Zildjian2112 wrote: »What’s the point of removing the stun from fissure and leaving Magicka warden with basically no class cc besides permafrost and maybe gripping shards (both of which suck)?....why do they want all Magicka class to be the same and run destructive reach? I see no problem with the stun. It’s easily avoidable, It’s telegraphed, it’s got a long cast time. Does anyone have an idea of their purpose? I can’t figure it out.
Developer Comments:
In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.
And yet, there's still Dizzying Swing and Incap...
Developer Comments:
In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.
And yet, there's still Dizzying Swing and Incap...
Ihatenightblades wrote: »Developer Comments:
In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.
And yet, there's still Dizzying Swing and Incap...
Incap is a ult. And it’s probably best ult in game.
Dizzying swing? What is this 2015? If you have a problem with dizzying swing you have no player skills whatsoever
Ihatenightblades wrote: »Developer Comments:
In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.
And yet, there's still Dizzying Swing and Incap...
Incap is a ult. And it’s probably best ult in game.
Dizzying swing? What is this 2015? If you have a problem with dizzying swing you have no player skills whatsoever
You missed the point. An issue exists because these Devs are using inherently flawed logic - they have failed to apply their new ruleset to all skills.
I could say the same about Deep Fissure btw. I find it’s often easier to avoid Scorch damage as opposed to Wrecking Blow, and a rooted Mag Warden is harmless as well.
Lastly the removal of Deep Fissure’s stun will leave the entire Warden class (particularly Mag Wardens) without a class-based stun.... except for a 200 cost Ult lol.
Waffennacht wrote: »A better response would have been, "We feel Deep Fissure does not need a stun" because, that's about as logical of an answer I can derive thus far.
Zildjian2112 wrote: »What’s the point of removing the stun from fissure and leaving Magicka warden with basically no class cc besides permafrost and maybe gripping shards (both of which suck)?....why do they want all Magicka class to be the same and run destructive reach? I see no problem with the stun. It’s easily avoidable, It’s telegraphed, it’s got a long cast time. Does anyone have an idea of their purpose? I can’t figure it out.
Maybe they couldn’t stop it from stunning people through walls and floors.