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latest quest where group ends up in 2 differant instances

Striderlongshanks
Posted about this before and it was suggested need to be more specific when/where this happens.

Background on the problem:
When doing some quests (not 4 man group quests, just regular ones) with 4 of my friends in a group of 5, when we enter some areas we all end up in same instance fine, other times on same quest we end up in 2 different instances and no matter what we do (relogging/recall to leader/etc) can't get everyone back in same instance.

Latest happened tonight NA server....

With a group totaling 5 we started the quest line to kill Baron Montclair in Rivenspire.
1. Did the quest Northpoint in Peril, no problem.
2. Did the quest Liberation of Northpoint, no problem.
3. Did the quest Puzzle of the Pass, no problem.
4. Did the quest The Lightless Remnant, here is where the problem arose. Half way along, after talking to Verandis and told to enter the Doomcrag, upon entering we ended up in 2 different instances. One with 4 and other with 1. One person in the first instance went back out the door and upon reentering, was in the 2nd instance with the one that was originally alone. For the rest of the quests we stayed split into 2 instances til we got to the very end where we needed to talked to Darien Gautier, and Gwendis, then we were back together in 1 instance where could see each other again.

This has happened numerous times on different quests. Some we can do together fine, others we end up like listed above, split into 2 instances somewhere during the quests.

Any ideas why and how can fix it?
  • Striderlongshanks
    No response?
  • Shadowshire
    Shadowshire
    ✭✭✭✭
    @Striderlongshanks
    Posted about this before and it was suggested need to be more specific when/where this happens.

    Background on the problem:
    When doing some quests (not 4 man group quests, just regular ones) with 4 of my friends in a group of 5, when we enter some areas we all end up in same instance fine, other times on same quest we end up in 2 different instances and no matter what we do (relogging/recall to leader/etc) can't get everyone back in same instance.

    Latest happened tonight NA server....

    With a group totaling 5 we started the quest line to kill Baron Montclair in Rivenspire.
    1. Did the quest Northpoint in Peril, no problem.
    2. Did the quest Liberation of Northpoint, no problem.
    3. Did the quest Puzzle of the Pass, no problem.
    4. Did the quest The Lightless Remnant, here is where the problem arose. Half way along, after talking to Verandis and told to enter the Doomcrag, upon entering we ended up in 2 different instances. One with 4 and other with 1. One person in the first instance went back out the door and upon reentering, was in the 2nd instance with the one that was originally alone. For the rest of the quests we stayed split into 2 instances til we got to the very end where we needed to talked to Darien Gautier, and Gwendis, then we were back together in 1 instance where could see each other again.

    This has happened numerous times on different quests. Some we can do together fine, others we end up like listed above, split into 2 instances somewhere during the quests.

    Any ideas why and how can fix it?
    Have all of the players actually formed a group with their respective characters? One player should create the group by inviting each of the other players to join, and each of them accepts the invitation. If you look at your Chat UI, you should see the Group channel is available.

    Then one player (usually the organizer whose character is shown by a crown) accepts a quest and shares it with other members of the group, each of which accepts the quest in response. Beware that this must be repeated when a player character joins the group after the quest has already been shared before they joined.

    Regardless, a quest must be shared before any objective (i.e., any required action) of the quest has been completed, after which it cannot be shared.

    A player's character can join a group after all of its members have entered a Delve or Public Dungeon, if the character can see at least one character which is already a member. That does not always work, however, and sharing a quest that was accepted before the group entered the instance might not be permitted even when another player's character can join the group.


    Note: there is an addon which players use to form ad hoc groups, usually a "World Boss" group to attack the respective WBs in a particular zone. The organizer using the addon broadcasts an invitation on the Zone channel of the local zone, and discloses a letter which a player who wants to join must enter in their Chat UI text entry box. Each player who wants to join enters the specified letter or symbol in their Chat UI text entry field. (Unfortunately, I don't know the name of the addon.)

    There is a limit to the number of members which a group can have (20, in my previous experience, but it might have been lowered since then). Many players will begin to experience system performance problems when there are more than about 8 - 12 characters in a group, however.

    That said, I have participated in dozens of WB groups, and in groups hunting for Skyshards, and all members of the group have almost always remained in the same instance, regardless of using Wayshrines -- even to move to a different zone than the one in which the group formed. Adding members along the way is usually okay, too. But sharing a quest(s) in that context, such as a daily or weekly quest, has the restriction which I described above.


    A problem with forming or joining an ad hoc group, in particular, is that, although all members of the group might share a quest, sometimes there is at least one "member" who doesn't care about completing the quest, and quite evidently does not want to cooperate with those who want to do that. Such a player proceeds to act as though no one has any quest to complete, then some other members unthinkingly "follow the leader", and abandon any player(s) who want to complete the quest -- regardless of what the player whose character has the crown does.

    In the beginning, it was easy for the group organizer/leader to banish any player in the group whose behavior was not in the interests of the group. Unfortunately, for whatever reason, ZOS decided that some leaders will abuse that perogative, so ZOS restricted banning so much that it effectively became useless. Yes, ZOS decided in favor of the griefers and trolls. They "solved" what they thought was one problem and forgot to solve the much more common problems that banning was originally implemented to solve (because there is no solution possible without an AI feature in the game software to monitor player behavior).

    Have you noticed that the option to "Report A Player" has been removed from the in-game Customer Support feature?

    So, if you want to complete a quest(s), then I don't recommend using the add-on which allows any player who wants to join to do that without an explicit invitation from the organizer. There are just too many self-centered narcissists, immature "rebels", and sado-masochistic trolls playing the game who will join a group, then proceed to see whether they can persuade the group to act as they proceed to act or otherwise make the group per se meaningless.

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Striderlongshanks
    Yes we all were in a group of 5 and got quest for everyone at beginning, before anyone did any steps. The 5 of us play together every night. Some quests go fine others what I described happens at some point during the quest(s).

    We don't use an addon to make group. Once on each night we form a group and go exploring from there.
    Edited by Striderlongshanks on May 15, 2018 3:27PM
  • Shadowshire
    Shadowshire
    ✭✭✭✭
    Yes we all were in a group of 5 and got quest for everyone at beginning, before anyone did any steps. The 5 of us play together every night. Some quests go fine others what I described happens at some point during the quest(s).

    We don't use an addon to make group. Once on each night we form a group and go exploring from there.
    So ,it certainly appears to be a bug in the algorithim for transferring a group of character players from one instance to another. It could be a flaw in the host software, but perhaps more likely theres a problem with the megaserver system, or with both. From the very beginning, I have always thought that the ZOS development team had very little or no experience with designing software for group play, only for solo player games. Group play seems to be bolted on, not baked in.

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Striderlongshanks
    Would be nice if got an offical response from ZOS
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