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Zone raids and open world pvp!
READ BEFORE YOU VOTE!!!!
Ok so since pve seems to be he dominant population in the game I figured I’d pitch this amazing idea first.
Zone raids. Now some games have giant world bosses that once a certain daily quest has been triggered and achieved a large chain of zone quests spawn that trigger a large scale world boss that takes dozens of players to subdue. Guild wars 2 had it in the form of dragons. We could have it in the form of molag bal, mehrunes dagon and malacath. The daedric. Princes of destruction if you will. The completion of this world boss takes the coordination of a great deal of players and rewards all who participate appropriately with a wonderful treasure chest containing rare rewards. Let’s say rare furnishings, legendary upgrade materials, rare jewelry of gold quality from the zones overland content , gold and other lower rewards. The bosses could be set on world timers that reset upon completion or failure if anyone played guild wars 2 then you know what kind of giant boss fights I’m talking about. I think that one these bosses would give each alliance a great challenge to rally on and mingle with other pve explorers. I know in my past experience that I made many friends from grouping up with randoms doing these world bosses. These new world overland bosses would spawn massive daedric invasions that require the zone to shut the daedric portals spawning subdue the enemies invading the zone and nearby villages and ultimately repell the daedric prince in question. Each world boss quest line would start in stages. Closing a daedric portal. Triggering the gods attention. Additional larger portals open flooding the zone with daedra threatening to overwhelm a nearby location. Defending said location from hordes of daedra causes the daedric prince to send down multiple generals of amazing power requiring multiple groups to split up and kill them before he timer runs out. Upon completion each general spawns a portal taking you to the final fight location. If you complete the objective then the daedric prince spawns in a massive portal to enter through and you have a set timer to repel the daedric prince before the timer hits 0. If you succeed you earn the legendary chest with legendary rewards chest. If not then you all die and a small chest filled with common materials furnishing etc. So let me know your opinion
Next is the open world pvp that I have thought up of but on a smaller scale. Now since the imperial city is technically under control of molag bal and there is no actual alliance dominating the zone I advise reworking the imperial city as a free for all zone no alliances and groups of maximum size 4. This means that if you want to group up with a red or a blue or a yellow you can however you will damage all others outside your group. And means you will no longer be able to heal those of your own alliance unless they are in your group. Remove the flags and remove the alliance spawn restrictions to any of the spawn locations. So that means when you die you can spawn at any of the respawn locations from all the original alliance spawn points. Making it so if your killed you have a choice to spawn elsewhere from where you were killed. Give imperial city it’s own leaderboard. Every 10 minutes molag bals voice can echo out and count your telvar Stones you have gained adding them to the leaderboard the leaderboard won’t count previously owned stones. The bases remain untouched so you can bank your telvar. Telvar is gained in the exact same way that it is now. From world bosses killing mobs and players. However there will be some new smaller objectives. Instead of capturing an a flag for your alliance you are capturing spawn points for yourself or your group. Capturing a flag spaced in 4 corners of each zone will give you telvar and give an additional telvar multiplyer up x4 telvar gained. You can also spawn on these flags. The goal of this mini pvp area is to become molag bals champion. Who ever has the most telvar earned each scoring period has a temporary emp buff. Giving you 10 minutes of extra power to gain either more telvar and advance on leaderboards. New ranks coldharbor themed will be awarded as well as coldharbor siege weapons from rewards of the worthy and new dyes titles and costumes.
Edited by Shadowasrial on May 5, 2018 12:44AM
Zone raids and open world pvp! 144 votes