A one time labor expense is not comparable to tangible products.
Digital items can be sold indefinitely at no additional cost after the development is over. Tangible items are finite and have a production cost for every item made.
...and anyone going "We deserve this for free" is basically asking the developers, grafic artists, code jockeys, animators, and their support staff of bean counters and workplace landlords to do their jobs without payment. When all of them have bills to pay just like anyone.We play a game of pixels, and special cosmetic pixel items are available at a premium price. It is easy for us to think that the cost of pixel items is zero because it's intangible, unlike a car or a computer. However, let's not forget that there is a labor cost for developing the pixel items. A developer has to create the items, and then the item has to go through a quality control process, and so on, and the salaries of these workers are continually on the rise due to cost of living increases, inflation, labor supply shortage, and so on.
...which is the difference between an MMO and an solo game. The standalone game, you get the game for the purchase price, and there are never any more expenses for the developers as you play it at home as much as you like. (until they make an expansion or DLC, and sell that extra; or unless thea basically release a alpha version and then have to fix all the crud that lack of proper playtesting let through with after-release patches)Also, it's not just the labor costs of the developers of the specific items, but of the game as a whole. It only costs consumers a one-time fee to play the game for life (or however long the game lasts). But maintaining the servers and the Internet connection (which is more than a computer in someone's basement), the facilities and the lights (and the cooling, backup, power, etc.), continual game improvements, and so on costs money.
Very well stated!Premium Crown Store items and chapter expansions (such as Morrowind and Summerset) help pay for that.
You may think that Crown Store items and chapter expansions are overpriced, and that is fine. Consumers as a whole set the demand in our market economy, and you contribute to that when you choose to open your wallet or not. You have every right to not open your wallet, just as other people have every right to open their wallet. But the cost of pixels is certainly not zero, nor is it de minimis.
ssewallb14_ESO wrote: »I've yet to see anyone argue that the input cost of digital items is 0. This seems like a strawman of the belief that the cash-shop model produces a disproportionately high market price relative to value and/or input costs, when compared to various other things.
Bigevilpeter wrote: »Its not 0, but its done only once and mass sold, unlike materialistic stuff which has a cost for every unit. The profit margin in digital items insane as compared to real items, so yeah they overprice those things for sure
Bigevilpeter wrote: »Its not 0, but its done only once and mass sold, unlike materialistic stuff which has a cost for every unit. The profit margin in digital items insane as compared to real items, so yeah they overprice those things for sure
Bigevilpeter wrote: »Its not 0, but its done only once and mass sold, unlike materialistic stuff which has a cost for every unit. The profit margin in digital items insane as compared to real items, so yeah they overprice those things for sure
We play a game of pixels, and special cosmetic pixel items are available at a premium price. It's easy for us to think that the cost of pixel items is zero because it's intangible, unlike a car or a computer. However, let's not forget that there's a labor cost for developing the pixel items. A developer has to create the items, and then the item has to go through a quality control process, and so on, and the salaries of these workers are continually on the rise due to cost-of-living increases, inflation, labor supply shortages, and so on.
Also, it's not just the labor costs of the developers of the specific items, but of the game as a whole. It only costs consumers a one-time fee to play the game for life (or however long the game lasts). But maintaining the servers and the Internet connection (which is more than a computer in someone's basement), the facilities and the lights (and the cooling, backup, power, etc.), continual game improvements, and so on costs money. Premium Crown Store items and chapter expansions (such as Morrowind and Summerset) help pay for that.
And remember that digital items don't exist in a vacuum. They can't be separated from the game itself. Your digital items can exist only within the realm of a live-and-kicking ESO, which produces a massive ongoing maintenance cost. Additionally, ESO continues to exist and grow only as long as it's profitable and the opportunity cost of developing and running another game is lower. If it becomes more profitable to neglect/shutdown ESO and move staff and resources to developing and running a new game - and get more bang for the buck - then prudent business practices mandate that that be done. So also be glad that ESO is profitable.
You may think that Crown Store items and chapter expansions are overpriced, and that is fine. Consumers as a whole set the demand in our market economy, and you contribute to that when you choose to open your wallet or not. You have every right to not open your wallet, but remember that everyone else has every right *to* open their wallet. The cost of pixels is certainly not zero, nor is it de minimis.
You obviously think:Bigevilpeter wrote: »Its not 0, but its done only once and mass sold, unlike materialistic stuff which has a cost for every unit. The profit margin in digital items insane as compared to real items, so yeah they overprice those things for sure
We play a game of pixels, and special cosmetic pixel items are available at a premium price. It's easy for us to think that the cost of pixel items is zero because it's intangible, unlike a car or a computer. However, let's not forget that there's a labor cost for developing the pixel items. A developer has to create the items, and then the item has to go through a quality control process, and so on, and the salaries of these workers are continually on the rise due to cost-of-living increases, inflation, labor supply shortages, and so on.
Also, it's not just the labor costs of the developers of the specific items, but of the game as a whole. It only costs consumers a one-time fee to play the game for life (or however long the game lasts). But maintaining the servers and the Internet connection (which is more than a computer in someone's basement), the facilities and the lights (and the cooling, backup, power, etc.), continual game improvements, and so on costs money. Premium Crown Store items and chapter expansions (such as Morrowind and Summerset) help pay for that.
And remember that digital items don't exist in a vacuum. They can't be separated from the game itself. Your digital items can exist only within the realm of a live-and-kicking ESO, which produces a massive ongoing maintenance cost. Additionally, ESO continues to exist and grow only as long as it's profitable and the opportunity cost of developing and running another game is lower. If it becomes more profitable to neglect/shutdown ESO and move staff and resources to developing and running a new game - and get more bang for the buck - then prudent business practices mandate that that be done. So also be glad that ESO is profitable.
You may think that Crown Store items and chapter expansions are overpriced, and that is fine. Consumers as a whole set the demand in our market economy, and you contribute to that when you choose to open your wallet or not. You have every right to not open your wallet, but remember that everyone else has every right *to* open their wallet. The cost of pixels is certainly not zero, nor is it de minimis.
Supply & Demand. Digital content has an infinite supply, so the prices should be 100% controlled by demand. However since Zo$ has a "Monopoly" on ESO digital content, they can force the prices up and make things appear more valuable by imitating low supply (impending removal from crown store).
I still argue that, due to the infinite supply, lower prices would actually make more money for Zo$. I've seen many things that I (and many others) would buy, but due to the crazy prices did not. Most of the over priced items (like mounts, motifs, and homes) would most likely sell twice as many at 2/3 the price, thus a significant profit.
We play a game of pixels, and special cosmetic pixel items are available at a premium price. It's easy for us to think that the cost of pixel items is zero because it's intangible, unlike a car or a computer. However, let's not forget that there's a labor cost for developing the pixel items. A developer has to create the items, and then the item has to go through a quality control process, and so on, and the salaries of these workers are continually on the rise due to cost-of-living increases, inflation, labor supply shortages, and so on.
Also, it's not just the labor costs of the developers of the specific items, but of the game as a whole. It only costs consumers a one-time fee to play the game for life (or however long the game lasts). But maintaining the servers and the Internet connection (which is more than a computer in someone's basement), the facilities and the lights (and the cooling, backup, power, etc.), continual game improvements, and so on costs money. Premium Crown Store items and chapter expansions (such as Morrowind and Summerset) help pay for that.
And remember that digital items don't exist in a vacuum. They can't be separated from the game itself. Your digital items can exist only within the realm of a live-and-kicking ESO, which produces a massive ongoing maintenance cost. Additionally, ESO continues to exist and grow only as long as it's profitable and the opportunity cost of developing and running another game is lower. If it becomes more profitable to neglect/shutdown ESO and move staff and resources to developing and running a new game - and get more bang for the buck - then prudent business practices mandate that that be done. So also be glad that ESO is profitable.
You may think that Crown Store items and chapter expansions are overpriced, and that is fine. Consumers as a whole set the demand in our market economy, and you contribute to that when you choose to open your wallet or not. You have every right to not open your wallet, but remember that everyone else has every right *to* open their wallet. The cost of pixels is certainly not zero, nor is it de minimis.
All of what you said is true, but the game has been running for years now. If they need more money to keep up the game, then I am more than happy to help support them. But what exactly caused them to seemingly need so much more money to keep the game running? Why not try to make ESO+ better instead of causing everything to cost more in the Crown Store and reduce the sale? Nothing is free, and I make sure to support products I like. But I am honestly curious as to your take on this, do you think the increased prices are needed?
SydneyGrey wrote: »Gee, no kidding.
However, the one-time labor cost is miniscule compared to their profit on these virtual items, that are literally only a file on a computer and can be mass-produced by the millions for nothing, until the end of time.
SydneyGrey wrote: »Gee, no kidding.
However, the one-time labor cost is miniscule compared to their profit on these virtual items, that are literally only a file on a computer and can be mass-produced by the millions for nothing, until the end of time.
Umm ... I for one hope that we evolve technologically and that these pixels will be obsolete soon(tm). Replaced by shiny new pixels in a complete virtual real environment(tm) a la Tad Williams Otherland or the like.
We need a lot of cash for that.
A lot of cash.
SydneyGrey wrote: »Gee, no kidding.
However, the one-time labor cost is miniscule compared to their profit on these virtual items, that are literally only a file on a computer and can be mass-produced by the millions for nothing, until the end of time.
Umm ... I for one hope that we evolve technologically and that these pixels will be obsolete soon(tm). Replaced by shiny new pixels in a complete virtual real environment(tm) a la Tad Williams Otherland or the like.
We need a lot of cash for that.
A lot of cash.
Also a lot of children, if you forgot what Otherland was really about.
Funny you'd bring that up though, because it's a good metaphor for the predatory and cannibalistic nature of the modern gaming industry. ZOS included.
Anotherone773 wrote: »You obviously think:Bigevilpeter wrote: »Its not 0, but its done only once and mass sold, unlike materialistic stuff which has a cost for every unit. The profit margin in digital items insane as compared to real items, so yeah they overprice those things for sure
*electricity
*bandwidth/internet
*servers
*employees
*Trash, sewer,water, etc
*Office supplies
*insurance
*legal fees
*Licenses,copyrights, trademarks,etc
* and many other costs associated with running an MMO and business in general
Are completely free. Where do you think the money comes from for daily operating cost? Car washes and bake sales on the company parking lot?
Anotherone773 wrote: »You obviously think:Bigevilpeter wrote: »Its not 0, but its done only once and mass sold, unlike materialistic stuff which has a cost for every unit. The profit margin in digital items insane as compared to real items, so yeah they overprice those things for sure
*electricity
*bandwidth/internet
*servers
*employees
*Trash, sewer,water, etc
*Office supplies
*insurance
*legal fees
*Licenses,copyrights, trademarks,etc
* and many other costs associated with running an MMO and business in general
Are completely free. Where do you think the money comes from for daily operating cost? Car washes and bake sales on the company parking lot?
Using services is not the same as being charged upwards of $50 for a digital good that could have been made three years ago with absolutely no costs incurred directly from it in all that time.
Running a server for a game is a completely separate thing that has nothing to do with crown store cosmetics. Once those are in, they’re in. ZOS never has to put any more money into those cosmetics.