Izanagi.Xiiib16_ESO wrote: »Removing the population indicator does nothing to solve the problem you are complaining about.
Teaching people ability names, and mechanics would allow them to fight successfully even if the situation you mentioned was true.
Can start with this one - There is a bow ultimate morph named "Ballista" and its not a cheat that it has multiple ticks in a death recap.
I'm not complaining about where players are. I complaining about how broke the population indicators are. Yes players always have their own agendas or whatever the case might be but the fact is the population indicators mean absolutely nothing. There is no point in even having them in game or visible to subscribers.
They are not accurate or are so easily bypassed that you need to just remove them. 20 AD trying to defend against 100 DC. This is pathetic and ZOS is responsible for it. FIX the GAME before you release any new content.
They are not accurate or are so easily bypassed that you need to just remove them. 20 AD trying to defend against 100 DC. This is pathetic and ZOS is responsible for it. FIX the GAME before you release any new content.
They are not accurate or are so easily bypassed that you need to just remove them. 20 AD trying to defend against 100 DC. This is pathetic and ZOS is responsible for it. FIX the GAME before you release any new content.
I do not see any problem with the idea presented by the OP.
I do not see any problem with the idea presented by the OP.
you dont see a problem with a request to get the devs to remove something simply because the OP doesnt understand how it works? what would removing the indicator achieve? what does the OP think it will achieve?
1. the OPs issue with it isnt an issue with it
2. it wouldnt achieve anything
3. i dont know what the OP thinks it will achieve because they are just having a random cry about nothing and blaming zos for dying in cyrodiil to other players it appears. I really wish this worked like an older game i played and earnt people an extra death (for whinging about being killed in pvp) but when you dont lose xp for it it doesnt really matter does it.
I do not see any problem with the idea presented by the OP.
you dont see a problem with a request to get the devs to remove something simply because the OP doesnt understand how it works? what would removing the indicator achieve? what does the OP think it will achieve?
1. the OPs issue with it isnt an issue with it
2. it wouldnt achieve anything
3. i dont know what the OP thinks it will achieve because they are just having a random cry about nothing and blaming zos for dying in cyrodiil to other players it appears. I really wish this worked like an older game i played and earnt people an extra death (for whinging about being killed in pvp) but when you dont lose xp for it it doesnt really matter does it.
Your 'impressions' [edited to reflect quote] to the OP are yours alone. I did not have that impression, alias, I have some certainties, but already exposed here.
If you do not think the queue has problems or should be improved, express that, but do not confuse that with a 'because someone complains that you are dying in Cyrodiil', this is meaningless (everyone dies in Cyroddil, including you [and many times]) because this has nothing to do with 'queue'.
Text Interplay is part of ...
- it's like now, queue AD on hold 7 and visibly the population AD on the server smaller than the queue says.
Whether you disagree or not, these are opinions, disagreeable or not. But the FACT - and against facts there are no arguments - is that the queue does not express what actually exists on the server in each faction and is expressed, it has a huge delay (my opinion).
VaranisArano wrote: »- it's like now, queue AD on hold 7 and visibly the population AD on the server smaller than the queue says.
Whether you disagree or not, these are opinions, disagreeable or not. But the FACT - and against facts there are no arguments - is that the queue does not express what actually exists on the server in each faction and is expressed, it has a huge delay (my opinion).
Saying that "visibly the population is smaller than the queue says" doesn't prove anything unless you are in fact able to see the entire faction of AD at a time.
I mean, while I'm sitting up north bewailing "where's all the EP" looking at the EP in the north, I'm not seeing the EP in the south or farming at the bridge or scouting/defending home keeps. I can't see the whole population, so it feels like the population is smaller that it actually is because I can only see a small portion of the whole that is where I am.
Or in other words, if my raid gets overwhelmed by several DC guilds at Aleswell with no EP reinforcements, I shouldn't jump to the conclusion that ZOS' population bars are inaccurate (now that the queue bug is fixed). The logical explanation is that those EP are in Cyrodiil...just somewhere else and not helping me.
Your 'impressions' [edited to reflect quote] to the OP are yours alone. I did not have that impression, alias, I have some certainties, but already exposed here.
If you do not think the queue has problems or should be improved, express that, but do not confuse that with a 'because someone complains that you are dying in Cyrodiil', this is meaningless (everyone dies in Cyroddil, including you [and many times]) because this has nothing to do with 'queue'.
Text Interplay is part of ...
Integral1900 wrote: »If we remove it how can we tell how few pvp players there are
Love and hugs from carebear land