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Zone raids and open world pvp!

Shadowasrial
Shadowasrial
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READ BEFORE YOU VOTE!!!!

Ok so since pve seems to be he dominant population in the game I figured I’d pitch this amazing idea first.

Zone raids. Now some games have giant world bosses that once a certain daily quest has been triggered and achieved a large chain of zone quests spawn that trigger a large scale world boss that takes dozens of players to subdue. Guild wars 2 had it in the form of dragons. We could have it in the form of molag bal, mehrunes dagon and malacath. The daedric. Princes of destruction if you will. The completion of this world boss takes the coordination of a great deal of players and rewards all who participate appropriately with a wonderful treasure chest containing rare rewards. Let’s say rare furnishings, legendary upgrade materials, rare jewelry of gold quality from the zones overland content , gold and other lower rewards. The bosses could be set on world timers that reset upon completion or failure if anyone played guild wars 2 then you know what kind of giant boss fights I’m talking about. I think that one these bosses would give each alliance a great challenge to rally on and mingle with other pve explorers. I know in my past experience that I made many friends from grouping up with randoms doing these world bosses. These new world overland bosses would spawn massive daedric invasions that require the zone to shut the daedric portals spawning subdue the enemies invading the zone and nearby villages and ultimately repell the daedric prince in question. Each world boss quest line would start in stages. Closing a daedric portal. Triggering the gods attention. Additional larger portals open flooding the zone with daedra threatening to overwhelm a nearby location. Defending said location from hordes of daedra causes the daedric prince to send down multiple generals of amazing power requiring multiple groups to split up and kill them before he timer runs out. Upon completion each general spawns a portal taking you to the final fight location. If you complete the objective then the daedric prince spawns in a massive portal to enter through and you have a set timer to repel the daedric prince before the timer hits 0. If you succeed you earn the legendary chest with legendary rewards chest. If not then you all die and a small chest filled with common materials furnishing etc. So let me know your opinion


Next is the open world pvp that I have thought up of but on a smaller scale. Now since the imperial city is technically under control of molag bal and there is no actual alliance dominating the zone I advise reworking the imperial city as a free for all zone no alliances and groups of maximum size 4. This means that if you want to group up with a red or a blue or a yellow you can however you will damage all others outside your group. And means you will no longer be able to heal those of your own alliance unless they are in your group. Remove the flags and remove the alliance spawn restrictions to any of the spawn locations. So that means when you die you can spawn at any of the respawn locations from all the original alliance spawn points. Making it so if your killed you have a choice to spawn elsewhere from where you were killed. Give imperial city it’s own leaderboard. Every 10 minutes molag bals voice can echo out and count your telvar Stones you have gained adding them to the leaderboard the leaderboard won’t count previously owned stones. The bases remain untouched so you can bank your telvar. Telvar is gained in the exact same way that it is now. From world bosses killing mobs and players. However there will be some new smaller objectives. Instead of capturing an a flag for your alliance you are capturing spawn points for yourself or your group. Capturing a flag spaced in 4 corners of each zone will give you telvar and give an additional telvar multiplyer up x4 telvar gained. You can also spawn on these flags. The goal of this mini pvp area is to become molag bals champion. Who ever has the most telvar earned each scoring period has a temporary emp buff. Giving you 10 minutes of extra power to gain either more telvar and advance on leaderboards. New ranks coldharbor themed will be awarded as well as coldharbor siege weapons from rewards of the worthy and new dyes titles and costumes.
Edited by Shadowasrial on May 5, 2018 12:44AM

Zone raids and open world pvp! 144 votes

Yes
33%
GilvothSBCArobainPendrillionKeredhvrineThyIronFistSolaceTydeSorisParthrax0923EirellaHorkerRebornV3xCrusadesRex-UmbrabinhoTwistedThoughtzralphylaurenBeardimusVoxicity 48 votes
No
56%
Tabbycatvailjohn_ESORDMyers65b14_ESOwenchmore420b14_ESOPhilhypeJD2013AimoraAlienSlofDarlonOkiirola.wilhelmssonb16_ESOdennissomb16_ESOidkMarrazzMistDerNachtfalterLonestryderNyghthowlerleeuxHuyenkip_silverwolf 82 votes
Don’t care
9%
silver_serpentdrax036ZioGioMattT1988BRCOURTNVanthras79Larry78RunscheiobjectmanipFang_of_LorkhajTheCyberDruidJobooAGScolossalvoidsNexusvapor 14 votes
  • GreenhaloX
    GreenhaloX
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    Ha ha.. I'm surprise this thread hasn't yet been bombarded by those avid PvPers with push-back comments and anti-change or anti-improvement of PvPing in Cyrodiil. Perhaps, they are still recouping from my recent similar thread. Hey, I'm for any new additions and contents to Cyrodiil. As with everything, as time goes by, all things (even good things) need some sort of upgrade, renovation and improvement. However, I do understand that changes to some folks can be quite a challenge to accept or acclimate into. Similarly, as for me, that will always be for nerfing toon's skillsets and abilities.
  • Ectheliontnacil
    Ectheliontnacil
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    Yes
    Didn't read through all of that but I voted yes. :D

    Must vote in every poll!
    Edited by Ectheliontnacil on May 4, 2018 7:42PM
  • Kiralyn2000
    Kiralyn2000
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    No
    coordination of a great deal of players

    Good luck with that. :D


    (Also.... you've seen how it gets around a busy dolmen, right? Can't see anything because everything's still loading in, people dropping AoE everywhere in hopes of tagging the mobs that they can't see, seventy overlapping skill effects blocking the view of what has loaded in.... I just can't see "big world boss! lots of players!" working well.)
  • Minyassa
    Minyassa
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    Yes
    Usually when people say "open world pvp" they mean something horrible, so this threw me off. I don't have an opinion on your proposal because I'm anti-pvp in general, but as it wouldn't affect me I'm free to vote a yes on this. :)

    I like the big battle events that some games have. I heard DDO had done some, sadly before I started playing, and probably after I stopped, but it sounded fantastic to have a temporary thing that everyone can team up against. Some sort of open-world giant "we need everyone to fight this" thing would be pretty cool, maybe if it was for a month and then things go back to normal for a while just to keep it fresh.
  • Bhaal5
    Bhaal5
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    Yes
    Something needs to be done, open world is stale as hell and pvp is a broken mess from 4 years of neglect.
    "Group" play in this game is a dirty word, some times i think the developers think it was a mistake making this game and trying their hardest to make it a single player game.

    Group style world/zone bosses would be great

    If not open pvp (the cupcakes and flowerpots dont want the scatch their "armour") then account locked server based pvp that would form a tier based tournament which would actually breed some competition. Rather than the 4 year dead horse we currently got with one overpopulated campaign (only this way because of bad game design) and 3 nothing campaign.
  • DuskMarine
    DuskMarine
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    Yes
    Ok so since pve seems to be he dominant population in the game I figured I’d pitch this amazing idea first.

    Zone raids. Now some games have giant world bosses that once a certain daily quest has been triggered and achieved a large chain of zone quests spawn that trigger a large scale world boss that takes dozens of players to subdue. Guild wars 2 had it in the form of dragons. We could have it in the form of molag bal, mehrunes dagon and malacath. The daedric. Princes of destruction if you will. The completion of this world boss takes the coordination of a great deal of players and rewards all who participate appropriately with a wonderful treasure chest containing rare rewards. Let’s say rare furnishings, legendary upgrade materials, rare jewelry of gold quality from the zones overland content , gold and other lower rewards. The bosses could be set on world timers that reset upon completion or failure if anyone played guild wars 2 then you know what kind of giant boss fights I’m talking about. I think that one these bosses would give each alliance a great challenge to rally on and mingle with other pve explorers. I know in my past experience that I made many friends from grouping up with randoms doing these world bosses. These new world overland bosses would spawn massive daedric invasions that require the zone to shut the daedric portals spawning subdue the enemies invading the zone and nearby villages and ultimately repell the daedric prince in question. Each world boss quest line would start in stages. Closing a daedric portal. Triggering the gods attention. Additional larger portals open flooding the zone with daedra threatening to overwhelm a nearby location. Defending said location from hordes of daedra causes the daedric prince to send down multiple generals of amazing power requiring multiple groups to split up and kill them before he timer runs out. Upon completion each general spawns a portal taking you to the final fight location. If you complete the objective then the daedric prince spawns in a massive portal to enter through and you have a set timer to repel the daedric prince before the timer hits 0. If you succeed you earn the legendary chest with legendary rewards chest. If not then you all die and a small chest filled with common materials furnishing etc. So let me know your opinion


    Next is the open world pvp that I have thought up of but on a smaller scale. Now since the imperial city is technically under control of molag bal and there is no actual alliance dominating the zone I advise reworking the imperial city as a free for all zone no alliances and groups of maximum size 4. This means that if you want to group up with a red or a blue or a yellow you can however you will damage all others outside your group. And means you will no longer be able to heal those of your own alliance unless they are in your group. Remove the flags and remove the alliance spawn restrictions to any of the spawn locations. So that means when you die you can spawn at any of the respawn locations from all the original alliance spawn points. Making it so if your killed you have a choice to spawn elsewhere from where you were killed. Give imperial city it’s own leaderboard. Every 10 minutes molag bals voice can echo out and count your telvar Stones you have gained adding them to the leaderboard the leaderboard won’t count previously owned stones. The bases remain untouched so you can bank your telvar. Telvar is gained in the exact same way that it is now. From world bosses killing mobs and players. However there will be some new smaller objectives. Instead of capturing an a flag for your alliance you are capturing spawn points for yourself or your group. Capturing a flag spaced in 4 corners of each zone will give you telvar and give an additional telvar multiplyer up x4 telvar gained. You can also spawn on these flags. The goal of this mini pvp area is to become molag bals champion. Who ever has the most telvar earned each scoring period has a temporary emp buff. Giving you 10 minutes of extra power to gain either more telvar and advance on leaderboards. New ranks coldharbor themed will be awarded as well as coldharbor siege weapons from rewards of the worthy and new dyes titles and costumes.

    you seriously need a other button. it would be awesome to finally incorporate some type of zone raid force these guys who think their god to actually see their mortality and need to team up. but open world pvp........just no that would be the worst idea amongst the worst ideas in human history. that would make so many people quit the game before they even get started.
  • Shadowasrial
    Shadowasrial
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    Yes
    The open world pvp should have been reworded to free for all pvp and only in the imperial city
  • Zordrage
    Zordrage
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    Minyassa wrote: »
    Usually when people say "open world pvp" they mean something horrible,

    When i 1st read the title i instantly had horrible Black Desert Online flashbacks...
    im still shaking from that crap...

    PvP in open world mmorpgs should be Always Instanced in some way and NEVER forced on players for progression.
    .
    Edited by Zordrage on May 5, 2018 12:35AM
  • Osteos
    Osteos
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    Interesting ideas. Although the zone raids would suffer the same fate as any large scale fights in Cyrodiil.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Shadowasrial
    Shadowasrial
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    Yes
    Osteos wrote: »
    Interesting ideas. Although the zone raids would suffer the same fate as any large scale fights in Cyrodiil.

    Well if they make the rewards how I described them I feel like they wouldn’t die out a all
  • Osteos
    Osteos
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    Osteos wrote: »
    Interesting ideas. Although the zone raids would suffer the same fate as any large scale fights in Cyrodiil.

    Well if they make the rewards how I described them I feel like they wouldn’t die out a all

    No sorry I was referring to the lag. On one hand it might be good for strictly pve players to see what its like in Cyrodiil but at the same time I wouldn't wish that frustration on anyone. :/

    I do like your idea for IC, anything over a group of 4 is overkill in there anyway.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Shadowasrial
    Shadowasrial
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    Yes
    Addjng new ranks and titles for the new imperial city would give it much more longevity than it did before
  • Aesthier
    Aesthier
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    No
    Nope.
  • cazlonb16_ESO
    cazlonb16_ESO
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    IC was a failure because it is designed around ganking ( preferably PvEers just grinding away at their achievements and/or gear ). Tailoring it even more towards ganking doesn't sound like a recipe for success to me, but ymmv. Past experience in virtually all MMOs certainly shows that there is extremely limited interest in FFA rulesets.
  • Shadowasrial
    Shadowasrial
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    Yes
    IC was a failure because it is designed around ganking ( preferably PvEers just grinding away at their achievements and/or gear ). Tailoring it even more towards ganking doesn't sound like a recipe for success to me, but ymmv. Past experience in virtually all MMOs certainly shows that there is extremely limited interest in FFA rulesets.

    Well this new imperial city wouldn’t be focused on ganking. Many of the objectives would remain the same except now you can group with any alliance in there making there be a higher population for combat due to everyone being potential target even your own alliance.
  • idk
    idk
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    No
    First, we already have some bosses that take a group to clear. Not necessarily a dozen people, but they are a challenge to solo. They are all in the DLC zones.

    Second, and most important reason I think you are getting more NOs than Yes, is your PVP idea. You give no reason as to why this would bring life to IC. Without that it is a lame idea. You even thing that your idea would not be focused on ganking but that is a fallacy as well. It is ideal for ganking.

    It is great to think of ideas, but it has to be one that will bring life to IC, actually add value, then it will not and should not be added.
  • Shadowasrial
    Shadowasrial
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    Yes
    idk wrote: »
    First, we already have some bosses that take a group to clear. Not necessarily a dozen people, but they are a challenge to solo. They are all in the DLC zones.

    Second, and most important reason I think you are getting more NOs than Yes, is your PVP idea. You give no reason as to why this would bring life to IC. Without that it is a lame idea. You even thing that your idea would not be focused on ganking but that is a fallacy as well. It is ideal for ganking.

    It is great to think of ideas, but it has to be one that will bring life to IC, actually add value, then it will not and should not be added.

    So adding a new rank structure titles costumes and achievement rewards separate from cyrodil wouldn’t get people in there? A new separate leaderboard wouldn’t get people in there? The ability to group up with any alliance on any toon and being able to attack your own alliance in there wouldn’t get anyone in there? Those are some pretty good reasons to me just saying
  • JKorr
    JKorr
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    idk wrote: »
    First, we already have some bosses that take a group to clear. Not necessarily a dozen people, but they are a challenge to solo. They are all in the DLC zones.

    Second, and most important reason I think you are getting more NOs than Yes, is your PVP idea. You give no reason as to why this would bring life to IC. Without that it is a lame idea. You even thing that your idea would not be focused on ganking but that is a fallacy as well. It is ideal for ganking.

    It is great to think of ideas, but it has to be one that will bring life to IC, actually add value, then it will not and should not be added.

    So adding a new rank structure titles costumes and achievement rewards separate from cyrodil wouldn’t get people in there? A new separate leaderboard wouldn’t get people in there? The ability to group up with any alliance on any toon and being able to attack your own alliance in there wouldn’t get anyone in there? Those are some pretty good reasons to me just saying

    Wouldn't do a thing for me, sorry.

    While none of my characters really care about the war in Cyrodiil, why would any of them play traitor to their chosen alliance? If the character didn't support the alliance, I wouldn't have picked that alliance for that character. Leaderboards....those are the competitive thingies, right? You have to care about beating someone else at something for that? Yeah, no. You have a character that can kill one of mine by twitching his eyebrows cause you're so uber leet? Good for you. Now please let me continue to do the story stuff that matters to me, thanks. As far as rank and titles go....the title I picked to show up for my characters that earned it is "Librarian". Don't really see why I'd bother with a different one, to be honest [I'm years away from finishing off fishing.....]. Ultra Uber Leetest General of the Multiverse means nothing to me. Especially after seeing the posts about people buying achievements and titles, and seeing how some people were cooperating in flipping keeps and racking up ap/exploiting. "Master Angler" means a lot more than titles from pvp imo.
  • Sting864
    Sting864
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    No
    You mean like open world PvP like ZOS has in Cyrodiil??

    And raiding zones just like you can raid keeps??? IN CYRODIIL

    Yep you're the first that's ever suggested that...
    Edited by Sting864 on May 6, 2018 5:06PM
  • phileunderx2
    phileunderx2
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    No
    No I don't want to have to deal with unkillable ball groups here in pve land. They are bad enough in cyrodill.
  • Shadowasrial
    Shadowasrial
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    Yes
    No I don't want to have to deal with unkillable ball groups here in pve land. They are bad enough in cyrodill.

    There wouldn’t be unkillable ball groups. The pvp stays in the pvp zone the world boss raids are just Uber bosses harder than trial bosses requiring large numbers of players to overcome. The free for all pvp zone would just be the imperial city since it’s smaller and virtually dead anyways it would give it some use back
  • pandoraderomanus
    pandoraderomanus
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    I'd offer to add raid bosses to Cyrodiil with some useful and worth-to-spend-time rewards, with let's say 20h cooldown and so much HP that you need 20 people to actually kill it. It can theoretically spread population in Cryo.
    PC-EU since 2014

    Touches-Your-Tralala - retired lizardina-templar
    Pandora Morgenstern - noob orc-stamsorc
  • Tabbycat
    Tabbycat
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    No
    So, what you're saying is, you want Cyrodiil lag throughout the entire game.

    No thank you.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Charliff1966
    Charliff1966
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    No
    Nope.
  • Vapirko
    Vapirko
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    Yes
    The PvP stuff sounds fun although I don’t see how the free for all idea works in terms of story just because molag bal controls the city. As is the alliances are very much working as cohesive factions. But the idea of a small group, free for all pvp area sounds great. Could even be smaller like solo or duo only, though this would discourage a lot of players. You also need to come up with a reason for people to play it otherwise you end up with an empty zone like IC. It’s not enough to only keep those of us who will come jsut for the PvP.
    Edited by Vapirko on May 7, 2018 2:14AM
  • playerkiller247
    playerkiller247
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    Yes
    Wow great ideas! Love it!
  • dazee
    dazee
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    No
    Absolutely not.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • MattT1988
    MattT1988
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    Don’t care
    Probably reword the “open PvP” part. That’s a bit misleading. Probably change the title to Zone Raids and IC overhaul.
  • Beardimus
    Beardimus
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    Yes
    PvE crew LOVED Cyrodiil when they came for event boxes so this is a fab idea

    Lol
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Xoelarasizerer
    Xoelarasizerer
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    No

    We could have it in the form of molag bal, mehrunes dagon and malacath. The daedric. Princes of destruction if you will.
    Molag Bal and Malacath are not patrons/representatives of destruction. Molag Bal is domination/enslavement and Malacath is the spurned/ostracised.

    I know you meant just having different Daedric Princes in general as invaders, but still. Muh nerdy details.
    Edited by Xoelarasizerer on May 7, 2018 7:19AM
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