i think everything is already said by you @Elsterchen , nice write up to explain actually how crappy some of the three abilities are. one of three is so rarely used, one is an aoe buff, which doesnt even follow the caster and the third is a mediocre dps skill, which cant crit and gives either some healing or minor breach.
OP is hardly understandable and doesnt have any good point said. his suggestions would make the skills worthless (purifying light should only heal....who would nuse a heal, which has an effect after 6 seconds with nothing else tied to it?), so we wont see much of agreeing from others i think.
lets just forget about this post here and go on.
btw...why didnt i get a notification by your summoning elsterchen....i just got to this post by accident.
Bratbag007 wrote: »[snip]
Thanks for clearify @Elsterchen you should see why blazing shield can be lethal i was comparing skills not to clearbut doing my best in that reguard but the blaze shield the return on top on dps per second play right and hit hard while attacking
As for @Vapirko im only asking rework blaze sheild
[snip]
[snip]
And its funny how left out these sheilds
Sun Shield
Active
Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Nearby enemies take 248 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.
Aedric Spear Rank 42 4320 Magicka Instant (6s) 5m radius
Radiant Ward
Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Nearby enemies take 252 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 6%.
Has reduced cost, and the shield strengthened further for each enemy hit.
Sun Shield Rank IV 3980 Magicka Instant (6s) 5m radius
Blazing Shield
Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Each nearby enemy increases the shield's strength by 4% when the shield is activated.
When the shield expires it explodes outward, dealing 33% of the damage absorbed to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed.
Sun Shield Rank IV 4320 Magicka Instant (6s) 5m radius
In all honestly Blazing sheild is a issue deals damage when sheild expire based on the amount it absorbed combine with the other templer skills is op when you out put high amount dps in 6s on top of timed skill then second it drop you can die very quickly.
[Edit for bait.]
KingExecration wrote: »Bratbag007 wrote: »[snip]
Thanks for clearify @Elsterchen you should see why blazing shield can be lethal i was comparing skills not to clearbut doing my best in that reguard but the blaze shield the return on top on dps per second play right and hit hard while attacking
As for @Vapirko im only asking rework blaze sheild
[snip]
[snip]
And its funny how left out these sheilds
Sun Shield
Active
Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Nearby enemies take 248 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.
Aedric Spear Rank 42 4320 Magicka Instant (6s) 5m radius
Radiant Ward
Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Nearby enemies take 252 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 6%.
Has reduced cost, and the shield strengthened further for each enemy hit.
Sun Shield Rank IV 3980 Magicka Instant (6s) 5m radius
Blazing Shield
Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Each nearby enemy increases the shield's strength by 4% when the shield is activated.
When the shield expires it explodes outward, dealing 33% of the damage absorbed to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed.
Sun Shield Rank IV 4320 Magicka Instant (6s) 5m radius
In all honestly Blazing sheild is a issue deals damage when sheild expire based on the amount it absorbed combine with the other templer skills is op when you out put high amount dps in 6s on top of timed skill then second it drop you can die very quickly.
[Edit for bait.]
Blazing shield was good back in the day, now it's a good joke to those I see trying to bring it back. Yeah when you throw the 30% shield number around and the damage return it looks scary but it gets double dipped by battle spirit. What do I mean? The shield gets halved and so does the damage. Heavy has been just ruined from what they had it so that's a joke too. And another point I'd like to say is how high damage and healing it lately, if you were to be successful with it you're either emp or just really living on luck. Buy a lotto ticket if it's working. Enjoyed the nerf templar thread.
Lightspeedflashb14_ESO wrote: »KingExecration wrote: »Bratbag007 wrote: »[snip]
Thanks for clearify @Elsterchen you should see why blazing shield can be lethal i was comparing skills not to clearbut doing my best in that reguard but the blaze shield the return on top on dps per second play right and hit hard while attacking
As for @Vapirko im only asking rework blaze sheild
[snip]
[snip]
And its funny how left out these sheilds
Sun Shield
Active
Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Nearby enemies take 248 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.
Aedric Spear Rank 42 4320 Magicka Instant (6s) 5m radius
Radiant Ward
Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Nearby enemies take 252 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 6%.
Has reduced cost, and the shield strengthened further for each enemy hit.
Sun Shield Rank IV 3980 Magicka Instant (6s) 5m radius
Blazing Shield
Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Each nearby enemy increases the shield's strength by 4% when the shield is activated.
When the shield expires it explodes outward, dealing 33% of the damage absorbed to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed.
Sun Shield Rank IV 4320 Magicka Instant (6s) 5m radius
In all honestly Blazing sheild is a issue deals damage when sheild expire based on the amount it absorbed combine with the other templer skills is op when you out put high amount dps in 6s on top of timed skill then second it drop you can die very quickly.
[Edit for bait.]
Blazing shield was good back in the day, now it's a good joke to those I see trying to bring it back. Yeah when you throw the 30% shield number around and the damage return it looks scary but it gets double dipped by battle spirit. What do I mean? The shield gets halved and so does the damage. Heavy has been just ruined from what they had it so that's a joke too. And another point I'd like to say is how high damage and healing it lately, if you were to be successful with it you're either emp or just really living on luck. Buy a lotto ticket if it's working. Enjoyed the nerf templar thread.
Pretty sure that this is wrong, you got evidence of this happening?
KingExecration wrote: »Lightspeedflashb14_ESO wrote: »KingExecration wrote: »Bratbag007 wrote: »[snip]
Thanks for clearify @Elsterchen you should see why blazing shield can be lethal i was comparing skills not to clearbut doing my best in that reguard but the blaze shield the return on top on dps per second play right and hit hard while attacking
As for @Vapirko im only asking rework blaze sheild
[snip]
[snip]
And its funny how left out these sheilds
Sun Shield
Active
Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Nearby enemies take 248 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.
Aedric Spear Rank 42 4320 Magicka Instant (6s) 5m radius
Radiant Ward
Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Nearby enemies take 252 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 6%.
Has reduced cost, and the shield strengthened further for each enemy hit.
Sun Shield Rank IV 3980 Magicka Instant (6s) 5m radius
Blazing Shield
Surround yourself with a solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.
Each nearby enemy increases the shield's strength by 4% when the shield is activated.
When the shield expires it explodes outward, dealing 33% of the damage absorbed to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed.
Sun Shield Rank IV 4320 Magicka Instant (6s) 5m radius
In all honestly Blazing sheild is a issue deals damage when sheild expire based on the amount it absorbed combine with the other templer skills is op when you out put high amount dps in 6s on top of timed skill then second it drop you can die very quickly.
[Edit for bait.]
Blazing shield was good back in the day, now it's a good joke to those I see trying to bring it back. Yeah when you throw the 30% shield number around and the damage return it looks scary but it gets double dipped by battle spirit. What do I mean? The shield gets halved and so does the damage. Heavy has been just ruined from what they had it so that's a joke too. And another point I'd like to say is how high damage and healing it lately, if you were to be successful with it you're either emp or just really living on luck. Buy a lotto ticket if it's working. Enjoyed the nerf templar thread.
Pretty sure that this is wrong, you got evidence of this happening?
It’s just battle spirit cutting the shield in half and the players taking half damage aswell. Shouldve specified a bit more.
I remember days running that thing on a stamplar and it being helpful, now a build stacked for it is lackluster and shameful lol