Waffennacht wrote: »We know, thus far, the Stun of Deep Fissure will be removed and replaced with Major Breach
Combined with the previous dodgeable birds Nerf Magden is a lackluster PvP class and because of low dps, a lackluster PvE dps class
For tanks it's fine though, and from what I've heard, also a fine healer
Waffennacht wrote: »We know, thus far, the Stun of Deep Fissure will be removed and replaced with Major Breach
Combined with the previous dodgeable birds Nerf Magden is a lackluster PvP class and because of low dps, a lackluster PvE dps class
For tanks it's fine though, and from what I've heard, also a fine healer
They got "templar'd"
Yet Dizzying Swing will still stun, while typically hitting as hard as, if not harder than, Deep Fissure does.In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.
Errr ... is it? Can I still land Fissure, Cliff Racer and A.N.Other ability within the same GCD window? Because otherwise that is actually a huge nerf to warden burst in PvP. Do we assume ZOS isn't capable of being that stupid? Sorry, I have no access to PTS for testing, as my hard drive is full.Cliff Racers will land quite a bit faster than they do now, which is nice I guess
Errr ... is it? Can I still land Fissure, Cliff Racer and A.N.Other ability within the same GCD window? Because otherwise that is actually a huge nerf to warden burst in PvP. Do we assume ZOS isn't capable of being that stupid? Sorry, I have no access to PTS for testing, as my hard drive is full.Cliff Racers will land quite a bit faster than they do now, which is nice I guess
Errr ... is it? Can I still land Fissure, Cliff Racer and A.N.Other ability within the same GCD window? Because otherwise that is actually a huge nerf to warden burst in PvP. Do we assume ZOS isn't capable of being that stupid? Sorry, I have no access to PTS for testing, as my hard drive is full.Cliff Racers will land quite a bit faster than they do now, which is nice I guess
Guys guys, Magden as a dps pvp, in buff as hell. In light armor and even more in heavy. Yes its a little bit annoying with the removal stun, but there is other way. The cost of shimmering and his other morph are a bit annoying too, specially for the stam.
But let me tell you, the stamden is strong as ***, and for me they do not nerf enough.
But the dmg of Magden will be increase like ***, and that, i like it.
No. If they don't line up, then it's pointless. It will be Shalk / Bird / Clench, as you say, but that is still a huge nerf to burst. I have no idea what ZOS are thinking. Sorc has Curse, Frags, Fury and Combustion hitting at the same time. The point of Cliff Racer was to combo it. Now we don't have that, nor do we have a usable execute (forget about the bear, open world). Total nerf. ZOS are either that incompetent, or they just don't have the backbone to stand over their original design. It may appease beginners, but for people who know to play the class, this is a serious WTF moment.And you still can do the combo Shalk/Bird/Crusher, just you will not have the stun.
Stam Warden hits really hard. synergizes great with groups. And is very tanky. They are the premier pvp stam class. As a magicka la night blade if I get cornered or suckered up into their tower hump routine I'm dead. The beatles just chew right threw me. With that said as a magicka NB I pretty much fight when I want and where I want. Doesn't bother me one bit. On my Stamplar werewolf build I can typically kite the beetles/out heal the damage until my wolf is ready and then I win most times. Emphasis on most. They are outperforming all other stam builds however I don't find their play style to be as annoying as stamblades or old school magsorcs or even jesus beam at full health Templars. They try to set you up in a huge burst combo and are tanky. There are ways around getting hit by it but you will run out of stam eventually. It is what it is. I don't mind them being the Meta. Someones gotta be.