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Sorcerers and concussion

Tasear
Tasear
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Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%

What skills do Sorcs actually that fit in these particular categories? Seems like it could be more then one.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Liquid lightning ought to be 1%, lightning form ought to be 1%, the scamp ought to be 1% and mages fury ought to be 10%, all with out a destro staff on, double those numbers if you do have one equiped.

    I say ought to be because I have only tested wardens ice abilitys are off of what I think they ought to be procing at, ie artic blast is sorta like lightning form but it profs chilled at a 10% per chance and gripping shards is like liquid lightning but procs chilled at 5% chance. Maybe I will test it out.
  • Tasear
    Tasear
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    Liquid lightning ought to be 1%, lightning form ought to be 1%, the scamp ought to be 1% and mages fury ought to be 10%, all with out a destro staff on, double those numbers if you do have one equiped.

    I say ought to be because I have only tested wardens ice abilitys are off of what I think they ought to be procing at, ie artic blast is sorta like lightning form but it profs chilled at a 10% per chance and gripping shards is like liquid lightning but procs chilled at 5% chance. Maybe I will test it out.

    Thanks was trying to see any of these count as AOE effects at any point in time.
  • Checkmath
    Checkmath
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    Liquid lightning ought to be 1%, lightning form ought to be 1%, the scamp ought to be 1% and mages fury ought to be 10%, all with out a destro staff on, double those numbers if you do have one equiped.

    I say ought to be because I have only tested wardens ice abilitys are off of what I think they ought to be procing at, ie artic blast is sorta like lightning form but it profs chilled at a 10% per chance and gripping shards is like liquid lightning but procs chilled at 5% chance. Maybe I will test it out.

    but wardens have double the chance to apply chilled with his frost abilites, so with a staff it would make a 4-fold chance to proc chilled.

    now double all the percentage numbers from the sorc, add wall of elements (also 1%) and force pulse (10%) and maybe shock clench (10% initial hit and 3% for every tick after).
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Checkmath wrote: »
    Liquid lightning ought to be 1%, lightning form ought to be 1%, the scamp ought to be 1% and mages fury ought to be 10%, all with out a destro staff on, double those numbers if you do have one equiped.

    I say ought to be because I have only tested wardens ice abilitys are off of what I think they ought to be procing at, ie artic blast is sorta like lightning form but it profs chilled at a 10% per chance and gripping shards is like liquid lightning but procs chilled at 5% chance. Maybe I will test it out.

    but wardens have double the chance to apply chilled with his frost abilites, so with a staff it would make a 4-fold chance to proc chilled.

    now double all the percentage numbers from the sorc, add wall of elements (also 1%) and force pulse (10%) and maybe shock clench (10% initial hit and 3% for every tick after).

    I am talking about base chance. Of course I already corrected for the passives you stated. I have the screens to show you if you want.


    I am in the process of testing the sorc stuff is what I said. No idea how to test the scamp though, the little guy hits the dummy every 2 seconds with a lightning hit, can't really sperate that from the pulse.

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    okay doing the tests that i can, that being the ones i mentioned except for the scamp pulse, here are the results.

    i had a destro on all the time.

    the scamps "melee" is a 5% chance if the melee is impacted by the destro passive, 10% if not.
    9usgjUE.jpg

    47/478

    no idea why this is a "Area of effect abilities" one but i suppose it would be within the "Damage over time abilities" 3% but i dont think so. or maybe the scamp is not inheriting the passive 100% increase from the destro staff skill. so that would make it a "Standard ability " then. prolly that.

    oh and if you look closely, you can see that both burning dot and concussions damage tick, burning from maw and concussion from the scamp, they both scaled to the pets damage and not to my toons. that is neat to know.


    boundless storm is a 1% chance like it ought to be.

    pdb67E1.jpg

    16/903




    liquid lightning is a 1% as well.

    dadfNKg.jpg


    23/876



    mages fury is a 10% chance for sure.

    fqmIi01.jpg


    47/218


    @Checkmath, @Tasear is only asking about sorc abilitys, as she is a healer and will not using the other abilitys you mentioned.,

    Edited by Lightspeedflashb14_ESO on May 3, 2018 11:55AM
  • Checkmath
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    so sorc healers dont use elemental blockade to apply concussion?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Checkmath wrote: »
    so sorc healers dont use elemental blockade to apply concussion?

    yes they do. i already tested blockade, @tasear knows this. it is a 1% chance like it ought to be. do you want the links?

    and to be more clear, healers use wall to apply off balance, concussion is more then likely supplied by an enchant, which has by far the highest chance to proc the status effect.
    Edited by Lightspeedflashb14_ESO on May 3, 2018 12:04PM
  • Tasear
    Tasear
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    @Lightspeedflashb14_ESO Thanks for all the information

    Scamp thing is wierd! Did you test on live or PTS? I recall scamp plus is turning into aoe effect on so should be intresting for dps sorcs... well depending of familar counts for aoe or aoe + damge over time. Still melee attack one would excepted it to be 10% without desto passive, but instead it's acting like a well aoe ability. I haven't paid attention, but scamp normal attack effect more then one enemy?

    Yeah @Checkmath was doing some theorycrafting and thinking about pushing concussion uptime more for group support or seeing if it's needed. As normal healer sit at 88.2 with elemental blockade and a shock glyph on a charged lighting staff via the directed target. What I wonder is Twilight Matriarch passive shock damage is counted as damage over time then Lets 3% at base and 12.6% buffed. That would give all standard Sorc Healers near 100% uptime on concussion. :open_mouth: This would mean on boss fights IA provides almost no effect for Sorc healers in buffing.

    Though a bit tricky, when comes to nearby enemies. One would assume IA would give them 100% uptime because lighting staves effect nearby enemies. So here comes questions of up times. Assuming lighting heavy attacks count for aoe effect then we are sitting at base of only 21% this 25.2 with blockade of elemental.


    What I am thinking though is added Endless Fury, plusar (even though it's broken debuff) for it's aoe concussion effect if procs. This should set it around 67.2 to 88 for nearby enemies. Now if I potentially add boundless storm, and lighting flood. It's around 75.6% to 96.6 chance for nearby enemies. :open_mouth: If I could get more then one Endless Fury to proc it might be quite a shocking experience. Is that all practical ...not so sure.

    Thinking about this more just adding Endless fury does quire a bit. It adds standard ability and potential for aoe chance at concussion. Along with added sustain for caster of 3562 ( skill costs 2430 before passives) assuming it kills an enemy (it's free and gives magicka!). Not to mention, this skill is quite famous for kill stealing, so it will after effect proc arcane well that gives something like 4k resources to up to 3 nearby allies. Assuming, it gets the kill it will return like 4k resources to caster via destro passive. Lastly, there's that nice chance of procing implosion before the kill.


    * Still a lot of assumptions are made on how some abilities are considered. I also left wondering of the uptime on concussion for a standard dps. The scamp changes make a bit jelly.

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