VaranisArano wrote: »This would fit in well if ZOS ever implements spellcrafting.
Azurephoenix999 wrote: »
- The creator of an Artifact may call it back to them at any time (will also arrive via the mail system).
adriant1978 wrote: »Azurephoenix999 wrote: »
- The creator of an Artifact may call it back to them at any time (will also arrive via the mail system).
This would be wide open to abuse:
- Create Artifact
- Sell for lots of gold
- Recall Artifact
- I now have the Artifact and some poor schmuck's gold
Azurephoenix999 wrote: »
- Must be crafted as CP160.
- Requires 5x the normal mats all around (5x base mats, 5 trait gems, 5 style mats).
- They also require 5x the normal amount of mats to improve (e.g. with maxed passives; 10 green improvement mats to guarantee success, 15 blue, 20 purple, and 25 gold), making a Legendary Artifact one of the most costly things to craft in the entire game.
This seems like a cool concept but a few of unique properties are disagreeable. For example, being able to gift said artifact and it gets sent back to the crafter if someone tries to deconstruct it. They should not have an option to deconstruct the item as it is seen as very unique and top tier.
In my opinion, this would work extremely well with various Daedric Artifacts. However, it is debatable if they can actually be crafted. It would be nice to see all of the artifacts such as Volundrung and the Masque of Clavicus Vile, to name a few. Even further, they can fill the spot of a set but you could only equip one armor piece and one weapon they provide a lore fitting benefit to make them that more unique and better.
Decent concept <VMA style weapons for crafters>, but so many restrictions that it kind of sounds silly.
Make it:
1. Bind on Equip
2. Then get rid of trade restrictions
3. Be able to deleted w/o return <Why would you remove delete options?>
The problem I think I see is that it is of no set. Sure, pre-summerset that would be fine as it would be a crafters way of getting VMA style weapons, but after that? You are gonna have to give it some gooood stats to be better than a standard 5-5-2.
it would work if a player could only have ONE(2 at most) artifact in existence at a time, and it should take a month to create, and the crafter would not be able to call it back at will. This would allow a more powerful effect because players would have to choose between creating their own relic or selling it to another player. Most people dont have more than one master crafter, so they would at most be able to keep one and sell one, the market couldnt become flooded with relics this way...they would be rare indeed, far more so than vMA weapons...anyone could have one if they created a master crafter...or paid millions of gold for one...but most people would not(except end-game min/maxxers)
...anyone else sees a big and possibly awkward problem right there? I know I do... considering human nature over online interactions...Azurephoenix999 wrote: »Unique Properties:
- Each Artifact has a custom name and flavor text, written by its creator.
...and another huge problem.adriant1978 wrote: »Azurephoenix999 wrote: »
- The creator of an Artifact may call it back to them at any time (will also arrive via the mail system).
This would be wide open to abuse:
- Create Artifact
- Sell for lots of gold
- Recall Artifact
- I now have the Artifact and some poor schmuck's gold
The general idea is not such a bad thing.Azurephoenix999 wrote: »Crafting Concept: Artifacts
Eh. The daedric artifacts are supposedly -unique- so only one "Volendrung" would exist in all the world. (while they all were at some point crafted one presumes, they became more them mere items through some mystic conenction to their daedric prince... not something one ought to be able to replicate on demand tho)In my opinion, this would work extremely well with various Daedric Artifacts. However, it is debatable if they can actually be crafted...
TheShadowScout wrote: »...anyone else sees a big and possibly awkward problem right there? I know I do... considering human nature over online interactions...Azurephoenix999 wrote: »Unique Properties:
- Each Artifact has a custom name and flavor text, written by its creator.
...and another huge problem.adriant1978 wrote: »Azurephoenix999 wrote: »
- The creator of an Artifact may call it back to them at any time (will also arrive via the mail system).
This would be wide open to abuse:
- Create Artifact
- Sell for lots of gold
- Recall Artifact
- I now have the Artifact and some poor schmuck's gold
Ideas that only work if all players were honest and decent people may not be such good ideas after allThe general idea is not such a bad thing.Azurephoenix999 wrote: »Crafting Concept: Artifacts
BUT - it should not be added to player crafting, it should be added to an in-world option.
Then they can make the artifact character-bound, and sidestep some problems like people who fail to have the right skills needing to have it made by others, thus either devaluing the artifact to just another item status, or making a mess out of transaction options and dangers; as well as make it partially game controlled, sidestepping other issues (like "custom" descriptions and names that I cannot go into further details without breaking forum rules again, and I promised to be good after the last time...)
SO...
...how about adding an in-world "craftsmaster" DLC, where after completing the story one of the perks you can game for is earning a single piece of artifact gear?
So instead of limiting it to characters who have mastered the right crafting skills themselves, everyone could get one by bringing some NPC craftmaster all the right (very rare) ingredients, complete all the right quests, jump through all the right hoops, etc.
Earning all the stuff you need to make your desired artifact should be rather time consuming, so people have to make choices as to what character they want to spend the effort at (also, at the very least half or it should be stuff where noone can help, so the ones in big guilds do not have too much of an advantage there); and then you get to have the craftsmasters make it "to order", by selecting properties and visuals... (and naturally some of the hoops you have to jump through might change depending on what effects or visuals you would want... - unlock this visual through that hoops, unlock that visual through these hoops, etc.; one of the hoops I am thinking of is bring a creature trophy item -like that chattering skull from skeletons- as ingredient for example...)
And of course the artifact you can get there will be good stuff, better then anything comparable you could find or craft... but it might also be possibe to -tune- it to any existing item set on creation (so you can make a new shiny artifact for your character without having to give up a slot on your favorite item setup for it - and the various sets might have their own sets of loops to jump through to unloek them as options there)
Naturally each character could only have one artifact, so they would have to choose which - one might select a legendary sword, another a special helmet, a different one go for a necklace, etc. And the whole thing -could- be resone by destroying the old artifact and starting all the hoop-jumping anew if someone really wanted to...
And it might take quite a bit of time to create, much like crafting research; that way they -could- even allow custom names, with the creation delay giving them a chance to check and occasionally correct some... questionable choices... in naming your characters shiny new artifact...Eh. The daedric artifacts are supposedly -unique- so only one "Volendrung" would exist in all the world. (while they all were at some point crafted one presumes, they became more them mere items through some mystic conenction to their daedric prince... not something one ought to be able to replicate on demand tho)In my opinion, this would work extremely well with various Daedric Artifacts. However, it is debatable if they can actually be crafted...
That would mean, either they were so fleeting that you'd loose it again after minimal time enjoying them, or they were so rare noone would get to see them. Or worst, owning them for a few hours ends up acomplishments perks to make the best players even more able to godmode everyone else.
Neither sound like fun for players...
...
Personally I think the way the game currently handles "daedric artifacts" is best - either have them in their full glory suring specific quests (Wabbajack during that one mages guild quest, or Skeleton Key in CWC...), or have special skills that sort of summon their effect for a single strike (Fighters guild "Dawnbreaker" ultimate)
More artifacts showing up in that spirit would be god. Letting players use them... not so great.
How-ever... giving the option to have an "inspired by" artifact with their visuals... that would be a nifty option for the aforementioned player artifact idea, yes? So, you would not be able to have -The- Volendrung... but you could have an "Volendrung replica" artifact warhammer, which would be nifty in its own right...
Azurephoenix999 wrote: »Unique Properties:
- Each Artifact has a custom name and flavor text, written by its creator.
Azurephoenix999 wrote: »VaranisArano wrote: »This would fit in well if ZOS ever implements spellcrafting.
Spellcrafting would be awesome, but at the same time that would create tons of balance issues.
Not too good an idea for that...The whole point of this exercise is that crafters would be in-demand...