Worm should be present on one healer for all trials. It doesn't just help out the DPS. It helps out the tank. DK skills are very expensive and Worm really helps with DK sustain. For the magicka DPS, of which there will always be at least four in a trial, Worm represents a DPS boost, as it removes all sustain issues from the magDPS. Just because someone can sustain just fine on a 3mil dummy parse doesn't mean they won't benefit substantially in DPS output by having 4 percent cost reduction. Worm's importance--and deserved prominence--as a healer set in trials cannot be overstated.
Jorvuld's is a great 4-person-content healer set, and will replace Twilight Remedy as such with the addition of the Acceleration skill to the magicka DPS toolkit.
However, in trials Jorvulds is a bad idea if both healers are templars, because the non-Jorvuld-wearing templar will simply overwrite the duration of most of the buffs provided by the Jorvuld healer. It might be worth wearing on a warden healer opposite a templar, such that the majority of buffs applied by the warden are not overwritten.
However, in trials Jorvulds is a bad idea if both healers are templars, because the non-Jorvuld-wearing templar will simply overwrite the duration of most of the buffs provided by the Jorvuld healer. It might be worth wearing on a warden healer opposite a templar, such that the majority of buffs applied by the warden are not overwritten.
Jorvuld's Guidance: increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
Worm's Raiment: reduces the cost of your Magicka abilities by 4% for you and up to 11 other group members within 28 meters of you.
I know there are other sets, but I'm wondering which one between these two I would wear for dungeons (and trials, but it depends on what the other healer wears). Which one do you prefer?
Trinity_Is_My_Name wrote: »I don't use Worm at all these days. To me it just doesn't do enough for the group.
highkingnm wrote: »Jorvuld’s, but would pair it with Olorime as opposed to SPC. Other than in some exceptional situations, Olorime has better uptimes than SPC.
Worm should be present on one healer for all trials. It doesn't just help out the DPS. It helps out the tank. DK skills are very expensive and Worm really helps with DK sustain. For the magicka DPS, of which there will always be at least four in a trial, Worm represents a DPS boost, as it removes all sustain issues from the magDPS. Just because someone can sustain just fine on a 3mil dummy parse doesn't mean they won't benefit substantially in DPS output by having 4 percent cost reduction. Worm's importance--and deserved prominence--as a healer set in trials cannot be overstated.
Jorvuld's is a great 4-person-content healer set, and will replace Twilight Remedy as such with the addition of the Acceleration skill to the magicka DPS toolkit.
However, in trials Jorvulds is a bad idea if both healers are templars, because the non-Jorvuld-wearing templar will simply overwrite the duration of most of the buffs provided by the Jorvuld healer. It might be worth wearing on a warden healer opposite a templar, such that the majority of buffs applied by the warden are not overwritten.
highkingnm wrote: »Jorvuld’s, but would pair it with Olorime as opposed to SPC. Other than in some exceptional situations, Olorime has better uptimes than SPC.