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Best defensive combo (no S&B)

Bam_Bam
Bam_Bam
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Anyone able to explain in simple layman's terms, the differences between physical and crit resistances, how they work and which is the best at the moment? Also , why do people opt for impen over reinforced? Idon't run either on my main but that's a subjective choice that works for me. But I figure this info will come in helpful for a lot of players especially newer ones.
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  • technohic
    technohic
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    Physical and spell resistance is applied to exactly that. Crit resistance applies to both but only on the crit damage multiplier

    NPCs dont crit so no need to run it, but players do and crit resistance reduces more damage than either physical/spell resistance can as far as when it comes to vs reinforced.
  • Checkmath
    Checkmath
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    so basically what technohic said is: physical and spell resistance apply to the connected damage type, so if you get attackid with spells, then its damage gets mitigated based on the spellresistance you have. the same goes for physical attacks and physical resistance. crit resistance is your resistance against critical strikes, which is redundant in pve, since npcs cant crit. normally critdamage is 1.6 times the damage of a normal attack. crit resistance the lowers this multiplier and afterwards that damage gets mitigated by the physical or spellresistance.
  • Minno
    Minno
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    Here's my most simple explination of the dmg equation for ESO.

    Crit resists drop the dmg modifer before dmg hits you. The reason it is so effective, is that it reduces the crit dmg modifer of your enemy outside of the dmg mitigation equation.

    Physical resists are calculated after dmg reduction percentage based mitigation. Physical resists also only reduce the dmg of poison/disease/physical dmg but do not reduce bleed damage. Physical resists are also multiplied with block passives, such that your total mitigation is watered down depending how many sources of resist/block mitigation you are stacking.

    Think of it this way (in sequence order and as simple as I can describe it for the sake of explaining how dmg works):
    1) enemy buffs up his attacks
    2) attack crits
    3) crit dmg modifer is reduced because you have crit resistance
    4) attack hits you
    5) your dmg mitigation now reduces the dmg. Each source is multiplied against the dmg leftover (10k attack reduced by minor maim 15% would be 8500. Next 10% hardy CP will reduce the 8500, not the 10k original dmg.)
    6) then if you use a shield, the dmg will have to be reduced by a shield before continuing onto the next equation. the shield just simply subtracts from the dmg done. Keep in mind if a shield is present, crit dmg reduction doesnt apply (so youll have to ignore step number 3, unless spill-over dmg happens. spill over damage can be thought of it as a cup of water overflowing and the equation for crit dmg only cares what happens outside the cup)
    7) any damage leftover now moves onto the second part of the equation; resistance and block. resistance is converted to a percentage based number (your resistance minus penetration divided by 662 for pvp)and then multiplied with block (if you initiate block). All the percentage numbers on this side of the equation are multiplied together.
    8) your total mitigation value is created and you'll see the final number on your combat log.

    Source:
    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1

    Dmg calculator (doesnt have impen). Use this to see your actual dmg :D
    https://jscalc.io/calc/fiasVNPSGsOdmsF6

    Hope this helps. It can be confusing :\
    Minno - DC - Forum-plar Extraordinaire
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  • Biro123
    Biro123
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    Another reason impen is favoured is that it reduces burst much more than plain resists. It's normally burst that kills in PvP.
    Minalan owes me a beer.

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  • Bam_Bam
    Bam_Bam
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    brilliant info - many thanks alll! :)
    Joined January 2014
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  • chris25602
    chris25602
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    i think the best way to understand this is to run combat metrics and discover how much of your dmg comes from crit...i have a mage with 2500 base spell dmg and 60% crit but 70-80% of my dmg comes from crit hits
  • ToRelax
    ToRelax
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    Minno wrote: »
    Here's my most simple explination of the dmg equation for ESO.

    Crit resists drop the dmg modifer before dmg hits you. The reason it is so effective, is that it reduces the crit dmg modifer of your enemy outside of the dmg mitigation equation.

    Physical resists are calculated after dmg reduction percentage based mitigation. Physical resists also only reduce the dmg of poison/disease/physical dmg but do not reduce bleed damage. Physical resists are also multiplied with block passives, such that your total mitigation is watered down depending how many sources of resist/block mitigation you are stacking.

    Think of it this way (in sequence order and as simple as I can describe it for the sake of explaining how dmg works):
    1) enemy buffs up his attacks
    2) attack crits
    3) crit dmg modifer is reduced because you have crit resistance
    4) attack hits you
    5) your dmg mitigation now reduces the dmg. Each source is multiplied against the dmg leftover (10k attack reduced by minor maim 15% would be 8500. Next 10% hardy CP will reduce the 8500, not the 10k original dmg.)
    6) then if you use a shield, the dmg will have to be reduced by a shield before continuing onto the next equation. the shield just simply subtracts from the dmg done. Keep in mind if a shield is present, crit dmg reduction doesnt apply (so youll have to ignore step number 3, unless spill-over dmg happens. spill over damage can be thought of it as a cup of water overflowing and the equation for crit dmg only cares what happens outside the cup)
    7) any damage leftover now moves onto the second part of the equation; resistance and block. resistance is converted to a percentage based number (your resistance minus penetration divided by 662 for pvp)and then multiplied with block (if you initiate block). All the percentage numbers on this side of the equation are multiplied together.
    8) your total mitigation value is created and you'll see the final number on your combat log.

    Source:
    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1

    Dmg calculator (doesnt have impen). Use this to see your actual dmg :D
    https://jscalc.io/calc/fiasVNPSGsOdmsF6

    Hope this helps. It can be confusing :\

    Stacking crit resistance is still subject to diminishing returns due to mitigation. Crit damage is mitigated by resistances still.
    Rather it's effective because a) it reduces burst spikes and b) it scales better than resistances.
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  • chris25602
    chris25602
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    as a filthy casual crit resist in pvp is the number 1 way not to die. even considering doing pvp requires 1500 crit resist and I am currently at 2800 which lets me dance through fields of ppl shooting at me. i think there is a cap somewhere around 3300 but i dont rly know.
  • Minno
    Minno
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    chris25602 wrote: »
    as a filthy casual crit resist in pvp is the number 1 way not to die. even considering doing pvp requires 1500 crit resist and I am currently at 2800 which lets me dance through fields of ppl shooting at me. i think there is a cap somewhere around 3300 but i dont rly know.

    No cap, but around 4100-4500 (off top of my head) is like 60% crit resist. Which means you'll lock out most builds in CP that don't have 70-80% crit DMG.

    But it really depends on who you are fighting. That why players stop at 3k-3300. You'll lose out on other defenses if you don't. Trick is to round out your defenses.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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