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Just started the "main story" quest for the first time in 3 years.. Why....

Twenty0zTsunami
Twenty0zTsunami
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Why on earth aren't you using the badass cutscene as an intro to the game, isntead of starting people at the newest expansion? That is downright silly.

  • Aliyavana
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    Zos wants people to dive right in to their latest chapter at the cost of chronology. Really it's to increase the initial population of chapter zones so the zone can feel more alive and new players can feel the population is healthy in terms of current content
    Edited by Aliyavana on April 25, 2018 2:05PM
  • Stovahkiin
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    Aliyavana wrote: »
    Zos wants people to dive right in to their latest chapter at the cost of chronology. Really it's to increase the initial population of chapter zones so the zone can feel more alive and new players can feel the population is healthy in terms of current content

    This. It really screws up the story sequence, and it would make significantly more sense to just allow players to choose what tutorial/storyline they want to start on a new character.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • JWKe
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    100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.
  • red_emu
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    JWKe wrote: »
    100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.

    Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"

    Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?
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  • boombazookajd
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    red_emu wrote: »
    JWKe wrote: »
    100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.

    Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"

    Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?

    I came in on Morrowind. I had absolutely no idea that stopping the stupid floating rock from falling wasn't the main story line. For one, it mean that I leveled far slower and had fewer skill points to mess with and it also meant that I had little experience with the mainland.

    I had no idea where I should have been starting at, I had to google the starting city for AD. Once I got to Vulkhel Guard the whole game changed for me. Vivec City, and Vvardenfell as a whole did not do the game justice IMO. I had no clue what the dolmens were, and the noise was actually kinda scary in a way but also very rewarding when players seemed to come from nowhere in Auridon for them.

    Edited by boombazookajd on May 3, 2018 3:23PM
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  • logarifmik
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    I like that this problem continues to rise again and again on the forum. I hope, one day devs will pay attention to it. Current situation with the intro leads new players to the timeline and narrative logic mess. I know about this cultist abduction thing, but in my opinion that's a very questionable solution. It doesn't solve other inconsistencies; for instance, why Vestige with intact soul is able to use wayshrines? More consistent narrative is required, and as a player I don't really care about possible business difficulties, which dictates such course of action.
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  • Faune
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    I started playing after Morrowind was released and followed the story from Vvardenfell not knowing I could have started from the Cold Harbor story. I didn't feel like the two were out of sequence at all, I wasn't missing anything as Vivec's story didn't have missing pieces from Cold Harbor that I can remember. In Vvardenfell they don't talk about your soul being gone or anything relating to the other.

    However, after completing Morrowind, I had to google how to start the Cold Harbor storyline. If someone isn't familiar with the world of Elder Scrolls and has no idea where their factions capital city is... how can you expect them to know they need to get to their starting city to begin the quest? There should be a clear quest starting from Vvardenfell that leads you back to the faction starting areas beginning quest. I don't feel I should have had to look that information up.
    Edited by Faune on April 25, 2018 4:14PM
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  • BozzyTheDrummer
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    JWKe wrote: »
    100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.

    ^This
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  • TheCyberDruid
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    Luckily I started before I bought Morrowind, but when I started to play my second character and didn't have a choice where to start I was a bit... disappointed. It really breaks the main story line if you play the 'escape from pirate island' quest before you get the 'talk to the hooded figure' one. Would be great to have an option where to start.
  • Violynne
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    Good to know if I start an alt, it won't be with Coldharbour.

    No offense, but that quest is tired now, having done it 6 times already.

  • Sekero
    Sekero
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    I'm really annoyed by the automatic character creation in Vvardenfell, as I started playing long before Morrowind dropped. OK, for the second character, you just skip the tutorial and run up to the wayshrine and part to where you should have been in the first placer.

    From a gameplay point of view, the good thing about speaking to the Hooded Figure is that now you know how you came to be a Vestige. It makes more sense for that to be the first thing you see after character creation, then decide where you want to go, but you are a vestige till you complete the coldharbour/main quest lines.
  • Feanor
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    It’s actually all messed up since One Tamriel. It’s so bad you can just do the Main Quest without ever touching the alliance based quests. The story is missing out on so much build up and flavor. It even cuts into little sweet details.
    If you do the alliance based quest all your decisions are reflected when you finally meet Mannimarco chained to the stone block. All the characters that you defeated on your journey (and that have failed in the eyes of their Master) are imprisoned in the little alcoves on the sides. You can talk to them even. It adds so much.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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  • zaria
    zaria
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    Aliyavana wrote: »
    Zos wants people to dive right in to their latest chapter at the cost of chronology. Really it's to increase the initial population of chapter zones so the zone can feel more alive and new players can feel the population is healthy in terms of current content
    Well Morrowind was so overcrowdes it was more players than enemies in delves.
    Quests felt more like trials.
    Yes i get the reasoning but its to much, the starting zones are not exactly empty either.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Twenty0zTsunami
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    zaria wrote: »
    Aliyavana wrote: »
    Zos wants people to dive right in to their latest chapter at the cost of chronology. Really it's to increase the initial population of chapter zones so the zone can feel more alive and new players can feel the population is healthy in terms of current content
    Well Morrowind was so overcrowdes it was more players than enemies in delves.
    Quests felt more like trials.
    Yes i get the reasoning but its to much, the starting zones are not exactly empty either.

    right, but the players would be more or less divided up by thirds instead of lumping everyone into the same, not-outstandingly large zone.
  • Twenty0zTsunami
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    Violynne wrote: »
    Good to know if I start an alt, it won't be with Coldharbour.

    No offense, but that quest is tired now, having done it 6 times already.

    Okay so you skip the tutorial, like everyone else-- and then instead of focusing the MQ you mvoe on to wherever you want to move on to. This doesn't justify starting people int he new DLC zone.
  • Stinkyremy
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    JWKe wrote: »

    I had no idea where I should have been starting at, I had to google the starting city for AD. Once I got to Vulkhel Guard the whole game changed for me. Vivec City, and Vvardenfell as a whole did not do the game justice IMO. I had no clue what the dolmens were, and the noise was actually kinda scary in a way but also very rewarding when players seemed to come from nowhere in Auridon for them.

    Thats awesome. I remember that haunting sound of the dolmens when I first saw them, I was awestruck.
    unfortunately, now dolmens aren't even hard, they used to take a team to take down but now they can be done solo no problem.
    Feanor wrote: »
    It’s actually all messed up since One Tamriel. It’s so bad you can just do the Main Quest without ever touching the alliance based quests. The story is missing out on so much build up and flavor. It even cuts into little sweet details.
    If you do the alliance based quest all your decisions are reflected when you finally meet Mannimarco chained to the stone block. All the characters that you defeated on your journey (and that have failed in the eyes of their Master) are imprisoned in the little alcoves on the sides. You can talk to them even. It adds so much.

    Yeah it also effects how you permanently change the hollow city, as well does having the persuasive and intimidate perk in coldharbour. You can save everyone and have a full city.

    the real order of thing is the starting island, then training area, then first to 5th zones then coldharbour.
    That was how the original game was set out, that is how I have done the main quest both times, from start on PC and PS4.
    Thing is people complained on beta and on release we were able to skip the starting areas straight away! So this stuff now is the same.
    Edited by Stinkyremy on April 27, 2018 3:21AM
  • Elrinthil
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    .
    Edited by Elrinthil on November 26, 2018 1:20AM
  • SydneyGrey
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    I think new players probably get confused when they go through the Morrowind tutorial, play for a while, then when they're level 15 or 20 or so they finally decide to find out what that "Benefactor" quest was that the weird hooded lady gave them ... so they chug a pepsi and decide to do it ... only to find they're suddenly doing another tutorial.

    :/:/:/
  • Lylith
    Lylith
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    Violynne wrote: »
    Good to know if I start an alt, it won't be with Coldharbour.

    No offense, but that quest is tired now, having done it 6 times already.

    only six times? :smiley:
  • DanteYoda
    DanteYoda
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    I start a new character.. go through Dark elf tutorial jump to morrowind take boat to Kenarthis roost.. get to Auridon do cold harbor get to kenarthis roost... jump to Auridon..


    Could it be anymore disjointed..
  • DoctorESO
    DoctorESO
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    red_emu wrote: »
    JWKe wrote: »
    100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.

    Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"

    Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?

    "Those are NOT hula hoops! They are daedric masterpieces!"

    2mol_20151230_111736.jpg
  • Feanor
    Feanor
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    DoctorESO wrote: »
    red_emu wrote: »
    JWKe wrote: »
    100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.

    Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"

    Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?

    "Those are NOT hula hoops! They are daedric masterpieces!"

    2mol_20151230_111736.jpg

    That actually is one of my favorite cutscenes. It’s just so awesome. I do love the main quest. ESO Storytelling is generally awesome, with just a few exceptions (Eoki quest line comes to mind...)
    Edited by Feanor on April 27, 2018 6:45AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Zinaroth
    Zinaroth
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    I had absolutely no idea that stoping the stupid floating rock from falling wasn't the main story line.

    Crediting ESO with an actualy overarching story line is way too generous anyway - it's more like a collection of tales where some events ties into others.

    It's not like in WoW where we have clear progression in the story that impacts the content we do. I know developers are trying to maintain a red thread thought the DLCs and chapters to tie together events into something meaningful - but honestly it's not going very well.

    Elder Scrolls in general has always been very good at telling the little tales whereas if you're looking for big epics I find that other universes deliver better.
  • Mureel
    Mureel
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    red_emu wrote: »
    JWKe wrote: »
    100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.

    Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"

    Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?

    They think it's all safe and Morrowindy - and BOOM ANCHOR! xD Hahaah - my first anchor scared the hell out of me! I was near when someone killed the mobs who activated it - didn't know just thought mobs. Surrpriiiise!
  • Mureel
    Mureel
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    Feanor wrote: »
    DoctorESO wrote: »
    red_emu wrote: »
    JWKe wrote: »
    100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.

    Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"

    Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?

    "Those are NOT hula hoops! They are daedric masterpieces!"

    2mol_20151230_111736.jpg

    That actually is one of my favorite cutscenes. It’s just so awesome. I do love the main quest. ESO Storytelling is generally awesome, with just a few exceptions (Eoki quest line comes to mind...)

    ENOki. :(
  • Feanor
    Feanor
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    Mureel wrote: »
    Feanor wrote: »
    DoctorESO wrote: »
    red_emu wrote: »
    JWKe wrote: »
    100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.

    Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"

    Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?

    "Those are NOT hula hoops! They are daedric masterpieces!"

    2mol_20151230_111736.jpg

    That actually is one of my favorite cutscenes. It’s just so awesome. I do love the main quest. ESO Storytelling is generally awesome, with just a few exceptions (Eoki quest line comes to mind...)

    ENOki. :(

    Whatever. Poor guy really. I wanted to kill that plotting wannabe Telvanni upstart who broke his heart and sold him out.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Beardimus
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    Why on earth aren't you using the badass cutscene as an intro to the game, isntead of starting people at the newest expansion? That is downright silly.
    Why on earth aren't you using the badass cutscene as an intro to the game, isntead of starting people at the newest expansion? That is downright silly.

    Agreed. I port to Davina watch immediately and run traditional start. Morrowind makes no sense to me
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  • Androconium
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    I want new chars to start from the faction starting zones again. These zones are all empty now.
    I just port somewhere else from seyda been anyway. Don't know why I got MW...
  • Twenty0zTsunami
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    red_emu wrote: »
    JWKe wrote: »
    100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.

    Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"

    Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?

    so let them scream. They will figure it out like the rest of us. Catering to a minute fraction of the population, and objectively the lowest common denominator is no way to run a game.
    Edited by Twenty0zTsunami on April 27, 2018 7:55AM
  • Goshua
    Goshua
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    red_emu wrote: »
    JWKe wrote: »
    100% agree. ZoS should start all toons from cold harbor imo then have an npc give us the option to experience the new expansions starting quest.

    Unfortunately a lot of new player would then scream "where is Morrowind that I bought? Where is the summerset? I want my money back!"

    Real shame. I mean the main story line is about being soul shriven and beating molag Bal. Imagine new players going into ESO and then wondering what's with the big hoola hoops and chains falling from the sky?

    I came in on Morrowind. I had absolutely no idea that stoping the stupid floating rock from falling wasn't the main story line. For one, it mean that I leveled far slower and had fewer skill points to mess with and it also meant that I had little experience with the mainland.

    I had no idea where I should have been starting at, I had to google the starting city for AD. Once I got to Vulkhel Guard the whole game changed for me. Vivec City, and Vvardenfell as a whole did not do the game justice IMO. I had no clue what the dolmens were, and the noise was actually kinda scary in a way but also very rewarding when players seemed to come from nowhere in Auridon for them.

    Interesting.

    Edited by Goshua on April 28, 2018 5:11AM
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