or...just dont pug? Its a roll of the dice, what you get with group finder...but group finder is completely optional. Surely you have 5 guilds? And you cant find someone to play with to avoid a pug still? Cant lfg in zone chat? Insist on group finder? Then suck it up and work with what you get.
or...just dont pug? Its a roll of the dice, what you get with group finder...but group finder is completely optional. Surely you have 5 guilds? And you cant find someone to play with to avoid a pug still? Cant lfg in zone chat? Insist on group finder? Then suck it up and work with what you get.
you people who come with "just don't pug" never understand the situation, right? just like saying i don't like the water from that shop, "then don't buy water".
not all the times you get an acceptable group. Not all the times the guilds have people waiting for you to run a dungeon with. Who barely even ever uses the zone chat? I could wait 15 minutes searching for people in guild or zone chat, or i could finish the vet dungeon in 15 minutes with a group that knows tactics.
or...just dont pug? Its a roll of the dice, what you get with group finder...but group finder is completely optional. Surely you have 5 guilds? And you cant find someone to play with to avoid a pug still? Cant lfg in zone chat? Insist on group finder? Then suck it up and work with what you get.
you people who come with "just don't pug" never understand the situation, right? just like saying i don't like the water from that shop, "then don't buy water".
not all the times you get an acceptable group. Not all the times the guilds have people waiting for you to run a dungeon with. Who barely even ever uses the zone chat? I could wait 15 minutes searching for people in guild or zone chat, or i could finish the vet dungeon in 15 minutes with a group that knows tactics.
WrathOfInnos wrote: »IIRC it used to be this way, back before One Tamriel. You had to do normal (or "1") before vet (or "2").
WillhelmBlack wrote: »Give em a break. How do you learn the mechanics otherwise?
Not many I dungeons prepare you for II dungeons. The bosses are completely different in some cases.
This game is 4 years old though, you should be able to specify CP range in group finder.
In normal dungeons its level requirements, the 2 dungeons is 45 i think.I thought this was already required, or at least it was? The game's changed on me since I last played.
I'm pretty sure I couldn't select "II" without first completing "I".
As for the suggestion, I'm onboard. Too many players rush in to Vet and then spend time complaining why they were kicked or how it's too hard.
Baby steps.
WillhelmBlack wrote: »Give em a break. How do you learn the mechanics otherwise?
Not many I dungeons prepare you for II dungeons. The bosses are completely different in some cases.
This game is 4 years old though, you should be able to specify CP range in group finder.
No you shouldn't. This would allow everyone to exclude low CP players...there is already enough elitism in this game, no reason to enable more. When will people realize that CP means NOTHING in this game. If you consistently get stuck with groups you cant finish a dungeon with...just dont pug. I have 5 guilds with 200+ players each...and 100 friends on my list...that gives me 1100 players to find a group to do content with....I have no issue whatsoever finding a group if I dont feel like pugging...and others have exactly the same(or more) tools to work with.
When will people realize that CP means NOTHING in this game.
When will people realize that CP means NOTHING in this game.
At a minimum, it means that you're looting gear not worth trading when you're under CP160. Beyond that, while having higher CP doesn't guarantee decent DPS, having low CP and mismatched crap gear guarantees low DPS.
Of course we can change nothing and just let lowbies get booted from randoms that they're allowed to queue for without anything in place to discourage that from happening I guess?
or...just dont pug? Its a roll of the dice, what you get with group finder...but group finder is completely optional. Surely you have 5 guilds? And you cant find someone to play with to avoid a pug still? Cant lfg in zone chat? Insist on group finder? Then suck it up and work with what you get.
you people who come with "just don't pug" never understand the situation, right? just like saying i don't like the water from that shop, "then don't buy water".
not all the times you get an acceptable group. Not all the times the guilds have people waiting for you to run a dungeon with. Who barely even ever uses the zone chat? I could wait 15 minutes searching for people in guild or zone chat, or i could finish the vet dungeon in 15 minutes with a group that knows tactics.
[...] If you communicate problems with your group members, [...].
WillhelmBlack wrote: »Give em a break. How do you learn the mechanics otherwise?
Not many I dungeons prepare you for II dungeons. The bosses are completely different in some cases.
This game is 4 years old though, you should be able to specify CP range in group finder.
Gallagher563 wrote: »I think they could take account wide Undaunted Achievements into account for the group finder and this would help everyone. I also think an internal ranking or tiered system is needed for the vet dungeons so that you need to progress through some of the easier vet dungeon tiers before you receive harder dungeon tiers.
some people hop into veteran dungeons without even knowing tactics, let not say about being prepared regarding skill/gear, thus ruining the experience of the other 3 players.
just as some dungeons become available at a certain level, so the veteran version of a dungeon becomes available after beating the normal version.