Greetings fellow forum dwellers!
I'm a recent addition to the PvP population, and I have to say I find the lack of character collision to be awkward.
I'd like to see PvP embrace new collision mechanics within the next 5 years.
I have this model to illustrate my imaginings, using the following variables: Momentum and Inertia.
Scenario:
Player (A) is idle and player (B) is sprinting.
Player (A) has an inertia of 1 and player (B) has a momentum of 4.
Player (B) collides with player (A) and player (A) moves in a new vector with a momentum level of 3 (4-1)
Scenario:
Player (A) is blocking and player (B) is sprinting.
Player (A) has an inertia of 5 and player (B) has a momentum of 4.
Player (B) collides with Player (A) and player (A) remains in one place, while player (B) is knocked out of the sprint/sprint canceled.
Thoughts?
dataOutput ={ }
function: ConvertMagica (dataOutput, magicaInput, skill,fn)
>>> if skill then do
>>>>>> magicaInput = fn(skill)
>>>>>>table.insert(dataOutput, magicaInput)
>>>end
end