Nightfall12 wrote: »While we are making the game eaiser lets remove light attack weaving, I don't really want to manage those pesky attacks, just bump my DPs up.
Just be thankful they don't have damaged weapons that decrease in damage until fixed.
GrumpyDuckling wrote: »Broken armor doesn't bring any value to ESO and currently exists as a pain point for players. It forces players to either travel to vendors just to repair armor, or carry, store, and transfer armor repair kits from one character to another via loading screen bank trips. The pain point extends to dungeons and other group activities, where broken armor can lead to wipes and wasted time, especially if repair kits are forgotten. Please strongly consider this feedback when making future decisions that alleviate ESO pain points. Thank you.
Poor arguments that try to justify armor breaking:1) "It's a Gold Sink"
Not a good reason. Just slightly reduce the amount of gold rewarded to players for completion of quests, tasks, etc. to compensate for removal of broken armor and we'll have the same amount of gold flow as we currently do. There's no need for a "gold sink" that annoys players without adding anything to the game.
2) "But if Broken Armor is Removed, then it Makes Armor Repair Kits Obsolete"
Yes. Who enjoys micromanaging repair kits?
3) "Gives Players a Reason to Enter Towns"
Between questing, crafting, guild traders, vendors, and daily writs, there are plenty of less annoying reasons for players to visit towns.
4) "Immersion"
Broken armor occurs when you don't even get touched by enemies. It's all XP-based and not very immersive.
5) "ZOS Sells Armor Repair Kits in Crown Store"
You got me. This might be the only reason broken armor is actually in the game.
SidewalkChalk5 wrote: »Yes, it's annoying and it's an easy fix. All they need to do is add repair functionality to Nuzhimeh.
I still remember when you had repair costs in the thousands just by simple questing. It’s not even bad now.
SidewalkChalk5 wrote: »Yes, it's annoying and it's an easy fix. All they need to do is add repair functionality to Nuzhimeh.
GrumpyDuckling wrote: »Broken armor doesn't bring any value to ESO and currently exists as a pain point for players. It forces players to either travel to vendors just to repair armor, or carry, store, and transfer armor repair kits from one character to another via loading screen bank trips. The pain point extends to dungeons and other group activities, where broken armor can lead to wipes and wasted time, especially if repair kits are forgotten. Please strongly consider this feedback when making future decisions that alleviate ESO pain points. Thank you.
Poor arguments that try to justify armor breaking:1) "It's a Gold Sink"
Not a good reason. Just slightly reduce the amount of gold rewarded to players for completion of quests, tasks, etc. to compensate for removal of broken armor and we'll have the same amount of gold flow as we currently do. There's no need for a "gold sink" that annoys players without adding anything to the game.
2) "But if Broken Armor is Removed, then it Makes Armor Repair Kits Obsolete"
Yes. Who enjoys micromanaging repair kits?
3) "Gives Players a Reason to Enter Towns"
Between questing, crafting, guild traders, vendors, and daily writs, there are plenty of less annoying reasons for players to visit towns.
4) "Immersion"
Broken armor occurs when you don't even get touched by enemies. It's all XP-based and not very immersive.
5) "ZOS Sells Armor Repair Kits in Crown Store"
You got me. This might be the only reason broken armor is actually in the game.
GrumpyDuckling wrote: »Broken armor doesn't bring any value to ESO and currently exists as a pain point for players. It forces players to either travel to vendors just to repair armor, or carry, store, and transfer armor repair kits from one character to another via loading screen bank trips. The pain point extends to dungeons and other group activities, where broken armor can lead to wipes and wasted time, especially if repair kits are forgotten. Please strongly consider this feedback when making future decisions that alleviate ESO pain points. Thank you.
Poor arguments that try to justify armor breaking:1) "It's a Gold Sink"
Not a good reason. Just slightly reduce the amount of gold rewarded to players for completion of quests, tasks, etc. to compensate for removal of broken armor and we'll have the same amount of gold flow as we currently do. There's no need for a "gold sink" that annoys players without adding anything to the game.
2) "But if Broken Armor is Removed, then it Makes Armor Repair Kits Obsolete"
Yes. Who enjoys micromanaging repair kits?
3) "Gives Players a Reason to Enter Towns"
Between questing, crafting, guild traders, vendors, and daily writs, there are plenty of less annoying reasons for players to visit towns.
4) "Immersion"
Broken armor occurs when you don't even get touched by enemies. It's all XP-based and not very immersive.
5) "ZOS Sells Armor Repair Kits in Crown Store"
You got me. This might be the only reason broken armor is actually in the game.
No offense, but just because you might disagree with the arguments you labeled poor does not realy make them less valid points than your complaint which is merely being an inconvenience.
Considering if you repair when you are already at a vendor then having broken armor while in a trial or dungeon should not be an issue unless your dying a lot already which is a very different issue.
in other words, lack of planning or going into something unprepared is what is really being discussed here. Not really justification to change the game.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Broken armor doesn't bring any value to ESO and currently exists as a pain point for players. It forces players to either travel to vendors just to repair armor, or carry, store, and transfer armor repair kits from one character to another via loading screen bank trips. The pain point extends to dungeons and other group activities, where broken armor can lead to wipes and wasted time, especially if repair kits are forgotten. Please strongly consider this feedback when making future decisions that alleviate ESO pain points. Thank you.
Poor arguments that try to justify armor breaking:1) "It's a Gold Sink"
Not a good reason. Just slightly reduce the amount of gold rewarded to players for completion of quests, tasks, etc. to compensate for removal of broken armor and we'll have the same amount of gold flow as we currently do. There's no need for a "gold sink" that annoys players without adding anything to the game.
2) "But if Broken Armor is Removed, then it Makes Armor Repair Kits Obsolete"
Yes. Who enjoys micromanaging repair kits?
3) "Gives Players a Reason to Enter Towns"
Between questing, crafting, guild traders, vendors, and daily writs, there are plenty of less annoying reasons for players to visit towns.
4) "Immersion"
Broken armor occurs when you don't even get touched by enemies. It's all XP-based and not very immersive.
5) "ZOS Sells Armor Repair Kits in Crown Store"
You got me. This might be the only reason broken armor is actually in the game.
No offense, but just because you might disagree with the arguments you labeled poor does not realy make them less valid points than your complaint which is merely being an inconvenience.
Considering if you repair when you are already at a vendor then having broken armor while in a trial or dungeon should not be an issue unless your dying a lot already which is a very different issue.
in other words, lack of planning or going into something unprepared is what is really being discussed here. Not really justification to change the game.
The justification for change is that armor breaking is a pain point (it doesn't add value to the game and only has negative consequences). There are better ways to reduce gold (such as less gold earned, to compensate for removal of armor breaking) instead of using armor breaking as a gold sink, if that is indeed its purpose.
The reason I call the arguments poor, is that I don't think they are strong enough arguments to justify the pain point. If these arguments need to be made in the first place, then I think it just proves that the system needs to be looked at.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Broken armor doesn't bring any value to ESO and currently exists as a pain point for players. It forces players to either travel to vendors just to repair armor, or carry, store, and transfer armor repair kits from one character to another via loading screen bank trips. The pain point extends to dungeons and other group activities, where broken armor can lead to wipes and wasted time, especially if repair kits are forgotten. Please strongly consider this feedback when making future decisions that alleviate ESO pain points. Thank you.
Poor arguments that try to justify armor breaking:1) "It's a Gold Sink"
Not a good reason. Just slightly reduce the amount of gold rewarded to players for completion of quests, tasks, etc. to compensate for removal of broken armor and we'll have the same amount of gold flow as we currently do. There's no need for a "gold sink" that annoys players without adding anything to the game.
2) "But if Broken Armor is Removed, then it Makes Armor Repair Kits Obsolete"
Yes. Who enjoys micromanaging repair kits?
3) "Gives Players a Reason to Enter Towns"
Between questing, crafting, guild traders, vendors, and daily writs, there are plenty of less annoying reasons for players to visit towns.
4) "Immersion"
Broken armor occurs when you don't even get touched by enemies. It's all XP-based and not very immersive.
5) "ZOS Sells Armor Repair Kits in Crown Store"
You got me. This might be the only reason broken armor is actually in the game.
No offense, but just because you might disagree with the arguments you labeled poor does not realy make them less valid points than your complaint which is merely being an inconvenience.
Considering if you repair when you are already at a vendor then having broken armor while in a trial or dungeon should not be an issue unless your dying a lot already which is a very different issue.
in other words, lack of planning or going into something unprepared is what is really being discussed here. Not really justification to change the game.
The justification for change is that armor breaking is a pain point (it doesn't add value to the game and only has negative consequences). There are better ways to reduce gold (such as less gold earned, to compensate for removal of armor breaking) instead of using armor breaking as a gold sink, if that is indeed its purpose.
The reason I call the arguments poor, is that I don't think they are strong enough arguments to justify the pain point. If these arguments need to be made in the first place, then I think it just proves that the system needs to be looked at.
And my statement was that your stance that it is a pain point is certainly not better than the 'arguments" you say are a poor defense of armor wear and tear.
In fast. calling it a pain point merely because one's armor breaks while in a dungeon because they went in unprepared is a very weak argument.
If that is the issue someone has with armor breaking while in a dungeon, or a quest for that matter, then I suggest they pay more attention.
Lack of preparation is certainly not a strong argument for removing armor repair and this thread is about lack of preparation.
I still remember when you had repair costs in the thousands just by simple questing. It’s not even bad now.
BretonMage wrote: »Agreed. Most people hated it in Oblivion, I don't know why they chose to bring *that* back of all things.