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https://forums.elderscrollsonline.com/en/discussion/668861

How does difficulty scale in Dungeons?

LittlePinkDot
LittlePinkDot
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So ive been doing normal dungeons and wondering what makes some more difficult than others. I cant say ive found normal to be that difficult.... Except white gold tower... Wtf is up with the healing adjucater whatever its called. After failing that I ended up in scalecaller peak as the next random dungeon... It was significantly easier than white gold tower, completed it quickly and easily. I figured it would be harder because its newer, but I guess not.
  • drjokepu
    drjokepu
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    DLC dungeons are harder than non-DLC dungeons.
  • Olen_Mikko
    Olen_Mikko
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    Normal = soloable, like beating a toddler.
    Veteran = Much more harder, need to know mechanics, or you're gonna have a hard time

    Normal DLC = some dungeons can be hard af for noob group
    Veteran DLC = Hard. Cringeworthy. Some aren't even puggable.

    Normal mode is usually way too easy and takes like 5-10 minutes to complete.
    Veteran mode can be very very very tough for mediocre player or group.

    I kinda would like to see some difficulty option between those two
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • KingYogi415
    KingYogi415
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    For DLC’s we have easy-peasy 1-button mode, and insanely-mindnunbing-insane mode.
    Edited by KingYogi415 on May 6, 2018 3:33AM
  • ayu_fever
    ayu_fever
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    normal mode dlc dungeons should be brought down to be in line with the non dlc dungeons!!!
    if we want a challenge, we will pick veteran mode.
    normal should not be so hard!!!
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • zaria
    zaria
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    So ive been doing normal dungeons and wondering what makes some more difficult than others. I cant say ive found normal to be that difficult.... Except white gold tower... Wtf is up with the healing adjucater whatever its called. After failing that I ended up in scalecaller peak as the next random dungeon... It was significantly easier than white gold tower, completed it quickly and easily. I figured it would be harder because its newer, but I guess not.
    Scalecaller peak normal is harder than White gold tower normal, might even significantly so.
    Yes it might be that people don't know the mechanics.
    However the skill of the group is far more important if you are in an group with good players all the normal dungeons is trivial,
    With an bad group it might fold.

    I say the normal dlc is in line with the easier vet dungeons.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • LittlePinkDot
    LittlePinkDot
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    zaria wrote: »
    So ive been doing normal dungeons and wondering what makes some more difficult than others. I cant say ive found normal to be that difficult.... Except white gold tower... Wtf is up with the healing adjucater whatever its called. After failing that I ended up in scalecaller peak as the next random dungeon... It was significantly easier than white gold tower, completed it quickly and easily. I figured it would be harder because its newer, but I guess not.
    Scalecaller peak normal is harder than White gold tower normal, might even significantly so.
    Yes it might be that people don't know the mechanics.
    However the skill of the group is far more important if you are in an group with good players all the normal dungeons is trivial,
    With an bad group it might fold.

    I say the normal dlc is in line with the easier vet dungeons.

    It was the healing that the boss in white gold tower was doing. And theres 3 of them.

    Scalecaller is just poison damage which my woodelf is practically immune to.
  • starkerealm
    starkerealm
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    zaria wrote: »
    So ive been doing normal dungeons and wondering what makes some more difficult than others. I cant say ive found normal to be that difficult.... Except white gold tower... Wtf is up with the healing adjucater whatever its called. After failing that I ended up in scalecaller peak as the next random dungeon... It was significantly easier than white gold tower, completed it quickly and easily. I figured it would be harder because its newer, but I guess not.
    Scalecaller peak normal is harder than White gold tower normal, might even significantly so.
    Yes it might be that people don't know the mechanics.
    However the skill of the group is far more important if you are in an group with good players all the normal dungeons is trivial,
    With an bad group it might fold.

    I say the normal dlc is in line with the easier vet dungeons.

    It was the healing that the boss in white gold tower was doing. And theres 3 of them.

    Scalecaller is just poison damage which my woodelf is practically immune to.

    Disease, as I recall, but the point is the same.

    No, with WGT, those three are pretty trivial if your team knows what they're doing. Even on vet, really. But, if your team doesn't know what they're doing... it can smear you. The healing isn't even a big deal. A DPS can bash them out of the heal, you can out DPS the heal if your team is able to pull more than about 30k as a group. But, if you're going in there with a couple DPS that can barely pull 5k, it's just not going to work.
  • Silver_Strider
    Silver_Strider
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    DLC dungeons have these annoying things called "mechanics". Since base game dungeons have few to no mechanics, the average player isn't properly prepared for them in DLC dungeons where mechanics are to be respected, else you'll most likely die (unless you have godly amounts of DPS and can just burn thru them quickly enough). Even normal DLC dungeons are just slightly above normal base game dungeons in difficulty though, so they don't really get you ready for vet either.

    Your situation with the Planar Inhibitor is probably the same issue every pug has with WGT; No one grabs the ****ing pinion in the dead center of the area. The mechanics for that fight are so simple and yet no one can do it properly. The Boss puts a stacking DoT on the person that has her aggro (Pinion determines aggro. Person that closes Pinion gets aggro). Some tanks can sustain themselves thru the DoT but the majority of pug tanks cannot so you have another person close the pinion to they don't die to the DoT and keep going back and forth so as to not get killed by the DoT. 2 people get targetted with portals and they need to stop attacking boss to kill portals so more adds don't come. After a bit, the boss engulfs herself in blue flames and chases around the person with her aggro. This also results in her snaring her target til they are completely frozen and can't even dodge roll. If she gets to her target, she will kill them almost instantly and go after a random person. Only way to survive is for another player to grab the pinion before she reachs her target and have her chase them instead. Rinse and repeat til she drops and you burn her. The portal mechanic also happens during the Blue Flame mechanic so the 2 people without portals should do the Pinion swap mechanic while the rest of the group focus on their portal mechanics. Just be careful not to get close to the boss cause the Blue Flames can kill anyone close to her, not just her target.

    Honestly, ZOS needs to buff up normal dungeons (and some overworld content) to be more than just a cakewalk. There needs to be something to get players to L2P. End game is boring if only a handful of people can do it.
    Argonian forever
  • pdebie64b16_ESO
    pdebie64b16_ESO
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    Did some of the newer DLC dungeons recently for the skill point on my stamblade what is my PvP char on normal mode, some of them i didnt do before but even in a pug group it wasnt a problem and i dont have BIS gear. I did Falkreath Hold with 3 Nightblades for the first time.

  • Dapper Dinosaur
    Dapper Dinosaur
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    zaria wrote: »
    So ive been doing normal dungeons and wondering what makes some more difficult than others. I cant say ive found normal to be that difficult.... Except white gold tower... Wtf is up with the healing adjucater whatever its called. After failing that I ended up in scalecaller peak as the next random dungeon... It was significantly easier than white gold tower, completed it quickly and easily. I figured it would be harder because its newer, but I guess not.
    Scalecaller peak normal is harder than White gold tower normal, might even significantly so.
    Yes it might be that people don't know the mechanics.
    However the skill of the group is far more important if you are in an group with good players all the normal dungeons is trivial,
    With an bad group it might fold.

    I say the normal dlc is in line with the easier vet dungeons.

    It was the healing that the boss in white gold tower was doing. And theres 3 of them.

    Scalecaller is just poison damage which my woodelf is practically immune to.

    That's a simple awareness check to screw with autopiloting plebs. Every single heal is bashable.
  • LittlePinkDot
    LittlePinkDot
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    zaria wrote: »
    So ive been doing normal dungeons and wondering what makes some more difficult than others. I cant say ive found normal to be that difficult.... Except white gold tower... Wtf is up with the healing adjucater whatever its called. After failing that I ended up in scalecaller peak as the next random dungeon... It was significantly easier than white gold tower, completed it quickly and easily. I figured it would be harder because its newer, but I guess not.
    Scalecaller peak normal is harder than White gold tower normal, might even significantly so.
    Yes it might be that people don't know the mechanics.
    However the skill of the group is far more important if you are in an group with good players all the normal dungeons is trivial,
    With an bad group it might fold.

    I say the normal dlc is in line with the easier vet dungeons.

    It was the healing that the boss in white gold tower was doing. And theres 3 of them.

    Scalecaller is just poison damage which my woodelf is practically immune to.

    Disease, as I recall, but the point is the same.

    No, with WGT, those three are pretty trivial if your team knows what they're doing. Even on vet, really. But, if your team doesn't know what they're doing... it can smear you. The healing isn't even a big deal. A DPS can bash them out of the heal, you can out DPS the heal if your team is able to pull more than about 30k as a group. But, if you're going in there with a couple DPS that can barely pull 5k, it's just not going to work.

    Well its normal, and ive been able to complete every other dungeon ive tried with random people, even with 1 person afk. 3 was enough. But usually I have to heal myself with vigor, so I have to stop my DPSing. Never mattered until White gold tower... Only once have I had a healer that healed so well I never even had to look at my health bar. It inspired me to turn my other character sorc (which I didnt like) into a healer.
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