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Magicka Warden deep fissure stun

Zildjian2112
Zildjian2112
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What’s the point of removing the stun from fissure and leaving Magicka warden with basically no class cc besides permafrost and maybe gripping shards (both of which suck)?....why do they want all Magicka class to be the same and run destructive reach? I see no problem with the stun. It’s easily avoidable, It’s telegraphed, it’s got a long cast time. Does anyone have an idea of their purpose? I can’t figure it out.
  • Koolio
    Koolio
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    What’s the point of removing the stun from fissure and leaving Magicka warden with basically no class cc besides permafrost and maybe gripping shards (both of which suck)?....why do they want all Magicka class to be the same and run destructive reach? I see no problem with the stun. It’s easily avoidable, It’s telegraphed, it’s got a long cast time. Does anyone have an idea of their purpose? I can’t figure it out.

    Maybe they couldn’t stop it from stunning people through walls and floors.
  • Tryxus
    Tryxus
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    Developer Comments:
    In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.


    And yet, there's still Dizzying Swing and Incap...
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Ihatenightblades
    Ihatenightblades
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    Tryxus wrote: »
    Developer Comments:
    In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.


    And yet, there's still Dizzying Swing and Incap...

    Incap is a ult. And it’s probably best ult in game.

    Dizzying swing? What is this 2015? If you have a problem with dizzying swing you have no player skills whatsoever
  • Zildjian2112
    Zildjian2112
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    Tryxus wrote: »
    Developer Comments:
    In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.


    And yet, there's still Dizzying Swing and Incap...

    Correct and so they rework the prerequisites of what should and shouldn’t have a cc based on damage. Then they take the only useful(PvP) class cc away and replace it with....you guessed it nothing. So flame reach it is....Same as mag sorc with crystal shards nerf. Same as mag nb, even magplars are starting to move to shock clench because they can’t fix toppling charge and took away the cc from shards. The only mag class with class ccs worth using is magdk. Mag blades are a distant 2nd but all they have is fear.
  • Vaoh
    Vaoh
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    Tryxus wrote: »
    Developer Comments:
    In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.


    And yet, there's still Dizzying Swing and Incap...

    Incap is a ult. And it’s probably best ult in game.

    Dizzying swing? What is this 2015? If you have a problem with dizzying swing you have no player skills whatsoever

    You missed the point. An issue exists because these Devs are using inherently flawed logic - they have failed to apply their new ruleset to all skills.

    I could say the same about Deep Fissure btw. I find it’s often easier to avoid Scorch damage as opposed to Wrecking Blow, and a rooted Mag Warden is harmless as well.

    Lastly the removal of Deep Fissure’s stun will leave the entire Warden class (particularly Mag Wardens) without a class-based stun.... except for a 200 cost Ult lol.
  • Waffennacht
    Waffennacht
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    Vaoh wrote: »
    Tryxus wrote: »
    Developer Comments:
    In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.


    And yet, there's still Dizzying Swing and Incap...

    Incap is a ult. And it’s probably best ult in game.

    Dizzying swing? What is this 2015? If you have a problem with dizzying swing you have no player skills whatsoever

    You missed the point. An issue exists because these Devs are using inherently flawed logic - they have failed to apply their new ruleset to all skills.

    I could say the same about Deep Fissure btw. I find it’s often easier to avoid Scorch damage as opposed to Wrecking Blow, and a rooted Mag Warden is harmless as well.

    Lastly the removal of Deep Fissure’s stun will leave the entire Warden class (particularly Mag Wardens) without a class-based stun.... except for a 200 cost Ult lol.

    Exactly!! It's the lack of being consistent.

    A better response would have been, "We feel Deep Fissure does not need a stun" because, that's about as logical of an answer I can derive thus far.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Soleya
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    A better response would have been, "We feel Deep Fissure does not need a stun" because, that's about as logical of an answer I can derive thus far.

    ...Because mag warden is OP because it has an un-dodgeable spammable.

    Oh wait never mind.
  • DieAlteHexe
    DieAlteHexe
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    I'm a sad warden over this. :(

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Fiktius
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    I was planning to create a Mag Warden build with ice staff, but I guess I can throw that idea now out of window. :(
    Makes me glad I didn't waste my time and level up that Warden up to CP levels yet.
    Now instead of levelling up that Warden, I will wait to see final changes on live server and if developers decided to remove the stun effect from Deep Fissure, I will pick up another class which got more potential by deleting my Warden and creating a Sorcerer instead.
    Edited by Fiktius on May 9, 2018 7:25PM
  • JamieAubrey
    JamieAubrey
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    Koolio wrote: »
    What’s the point of removing the stun from fissure and leaving Magicka warden with basically no class cc besides permafrost and maybe gripping shards (both of which suck)?....why do they want all Magicka class to be the same and run destructive reach? I see no problem with the stun. It’s easily avoidable, It’s telegraphed, it’s got a long cast time. Does anyone have an idea of their purpose? I can’t figure it out.

    Maybe they couldn’t stop it from stunning people through walls and floors.

    Great but Eye of Flame can still get you through walls and roofs ? #Logic
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