That’s such a odd change and for no reason I always felt it added to the landscape seeing the mystical glowing colours and die having one hue is a shameMerenwen_812 wrote: »YES, sorrowfully they made them all red
Edit to add: I don't know when as I took a small break and when I returned the change was in game
starkerealm wrote: »Yeah, I forget exactly when this change was made, but it was an overhaul to runes so that you'd get a mix of them out each node. In part to deal with farmers who would only grab the red nodes looking for kutas, and abandon the others (as I recall).
lordrichter wrote: »starkerealm wrote: »Yeah, I forget exactly when this change was made, but it was an overhaul to runes so that you'd get a mix of them out each node. In part to deal with farmers who would only grab the red nodes looking for kutas, and abandon the others (as I recall).
It was part of an effort to place Potency runes behind a gold sink.
startstriker wrote: »That’s such a odd change and for no reason I always felt it added to the landscape seeing the mystical glowing colours and die having one hue is a shameMerenwen_812 wrote: »YES, sorrowfully they made them all red
Edit to add: I don't know when as I took a small break and when I returned the change was in game
lordrichter wrote: »starkerealm wrote: »Yeah, I forget exactly when this change was made, but it was an overhaul to runes so that you'd get a mix of them out each node. In part to deal with farmers who would only grab the red nodes looking for kutas, and abandon the others (as I recall).
It was part of an effort to place Potency runes behind a gold sink.
MLGProPlayer wrote: »
See, that was part of the problem. Like that Simpsons joke where Homer keeps opening the Neapolitan ice cream boxes only to find the chocolate stripe competely gone. Players were grabbing just the red runes. That's also probably why all nodes are red now, to play off that player conditioning.MLGProPlayer wrote: »
Sorry i massively disagree.
Before i could target what i needed, and it added a degree of interest. Now its just a blank farm, and to be honest i run past most of them. Aspect before and id go out of my way in case it had a Kuta.
Once you have 100's if not 1000's of the other it becomes a bit dull.
lordrichter wrote: »starkerealm wrote: »Yeah, I forget exactly when this change was made, but it was an overhaul to runes so that you'd get a mix of them out each node. In part to deal with farmers who would only grab the red nodes looking for kutas, and abandon the others (as I recall).
It was part of an effort to place Potency runes behind a gold sink.
?? What gold sink?
Enchanting Improvements
We’ve implemented a number of changes and improvements to Enchanting:
Enchantment glyphs no longer have an upper limit on the equipment they can be applied to. This means a lower level enchantment can now be applied to a higher level piece of gear.
All harvestable runestones will now provide at least one Essence and Aspect runestone per harvest.
Potency runestones no longer need to be harvested, with every tier of both polarities now available for purchase from any enchanting vendor, including Alliance Point enchanting vendors.