Reason IC is un-populated is simply because the rewards IC offers are not appealing enough.
I agree that something should be done to IC in order to increase their population, but I disagree on the reasons because it is the way it is.
Let say you´re in a campaign where your home-keeps has been taken by another alliance, so you´ve to ride from your base all the way to the sewers. With a slow horse the ride will take around 10 minutes (give or take +/- 1 or 2 minutes), assuming you don´t get attacked on the way. People can happily wait 45-60 minutes to queue into Vivec during prime-time, but complain that IC is difficult to access because you´ve to spend a maximum of 10 minutes riding there? I don´t buy it.
Reason IC is un-populated is simply because the rewards IC offers are not appealing enough.
Wrong, problem is not the difficulty of entering, is entering die and lose everything you have conquered with hard work. The idea of losing 50% of what you achieve is absurd ... discourages anyone from going into IC.
Fr3ak1n0ut wrote: »I agree that something should be done to IC in order to increase their population, but I disagree on the reasons because it is the way it is.
Let say you´re in a campaign where your home-keeps has been taken by another alliance, so you´ve to ride from your base all the way to the sewers. With a slow horse the ride will take around 10 minutes (give or take +/- 1 or 2 minutes), assuming you don´t get attacked on the way. People can happily wait 45-60 minutes to queue into Vivec during prime-time, but complain that IC is difficult to access because you´ve to spend a maximum of 10 minutes riding there? I don´t buy it.
Reason IC is un-populated is simply because the rewards IC offers are not appealing enough.
I agree that the rewards aren´t great, but your reasoning above is misleading and confusing.
For one, if you want to go to IC AND Vivec is full, you will have to a) wait for the queue to pop and b) eventually still ride a long time, depending on the keeps you have. So you will have your 10 minutes of riding and the queue, which basically negates your reasoning completely.
Secondly, talking about rewards - can you tell me any nice PvP rewards in Cyrodiil? I couldn´t name a single one, so IC still has better rewards than that, proving that the rewards per se cant be the issue.
PC/EU: Vivec is pop-locked during prime-time, IC on Vivec is less populated than Shor (where no alliance got a pop-locked bar). So if the important thing is to play in imperial city, you queue for Shor, and not Vivec
The rewards of PvP in Cyrodil is to fight other players, which is what PvP is all about. Most people rate that much higher than killing NPC´s for tel-var. Imperial City doesn´t offer the same PvP action as Cyrodil does.
Wrong, problem is not the difficulty of entering, is entering die and lose everything you have conquered with hard work. The idea of losing 50% of what you achieve is absurd ... discourages anyone from going into IC.
Mudcrabber wrote: »
If you return to the bank, your remaining 50% is totally secure. If I'm farming Tel Var, I just expect that I might lose half of it. And it's countered by the multiplier where having more Tel Var increases the rate at which you accumulate it, so luck goes both ways here.
It's practically the only zone in the game that makes you afraid of dying.
Mudcrabber wrote: »Wrong, problem is not the difficulty of entering, is entering die and lose everything you have conquered with hard work. The idea of losing 50% of what you achieve is absurd ... discourages anyone from going into IC.
If you return to the bank, your remaining 50% is totally secure. If I'm farming Tel Var, I just expect that I might lose half of it. And it's countered by the multiplier where having more Tel Var increases the rate at which you accumulate it, so luck goes both ways here.
It's practically the only zone in the game that makes you afraid of dying.