Zos wants people to dive right in to their latest chapter at the cost of chronology. Really it's to increase the initial population of chapter zones so the zone can feel more alive and new players can feel the population is healthy in terms of current content
100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.
100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.
Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"
Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?
100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.
Well Morrowind was so overcrowdes it was more players than enemies in delves.Zos wants people to dive right in to their latest chapter at the cost of chronology. Really it's to increase the initial population of chapter zones so the zone can feel more alive and new players can feel the population is healthy in terms of current content
Well Morrowind was so overcrowdes it was more players than enemies in delves.Zos wants people to dive right in to their latest chapter at the cost of chronology. Really it's to increase the initial population of chapter zones so the zone can feel more alive and new players can feel the population is healthy in terms of current content
Quests felt more like trials.
Yes i get the reasoning but its to much, the starting zones are not exactly empty either.
Good to know if I start an alt, it won't be with Coldharbour.
No offense, but that quest is tired now, having done it 6 times already.
I had no idea where I should have been starting at, I had to google the starting city for AD. Once I got to Vulkhel Guard the whole game changed for me. Vivec City, and Vvardenfell as a whole did not do the game justice IMO. I had no clue what the dolmens were, and the noise was actually kinda scary in a way but also very rewarding when players seemed to come from nowhere in Auridon for them.
It’s actually all messed up since One Tamriel. It’s so bad you can just do the Main Quest without ever touching the alliance based quests. The story is missing out on so much build up and flavor. It even cuts into little sweet details.If you do the alliance based quest all your decisions are reflected when you finally meet Mannimarco chained to the stone block. All the characters that you defeated on your journey (and that have failed in the eyes of their Master) are imprisoned in the little alcoves on the sides. You can talk to them even. It adds so much.
100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.
Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"
Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?
100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.
Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"
Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?
"Those are NOT hula hoops! They are daedric masterpieces!"
boombazookajd wrote: »I had absolutely no idea that stoping the stupid floating rock from falling wasn't the main story line.
100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.
Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"
Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?
100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.
Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"
Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?
"Those are NOT hula hoops! They are daedric masterpieces!"
That actually is one of my favorite cutscenes. It’s just so awesome. I do love the main quest. ESO Storytelling is generally awesome, with just a few exceptions (Eoki quest line comes to mind...)
100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.
Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"
Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?
"Those are NOT hula hoops! They are daedric masterpieces!"
That actually is one of my favorite cutscenes. It’s just so awesome. I do love the main quest. ESO Storytelling is generally awesome, with just a few exceptions (Eoki quest line comes to mind...)
ENOki.
Twenty0zTsunami wrote: »Why on earth aren't you using the badass cutscene as an intro to the game, isntead of starting people at the newest expansion? That is downright silly.
Twenty0zTsunami wrote: »Why on earth aren't you using the badass cutscene as an intro to the game, isntead of starting people at the newest expansion? That is downright silly.
100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.
Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"
Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?
boombazookajd wrote: »100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.
Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"
Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?
I came in on Morrowind. I had absolutely no idea that stoping the stupid floating rock from falling wasn't the main story line. For one, it mean that I leveled far slower and had fewer skill points to mess with and it also meant that I had little experience with the mainland.
I had no idea where I should have been starting at, I had to google the starting city for AD. Once I got to Vulkhel Guard the whole game changed for me. Vivec City, and Vvardenfell as a whole did not do the game justice IMO. I had no clue what the dolmens were, and the noise was actually kinda scary in a way but also very rewarding when players seemed to come from nowhere in Auridon for them.