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So many things to customize yet you can't have swords on your back?

argieth_ESO
argieth_ESO
Soul Shriven
I love how much freedom you have in this game to customize a character and class to fit exactly what you want buuuut, I would love to see us get an option to choose where are one handed weapons appear on our body, like a 4 choice customization option (maybe at the outfit table and costs gold) and the choices being
1. Both weapons on waist as normal
2. Left on waist and right on back
3. Right on waist and left of back
4. Both weapons holstered on back
To me this would be a great option to include and I know it would make me want to actually use dual wield not just use it because it's so much better than 2h
  • Tasear
    Tasear
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    It's not effective for battle one would think. The draw is fastest on waist.
  • argieth_ESO
    argieth_ESO
    Soul Shriven
    It's a video game though
    Tasear wrote: »
    It's not effective for battle one would think. The draw is fastest on waist.

    That's the logical counter argument but its a video game, idk about most people but I'm not worried about realism when I'm playing a elf wizard fighting skeletons
  • Arobain
    Arobain
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    No. Thank. You.
  • argieth_ESO
    argieth_ESO
    Soul Shriven
    Arobain wrote: »
    No. Thank. You.

    Why though, what's wrong with having the option, it's not forcing it on you
    Edited by argieth_ESO on April 26, 2018 5:51AM
  • datgladiatah
    datgladiatah
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    That'd be cute. I never thought about it but that would be nice to see.
  • Zordrage
    Zordrage
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    Dual Swords on the back would actually look AWESOME !!!

    Also its a Fantasy Video game games are about Fun and stuff you cant do irl... so SCREW REALISM !!!!!!!!!!
  • asuitandtyb14_ESO
    asuitandtyb14_ESO
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    Personally I hate it. I call it magnetic back syndrome. How is it just magically staying there? The look is so bad. I would personally get rid of all magnetically back held weapons. Nevermind the fact that it's nearly impossible to actually draw a weapon from the back. And that whole "it's fantasy shtick" doesn't fly. Fantasy allows a world of imagination and creativity to be expressed, but everything still needs to have a foothold in reality. I can get immersed in a world with different and fantastical creatures, but that doesn't mean I will pretend like basic physics stop applying to said world.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Personally I hate it. I call it magnetic back syndrome. How is it just magically staying there? The look is so bad. I would personally get rid of all magnetically back held weapons. Nevermind the fact that it's nearly impossible to actually draw a weapon from the back. And that whole "it's fantasy shtick" doesn't fly. Fantasy allows a world of imagination and creativity to be expressed, but everything still needs to have a foothold in reality. I can get immersed in a world with different and fantastical creatures, but that doesn't mean I will pretend like basic physics stop applying to said world.

    It don't know the exact english name for it, but I'd guess the sword would hold in place via the same sword holders your toons now have on their belts. The one's you can't see. Just put them on the back. But yes, like others mentioned, that would be severely impractical and unergonomic. They probably have to sit a bit loose, what makes traveling with swords on your back uncomfortable. Imagine them flap back and forth while riding, jumping etc. Or getting them caught in the thicket while being a sneaky footpad.

    However, I'm all for more options. Staves already magickaly hold on your back. We don't see weapon holders on our belts as well. We can summon poison spells, hurricanes, spear, magic shalks via stamina. So as long it's not a drastic break in the very foundation of realism or lore - why not?
  • Arundo
    Arundo
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    Arobain wrote: »
    No. Thank. You.

    Why though, what's wrong with having the option, it's not forcing it on you

    Some people just like to disagree.

    I for one would like this option very much, more freedom to choose how you look and play.
  • phaneub17_ESO
    phaneub17_ESO
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    Yeah when I use Blade Cloak, where did all these daggers come from??
  • Arundo
    Arundo
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    Yeah when I use Blade Cloak, where did all these daggers come from??

    Sword swallowing ?
  • logarifmik
    logarifmik
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    We already have this questionable way to carry a weapon in game. Why questionable? Check this or this for instance. I know, it already been said above, but I just want to share this self-education kind of content here. Maybe, someone will find it useful. :)
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  • Karmanorway
    Karmanorway
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    Yes please! But then they should also make sure it doesn look like its magically hovering on your back while they are at it.. like all the weapons currently do atm.
  • Dragonnord
    Dragonnord
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    I agree. In any case, put two key options in Controls to key bind for "Sheath Weapon Side" (weapons go to waist) and "Sheath Weapon Back" (weapons rest in your back).
  • Guarlet
    Guarlet
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    It's a video game though
    Tasear wrote: »
    It's not effective for battle one would think. The draw is fastest on waist.

    That's the logical counter argument but its a video game, idk about most people but I'm not worried about realism when I'm playing a elf wizard fighting skeletons

    This has always been a false argument. Even in a universe where you can be an elf wizard fighting skeletons, certain internal rules of logic still apply. For example, gravity still exists. Physics are still a thing. :)

    Also, we don't need more of Dragon Age (as much as I love that series) and its "every weapon magnetically floats on your back" syndrome.
    Edited by Guarlet on April 26, 2018 12:12PM
    AKA The Goblinator, PC/EU
  • Aisle9
    Aisle9
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    Ok, let's leave the silliness of carrying arming swords on the back, and let's just talk shop.

    Your character moves based on a skeleton (https://en.wikipedia.org/wiki/Skeletal_animation for more info).

    This skeleton has a number of nodes.

    Some of these nodes are associated with classes of weapons (for instance, swords use a node near the waist, greatswords one near the neck, etc).

    The animator then make a specific animation based on that specific node.

    In a computer game, using mods, you can change animations, but that require you to use a custom skeleton, and custom animations, with different nodes for different classes of weapons.

    So, to answer your question, you can't because
    a) changing which nodes to use requires you to change skeleton.
    b) the available skeleton uses a specific set of animations and nodes for weapon classes.
    c) the skeleton is also used for a number of non-combat related tasks (picking flowers, falling off cliffs, getting eaten by slaughterfish, etc).

    Doesn't seem much, but changing the skeleton is actually kind of a big deal, and can easily break existing animations, especially if you use it for quests, status effects, etc.

    Also, you need to actually make the animations for the different options.

    And on top of that , if it wasn't enough already, once you put a precedent, you open yourself to other requests, like, daggers on the back, quivers on the hip, etc, so a responsible provider of services tries to avoid this kind of work, since it's kind of annoying to do, and opens for more annoying work.

    The game is already pretty big, and it has been changed a number of times, in order to keep maximum compatibility with old content, changes like that are definitely the thing you want to avoid as much as possible.

    Ah, and let's remember the constant "ZoS devs are incompetents" nagging when things eventually break down. There's that too.

    Hope this clarifies.
    Have a good day.

    Edited by Aisle9 on April 26, 2018 12:29PM
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  • neverwalk
    neverwalk
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    dual daggers on hips and Frostcaster bow on back would be awesome.
  • AnviOfVai
    AnviOfVai
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    Tasear wrote: »
    It's not effective for battle one would think. The draw is fastest on waist.

    ka6ion.gif


    tenor.gif


    Yes please
    Edited by AnviOfVai on April 26, 2018 12:45PM
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  • argieth_ESO
    argieth_ESO
    Soul Shriven
    Aisle9 wrote: »
    Ok, let's leave the silliness of carrying arming swords on the back, and let's just talk shop.

    Your character moves based on a skeleton (https://en.wikipedia.org/wiki/Skeletal_animation for more info).

    This skeleton has a number of nodes.

    Some of these nodes are associated with classes of weapons (for instance, swords use a node near the waist, greatswords one near the neck, etc).

    The animator then make a specific animation based on that specific node.

    In a computer game, using mods, you can change animations, but that require you to use a custom skeleton, and custom animations, with different nodes for different classes of weapons.

    So, to answer your question, you can't because
    a) changing which nodes to use requires you to change skeleton.
    b) the available skeleton uses a specific set of animations and nodes for weapon classes.
    c) the skeleton is also used for a number of non-combat related tasks (picking flowers, falling off cliffs, getting eaten by slaughterfish, etc).

    Doesn't seem much, but changing the skeleton is actually kind of a big deal, and can easily break existing animations, especially if you use it for quests, status effects, etc.

    Also, you need to actually make the animations for the different options.

    And on top of that , if it wasn't enough already, once you put a precedent, you open yourself to other requests, like, daggers on the back, quivers on the hip, etc, so a responsible provider of services tries to avoid this kind of work, since it's kind of annoying to do, and opens for more annoying work.

    The game is already pretty big, and it has been changed a number of times, in order to keep maximum compatibility with old content, changes like that are definitely the thing you want to avoid as much as possible.

    Ah, and let's remember the constant "ZoS devs are incompetents" nagging when things eventually break down. There's that too.

    Hope this clarifies.
    Have a good day.

    K but at the end of the molag bal fight you sheathed your swords on your back so obviously there's already nodes there and also wow has been doing it since BC so surely it's not to difficult
  • Vaerth
    Vaerth
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    Tasear wrote: »
    It's not effective for battle one would think. The draw is fastest on waist.

    No, not for dual axes that would never be on the waist
    Pact Bloodwraith
  • ZeroXFF
    ZeroXFF
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    Tasear wrote: »
    It's not effective for battle one would think. The draw is fastest on waist.

    https://youtu.be/0EWi2DnDoaI
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