Maintenance for the week of May 25:
• [COMPLETE] ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)
General Improvement Ideas
Travel and Exploration:
- Wayshrines accessible via the map should be added to Eyevea, The Earth Forge, the Thief's Den, and the Dark Brotherhood Sanctuary, to provide even faster access to these locations and to decrease the number of zones you must travel through to reach them, thus decreasing the time spent on the loading screen.
- To keep with the idea of One Tamriel, a PvE variant of Cyrodiil and the Imperial City should exist. It should be accessible by simply travelling to a Cyrodiil Wayshrine without going through the Campaigns menu. In here, all keeps and resources would not be owned by any alliance, and players of any alliance should be able to travel freely between them as if they were all owned by their alliance. In addition, PvP combat behaves the way it would in a PvE zone (i.e. can't hurt other players unless in a duel with them), and players of all alliances can group up as they would be able to outside of Cyrodiil as well.
- Wayshrines players have encountered on one character will be marked on the map for their other characters, but grayed-out (i.e. Not discovered yet).
- Same as above, but with Skyshards. Collecting a Skyshard with one character will mark it on the map for a player's other characters.
Crime and Justice System:
- If guards start trying to kill you while you are inside a building. The doors leading outside should still function. Should you use them, the guards should follow you outside and continue their assault.
- Successfully stealing an item from any source multiple times without getting caught earns the player a bonus multiplier to the value of their fenced items (i.e. they can fence items for more money). The bonus is reset whenever the player gains a bounty for any reason, kills someone, or is killed. Furthermore, if the bonus is reset due to gaining a bounty, the bounty will be increased by the same multiplier.
Dungeons:
- Upon entering a Dungeon. If a player hasn't started the quest associated with it, it will be started automatically, unless there's no more space in their quest log.
- If the dungeon is completed, but a first-time player leaves without turning in that dungeon's quest, the quest will be turned in automatically and they will receive the rewards anyway.
Guild Stores & Trading:
- Guild Store UI for searching needs to be more streamlined. I heard of an add-on on PC called "Awesome Guild Store". From the sound of it, it needs to be part of the base game.
- Bulletin Board in each town for Trade Requests should be implemented. Nothing to do with guilds, just a place for individual players to post trade requests. They list the item they have, and also enter the item they want, with optional alternatives (i.e. would like 20K gold, but a Potent Crux will do), as well as including tags to help people find their post. Potential buyers could search via tags, search for the item they want, or they could search for an item they have to see who wants one and what they're willing to offer.
- Sellers should be able to edit the prices of their listings without having to take the listing down and put it back up again.
- Players seeking a highly specific and/or rare item should be able to easily find out which guild stores have it without having to trek to every single one. Some kind of global search system is needed.
Crafting - Smithing/Clothing/Woodworking:
- Having researched Nirnhoned on a piece of armor will increase your chances of finding Fortified Nirncrux in Craglorn. The chance will increase further for every armor piece you know Nirnhoned for. The same applies to Nirnhoned weapons and Potent Nirncrux.
- Players should be able to add excess research items to a queue of sorts, so that the item is removed from their inventory immediately, and the timer will wait until a research slot is free before starting.
- If you have at least one of each chapter of a motif in your inventory, you can use Bindings to combine all the pieces into a complete motif for that style. This is useful as it would require less weight to carry, and it would also make it much more appealing to potential buyers.
- Deconstructing an item with a maxed out extraction passive guarantees the trait gem dropping, as well as a temper/resin/tannin of that item's quality. Furthermore, when used on items of cp160, the number of base mats extracted is a LOT higher.
Crafting - Alchemy/Enchanting/Provisioning:
- Alchemy gets a Hireling Passive. 3 levels, just like the rest.
- The "Laboratory Use" Passive will be removed, and its effect will be intrinsic to all players.
- Highlighting a player-crafted potion in the menu will also reveal what ingredients were used to make it, if the player knows the relevant effects on those ingredients.
- Extracting runes from a glyph will always produce at least 1 rune if done with a maxed out Runestone Extraction passive.
- Knowing a Provisioning Recipe that involves Perfect Roe will increase your chances of getting it. The chance will increase further for each recipe you know that involves it.
- Hissimir's Fish-Eye-Rye now increases your chances of finding Perfect Roe while under its effects. It also increases your chances of finding rare fish.
- Knowing the Mythic Aetherial Ambrosia recipe (or the regular Aetherial Ambrosia recipe) will drastically increase your chances of finding Aetherial Dust (or Diminished Aetherial Dust) in the wild.
Crafting - Writs:
- Regular Crafting Writs now award a small amount of Writ Vouchers (e.g. 1 or 2).
- Master Crafting Writs now award significantly more Writ Vouchers.
- The amount of Writ Vouchers awarded by Master Crafting Writs now increases depending on the number of traits required to craft an item in the set it's asking for.
- Master Crafting Writs will not ask for a set, a trait, or a style that the character cannot do.
Crafting - Misc:
- Ornate items now slightly increase gold gain from all sources when worn.
- Ornate items can now be crafted by any player who has researched all 9 traits on that item. It requires 500 Gold in lieu of a trait gem (i.e. more than you can sell it for).
- All crafting nodes offer not only mats at the players' current crafting level, but also mats on the level that zone was at originally. If a max level crafter went to Stonefalls, they'd get both Ancestor Silk and Jute on the same node.
Guildmaster of Spectral Liberty - Xbox One - European Megaserver