For the dlc dungeons and ‘old vet’ dungeons I think the vet dungeon finder should factor in how many runs you’ve made before you can solo queue, randomly or selectively, into them.
I just randomed into vet ICP with three others who were totally unfamiliar with the dungeon and I decided to give it a shot. Every single boss was a learning experience. Should I have left right away? Probably not. When our 44k hp tank spammed steel tornado on the opening mobs? Bit of a red flag, but hey, sometimes novelty creates its own value. After 3rd fail at overfiend? After finally defeating the flesh sculptor 1 hour in? I know everyone needs to learn sometime, but random pugs is not the place. After 2 hours in and three wipes at the abomination, I had had enough.
The random dungeon finder needs to have an experience/skill based check on who can get in to which dungeons. Not based on cp or level, but how many times you have played/beat that dungeon. Let noobs first learn vet dungeons with FG1, CoA1, CoH1, DS1... if they want to do progression runs through the longest/toughest dungeons, let em queue for those specific dungeons with experienced guildies to learn the ropes. Not blaming the noobs, the devs should incentivize weaker/newer players to walk before they run. Everyone would be happier.
Edited by weg0 on May 9, 2018 5:11PM