Feedback: Broken Armor as a Pain Point

GrumpyDuckling
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Broken armor doesn't bring any value to ESO and currently exists as a pain point for players. It forces players to either travel to vendors just to repair armor, or carry, store, and transfer armor repair kits from one character to another via loading screen bank trips. The pain point extends to dungeons and other group activities, where broken armor can lead to wipes and wasted time, especially if repair kits are forgotten. Please strongly consider this feedback when making future decisions that alleviate ESO pain points. Thank you.

Poor arguments that try to justify armor breaking:
1) "It's a Gold Sink"
Not a good reason. Just slightly reduce the amount of gold rewarded to players for completion of quests, tasks, etc. to compensate for removal of broken armor and we'll have the same amount of gold flow as we currently do. There's no need for a "gold sink" that annoys players without adding anything to the game.

2) "But if Broken Armor is Removed, then it Makes Armor Repair Kits Obsolete"
Yes. Who enjoys micromanaging repair kits?

3) "Gives Players a Reason to Enter Towns"
Between questing, crafting, guild traders, vendors, and daily writs, there are plenty of less annoying reasons for players to visit towns.

4) "Immersion"
Broken armor occurs when you don't even get touched by enemies. It's all XP-based and not very immersive.

5) "ZOS Sells Armor Repair Kits in Crown Store"
You got me. This might be the only reason broken armor is actually in the game.
  • VaranisArano
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    Its a traditional pain point returning from Morrowind and Oblivion. I love that Skyrim didn't have broken armor.
  • Nightfall12
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    While we are making the game eaiser lets remove light attack weaving, I don't really want to manage those pesky attacks, just bump my DPs up.

    (You know on second thought I wouldn't complain if they did drop the wear and tear though.)

    Just be thankful they don't have damaged weapons that decrease in damage until fixed.
    Edited by Nightfall12 on May 8, 2018 3:15AM
    Ummm stuff… about stuff…or something.
  • DoctorESO
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    While we are making the game eaiser lets remove light attack weaving, I don't really want to manage those pesky attacks, just bump my DPs up.



    Just be thankful they don't have damaged weapons that decrease in damage until fixed.

    What if weapons could break permanently if they reach a certain threshold, or by a small chance with each attack? That would not be fun, either.
  • PlagueSD
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    Broken armor doesn't bring any value to ESO and currently exists as a pain point for players. It forces players to either travel to vendors just to repair armor, or carry, store, and transfer armor repair kits from one character to another via loading screen bank trips. The pain point extends to dungeons and other group activities, where broken armor can lead to wipes and wasted time, especially if repair kits are forgotten. Please strongly consider this feedback when making future decisions that alleviate ESO pain points. Thank you.

    Poor arguments that try to justify armor breaking:
    1) "It's a Gold Sink"
    Not a good reason. Just slightly reduce the amount of gold rewarded to players for completion of quests, tasks, etc. to compensate for removal of broken armor and we'll have the same amount of gold flow as we currently do. There's no need for a "gold sink" that annoys players without adding anything to the game.

    2) "But if Broken Armor is Removed, then it Makes Armor Repair Kits Obsolete"
    Yes. Who enjoys micromanaging repair kits?

    3) "Gives Players a Reason to Enter Towns"
    Between questing, crafting, guild traders, vendors, and daily writs, there are plenty of less annoying reasons for players to visit towns.

    4) "Immersion"
    Broken armor occurs when you don't even get touched by enemies. It's all XP-based and not very immersive.

    5) "ZOS Sells Armor Repair Kits in Crown Store"
    You got me. This might be the only reason broken armor is actually in the game.


    Every MMO has this as a standard gold sink. You don't want to know the number of times I had the "Red suit of death" on my screen when I was playing WoW. Whenever I'm in town vendoring, I ALWAYS repair...ALWAYS.
  • zaria
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    Crafting writs tend to reward repair crates, always carry a lot in case you get into an wipefeast
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Zinaroth
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    1. It's a gold sink.

    2. If armor durability is removed it will make repair kits obsolete.

    3. It gives players a reason to enter town and makes the world feel alive.

    4. Breaking your armor and having to repair it after a long night of adventuring is immersive.

    5. ZOS probably make a lot of money selling repair kits in the Crown Store which they can then re-invest in the game.

    :trollface:
  • Feanor
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    I still remember when you had repair costs in the thousands just by simple questing. It’s not even bad now.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Oakmontowls_ESO
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    The only part about broken armor that I dislike is that broken armor doesn't count as armor when it comes to being able to use armor skills. If one of your 5 pieces of light armor breaks during a fight then you have no damage shield.
  • Guffi75
    Guffi75
    I don't mind repairing armor myself. I go to town once a day at least for reaserch, horse training, etc. If I stumble on a travelling merchant I take the opportunity to fix my gear even if it's not badly damaged and always have a few repair kits on me for emergencies. I actually think it gives depth to the game. :)
  • josiahva
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    How dare you add anything that resembles reality into fantasy world!
  • PlagueSD
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    Guffi75 wrote: »
    If I stumble on a travelling merchant I take the opportunity to fix my gear even if it's not badly damaged and always have a few repair kits on me for emergencies.

    Oh yeah, travelling merchants. Forgot about them. Yep. It's a good idea to repair whenever you see one of them.
  • DoctorESO
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    Do you know what GW2 did? They kept the need to repair armor, but they made the cost zero.
  • kargen27
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    For me this is one of those extremely low priority issues. All my characters carry enough repair kits I can provide for the entire group a few times if needed. Okay for trials I might run short if I'm providing for the whole group but usually I'm good to go.
    and then the parrot said, "must be the water mines green too."
  • Gnortranermara
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    Yes, it's annoying and it's an easy fix. All they need to do is add repair functionality to Nuzhimeh.
  • DoctorESO
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    Yes, it's annoying and it's an easy fix. All they need to do is add repair functionality to Nuzhimeh.

    They don't want to, for some reason.

    But if they did add that feature, I'm sure there are some people who would disagree with it, calling it improper/scumbag/anti-consumer business tactics and trying to squeeze money out of players.
  • DemonDruaga
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    Feanor wrote: »
    I still remember when you had repair costs in the thousands just by simple questing. It’s not even bad now.

    This.
    In the early days i was just broke after some adventuring in the group dungeons lol.
    I remember that, at a point we needed to travel out, hit the vendor just to repair and to continue our suicide adventure.
    Ardor // Dunkelsicht // Pakt
  • GrumpyDuckling
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    Yes, it's annoying and it's an easy fix. All they need to do is add repair functionality to Nuzhimeh.

    I have suggested that in the past, as well.
    https://forums.elderscrollsonline.com/en/discussion/408337/feedback-for-5-000-crowns-nuzhimeh-the-merchant-should-repair-armor

    I've been thinking, though, that it would make more sense to alleviate the pain point altogether, and simply slightly reduce the amount of gold rewarded to players for completion of tasks (so gold flow stays the same, and a gold sink pain point gets removed).
  • Nyladreas
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    LOL

    Next topic, please.
  • idk
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    Broken armor doesn't bring any value to ESO and currently exists as a pain point for players. It forces players to either travel to vendors just to repair armor, or carry, store, and transfer armor repair kits from one character to another via loading screen bank trips. The pain point extends to dungeons and other group activities, where broken armor can lead to wipes and wasted time, especially if repair kits are forgotten. Please strongly consider this feedback when making future decisions that alleviate ESO pain points. Thank you.

    Poor arguments that try to justify armor breaking:
    1) "It's a Gold Sink"
    Not a good reason. Just slightly reduce the amount of gold rewarded to players for completion of quests, tasks, etc. to compensate for removal of broken armor and we'll have the same amount of gold flow as we currently do. There's no need for a "gold sink" that annoys players without adding anything to the game.

    2) "But if Broken Armor is Removed, then it Makes Armor Repair Kits Obsolete"
    Yes. Who enjoys micromanaging repair kits?

    3) "Gives Players a Reason to Enter Towns"
    Between questing, crafting, guild traders, vendors, and daily writs, there are plenty of less annoying reasons for players to visit towns.

    4) "Immersion"
    Broken armor occurs when you don't even get touched by enemies. It's all XP-based and not very immersive.

    5) "ZOS Sells Armor Repair Kits in Crown Store"
    You got me. This might be the only reason broken armor is actually in the game.

    No offense, but just because you might disagree with the arguments you labeled poor does not realy make them less valid points than your complaint which is merely being an inconvenience.

    Considering if you repair when you are already at a vendor then having broken armor while in a trial or dungeon should not be an issue unless your dying a lot already which is a very different issue.

    in other words, lack of planning or going into something unprepared is what is really being discussed here. Not really justification to change the game.
  • GrumpyDuckling
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    idk wrote: »
    Broken armor doesn't bring any value to ESO and currently exists as a pain point for players. It forces players to either travel to vendors just to repair armor, or carry, store, and transfer armor repair kits from one character to another via loading screen bank trips. The pain point extends to dungeons and other group activities, where broken armor can lead to wipes and wasted time, especially if repair kits are forgotten. Please strongly consider this feedback when making future decisions that alleviate ESO pain points. Thank you.

    Poor arguments that try to justify armor breaking:
    1) "It's a Gold Sink"
    Not a good reason. Just slightly reduce the amount of gold rewarded to players for completion of quests, tasks, etc. to compensate for removal of broken armor and we'll have the same amount of gold flow as we currently do. There's no need for a "gold sink" that annoys players without adding anything to the game.

    2) "But if Broken Armor is Removed, then it Makes Armor Repair Kits Obsolete"
    Yes. Who enjoys micromanaging repair kits?

    3) "Gives Players a Reason to Enter Towns"
    Between questing, crafting, guild traders, vendors, and daily writs, there are plenty of less annoying reasons for players to visit towns.

    4) "Immersion"
    Broken armor occurs when you don't even get touched by enemies. It's all XP-based and not very immersive.

    5) "ZOS Sells Armor Repair Kits in Crown Store"
    You got me. This might be the only reason broken armor is actually in the game.

    No offense, but just because you might disagree with the arguments you labeled poor does not realy make them less valid points than your complaint which is merely being an inconvenience.

    Considering if you repair when you are already at a vendor then having broken armor while in a trial or dungeon should not be an issue unless your dying a lot already which is a very different issue.

    in other words, lack of planning or going into something unprepared is what is really being discussed here. Not really justification to change the game.

    The justification for change is that armor breaking is a pain point (it doesn't add value to the game and only has negative consequences). There are better ways to reduce gold (such as less gold earned, to compensate for removal of armor breaking) instead of using armor breaking as a gold sink, if that is indeed its purpose.

    The reason I call the arguments poor, is that I don't think they are strong enough arguments to justify the pain point. If these arguments need to be made in the first place, then I think it just proves that the system needs to be looked at.
  • TelvanniWizard
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    It´s a pain in the ... and should be completely removed. It doesn´t add value to gameplay.
  • erlewine
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    the term "pain point" is my pain point

    PS: buy a bunch of repair kits from guild stores and install an addon like Auto Recharge. voila, you wont have to ever manually repair or recharge ever again.
    Edited by erlewine on June 10, 2018 3:57PM
    eisley the worst
  • GrumpyDuckling
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    erlewine wrote: »
    the term "pain point" is my pain point

    PS: buy a bunch of repair kits from guild stores and install an addon like Auto Recharge. voila, you wont have to ever manually repair or recharge ever again.

    Console.
  • idk
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    idk wrote: »
    Broken armor doesn't bring any value to ESO and currently exists as a pain point for players. It forces players to either travel to vendors just to repair armor, or carry, store, and transfer armor repair kits from one character to another via loading screen bank trips. The pain point extends to dungeons and other group activities, where broken armor can lead to wipes and wasted time, especially if repair kits are forgotten. Please strongly consider this feedback when making future decisions that alleviate ESO pain points. Thank you.

    Poor arguments that try to justify armor breaking:
    1) "It's a Gold Sink"
    Not a good reason. Just slightly reduce the amount of gold rewarded to players for completion of quests, tasks, etc. to compensate for removal of broken armor and we'll have the same amount of gold flow as we currently do. There's no need for a "gold sink" that annoys players without adding anything to the game.

    2) "But if Broken Armor is Removed, then it Makes Armor Repair Kits Obsolete"
    Yes. Who enjoys micromanaging repair kits?

    3) "Gives Players a Reason to Enter Towns"
    Between questing, crafting, guild traders, vendors, and daily writs, there are plenty of less annoying reasons for players to visit towns.

    4) "Immersion"
    Broken armor occurs when you don't even get touched by enemies. It's all XP-based and not very immersive.

    5) "ZOS Sells Armor Repair Kits in Crown Store"
    You got me. This might be the only reason broken armor is actually in the game.

    No offense, but just because you might disagree with the arguments you labeled poor does not realy make them less valid points than your complaint which is merely being an inconvenience.

    Considering if you repair when you are already at a vendor then having broken armor while in a trial or dungeon should not be an issue unless your dying a lot already which is a very different issue.

    in other words, lack of planning or going into something unprepared is what is really being discussed here. Not really justification to change the game.

    The justification for change is that armor breaking is a pain point (it doesn't add value to the game and only has negative consequences). There are better ways to reduce gold (such as less gold earned, to compensate for removal of armor breaking) instead of using armor breaking as a gold sink, if that is indeed its purpose.

    The reason I call the arguments poor, is that I don't think they are strong enough arguments to justify the pain point. If these arguments need to be made in the first place, then I think it just proves that the system needs to be looked at.

    And my statement was that your stance that it is a pain point is certainly not better than the 'arguments" you say are a poor defense of armor wear and tear.

    In fast. calling it a pain point merely because one's armor breaks while in a dungeon because they went in unprepared is a very weak argument.

    If that is the issue someone has with armor breaking while in a dungeon, or a quest for that matter, then I suggest they pay more attention.

    Lack of preparation is certainly not a strong argument for removing armor repair and this thread is about lack of preparation.
  • BretonMage
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    Agreed. Most people hated it in Oblivion, I don't know why they chose to bring *that* back of all things.
  • GrumpyDuckling
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    idk wrote: »
    idk wrote: »
    Broken armor doesn't bring any value to ESO and currently exists as a pain point for players. It forces players to either travel to vendors just to repair armor, or carry, store, and transfer armor repair kits from one character to another via loading screen bank trips. The pain point extends to dungeons and other group activities, where broken armor can lead to wipes and wasted time, especially if repair kits are forgotten. Please strongly consider this feedback when making future decisions that alleviate ESO pain points. Thank you.

    Poor arguments that try to justify armor breaking:
    1) "It's a Gold Sink"
    Not a good reason. Just slightly reduce the amount of gold rewarded to players for completion of quests, tasks, etc. to compensate for removal of broken armor and we'll have the same amount of gold flow as we currently do. There's no need for a "gold sink" that annoys players without adding anything to the game.

    2) "But if Broken Armor is Removed, then it Makes Armor Repair Kits Obsolete"
    Yes. Who enjoys micromanaging repair kits?

    3) "Gives Players a Reason to Enter Towns"
    Between questing, crafting, guild traders, vendors, and daily writs, there are plenty of less annoying reasons for players to visit towns.

    4) "Immersion"
    Broken armor occurs when you don't even get touched by enemies. It's all XP-based and not very immersive.

    5) "ZOS Sells Armor Repair Kits in Crown Store"
    You got me. This might be the only reason broken armor is actually in the game.

    No offense, but just because you might disagree with the arguments you labeled poor does not realy make them less valid points than your complaint which is merely being an inconvenience.

    Considering if you repair when you are already at a vendor then having broken armor while in a trial or dungeon should not be an issue unless your dying a lot already which is a very different issue.

    in other words, lack of planning or going into something unprepared is what is really being discussed here. Not really justification to change the game.

    The justification for change is that armor breaking is a pain point (it doesn't add value to the game and only has negative consequences). There are better ways to reduce gold (such as less gold earned, to compensate for removal of armor breaking) instead of using armor breaking as a gold sink, if that is indeed its purpose.

    The reason I call the arguments poor, is that I don't think they are strong enough arguments to justify the pain point. If these arguments need to be made in the first place, then I think it just proves that the system needs to be looked at.

    And my statement was that your stance that it is a pain point is certainly not better than the 'arguments" you say are a poor defense of armor wear and tear.

    In fast. calling it a pain point merely because one's armor breaks while in a dungeon because they went in unprepared is a very weak argument.

    If that is the issue someone has with armor breaking while in a dungeon, or a quest for that matter, then I suggest they pay more attention.

    Lack of preparation is certainly not a strong argument for removing armor repair and this thread is about lack of preparation.

    I don't know why you're attempting to reclassify this thread as being "about lack of preparation," as you put it, because it's not.
    The thread is about how armor breaking is a pain point that doesn't add value to the game and only has negative consequences.

    If it helps you to understand better, then think of thread not as an argument about "removing armor repair" and more as an argument for why it should never exist in the first place (in that it has no value and implementing it would merely be a pain point).
  • danno8
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    If it were to disappear tomorrow I wouldn't miss it. I doubt those advocating for it to remain would truly care either.
    Feanor wrote: »
    I still remember when you had repair costs in the thousands just by simple questing. It’s not even bad now.

    And I remember everyone running around naked because it was so punitive.
  • D0PAMINE
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    I wear broken level 1 armor, white with no enchants, no CP and no skills slotted while I solo every vHM dungeon in a row.
  • GrumpyDuckling
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    BretonMage wrote: »
    Agreed. Most people hated it in Oblivion, I don't know why they chose to bring *that* back of all things.

    Yeah, it's lazy and unnecessary. I haven't seen a good reason that suggests why it should exist in the game.
  • TheGr8David
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    I don't really mind the repairing that much. I pretty much visit town after every dungeon dive anyway to sell ornate stuff and deconstruct garbage epics, so asking the NPC to repair my gear for me has just become part of the day-to-day for me.

    Since I do all 7 writs each day, I also have a lot of grand repair kits saved up as well, so I'm never in need for repair.
    PC-NA-EP

    Argonian - StamDK - Tank - Leaves-Friends-Dead
    Orc - DK - Crafter - Burker

    I saw the "I" yo! CHIM me baby!
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