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Idea: Add racial skill morphs.

Karius_Imalthar
Karius_Imalthar
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I think the addition of racial skill morphs with some racial specific flavor text would help alleviate some of the min/max anxiety people feel. Yes, Bretons are from High Rock but there are different regions that, at the choice of the player, could morph Gift of Magnus to, for example, Gift of Stendarr to improve stamina recovery instead. Maybe the player chooses to be from a lineage of hearty Bretons that lived in the mountainous regions of High Rock instead of the more urbane city dwellers.
  • Froil
    Froil
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    Out of all the "different racials" ideas people have made, this actually sounds pretty good.

    I vote aye.
    "Best" healer PC/NA
  • binho
    binho
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    very good idea.
    yes please
  • flamesing
    flamesing
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    Pretty much yes! So I'll be able to finally make a proper khajiit magblade ^^
  • Rohamad_Ali
    Rohamad_Ali
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    Awesome idea .
  • Kalgert
    Kalgert
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    Well, it certainly would open up more possibilities as opposed to "This race is good for this type of role".

    I understand High Elves have a strong affinity to magic, but certainly there are Elves who focused more on martial prowess as opposed to magical attunement? And I am certain that Bosmer spinners are actually Wood Elf sorcerers, which means that they may not be the best marksmen-thieves as Bosmer are claimed to be.
  • Yzalirk
    Yzalirk
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    Pretty good idea but it definitely needs to be fleshed out further. Also, since races only have passives, how will the morphs work?
  • flamesing
    flamesing
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    Yzalirk wrote: »
    Pretty good idea but it definitely needs to be fleshed out further. Also, since races only have passives, how will the morphs work?

    I suppose it can be something like some of class passives: "Increases your poison AND fire damage". Or it can be like "Increases your physical OR magickal damage, whichever is higher".
    Edited by flamesing on April 22, 2018 10:59PM
  • TheUndeadAmulet
    TheUndeadAmulet
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    How has no one come up with this before? Great idea!

    ZO$! Get on to it!
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • ArchMikem
    ArchMikem
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    Behind this 100%
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • emilyhyoyeon
    emilyhyoyeon
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    I like this idea too. Another example could be changing khajiit's weapon crit to spell crit
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Tasear
    Tasear
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    But does it make sense in lore?
  • Datthaw
    Datthaw
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    This is a first, a suggestion thread where there is nothing but "great idea". I'll keep it going, great idea
  • Skander
    Skander
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    I vote Yay for the cat
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • DanteYoda
    DanteYoda
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    Tasear wrote: »
    But does it make sense in lore?

    Magic covers everything in lore..

    I agree op this would work.
  • TheShadowScout
    TheShadowScout
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    Tasear wrote: »
    But does it make sense in lore?
    No.
    No it doesn't.

    ...because these parts are -exactly- the lore about the races, that some are better at stamina, and some are better at magica. Altmer with the magic elf blood. Redguards with the generations of warrior breeding. Nords with the toughness, etc.
    Anything else is just an attempt to sugarcoat cherry-picking your passives and fumbling up some flimsy excuse for it...

    I still think a much better way would be fiddling with the passives so they don't have an percentage bonus on top of everything in the end, but instead more some leg up at the start... perhaps in the form of pre-assigned attribute points, and a softcap ceiling that means the racial perks will just let people get there a bit faster. That would lessen the "must have for endgame" impact, a LOT (and also make hybrid builds more viable again)

    And then...
    ...Maybe the player chooses to be from a lineage of hearty Bretons that lived in the mountainous regions of High Rock instead of the more urbane city dwellers.
    ...take that notion and -add- another set of passives, not racial ones, but birthplace, and upbringing ones; passives that -would- be freely selectable, and thus -could- inherit the "percentage bonus on top"...
    Like...
    • Birthplace gives resistance boni, so someone who hailed from Skyrim might have sokme cold resistance even if they weren't nords, those who made it to adulthood in black marsch might have some disease resistance, those who were born in the sumerset isles might have some tolerance for magica, perhaps...
    • Upbringing gives attribute boni, those who were raised in a scholar or noble household amidts libraries and tutors get an advantage in magica, those who were in a commoner housebold helping the family business an advantage in stamina, and those who grew up with outcasts in the wilds gain some heatlh advantage...
    • And whatever job they might have had before the events of ESO started the adventuring career might give a bonus for sklill usage here or there - former blacksmiths might gain increased temper improvement chances, former curpurses added pickpocket chance, former librarians could gain a chance to learn something from a motic/recipe/pattern scroll without consuming it, etc. This might also come with drawbacks - like the former blacksmith might have strong but forgework-callused hands that fumble small stuff like lockpicking more then nimble thieves, while the former thief might still be vaguely remembered by the city guard and thus gain more bounty if caught, or the former librarian might be bookish and socially inept, and thus get worse deals with every vendor...
  • SilverIce58
    SilverIce58
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    Tasear wrote: »
    But does it make sense in lore?
    No.
    No it doesn't.

    ...because these parts are -exactly- the lore about the races, that some are better at stamina, and some are better at magica. Altmer with the magic elf blood. Redguards with the generations of warrior breeding. Nords with the toughness, etc.
    Anything else is just an attempt to sugarcoat cherry-picking your passives and fumbling up some flimsy excuse for it...

    I still think a much better way would be fiddling with the passives so they don't have an percentage bonus on top of everything in the end, but instead more some leg up at the start... perhaps in the form of pre-assigned attribute points, and a softcap ceiling that means the racial perks will just let people get there a bit faster. That would lessen the "must have for endgame" impact, a LOT (and also make hybrid builds more viable again)

    And then...
    ...Maybe the player chooses to be from a lineage of hearty Bretons that lived in the mountainous regions of High Rock instead of the more urbane city dwellers.
    ...take that notion and -add- another set of passives, not racial ones, but birthplace, and upbringing ones; passives that -would- be freely selectable, and thus -could- inherit the "percentage bonus on top"...
    Like...
    • Birthplace gives resistance boni, so someone who hailed from Skyrim might have sokme cold resistance even if they weren't nords, those who made it to adulthood in black marsch might have some disease resistance, those who were born in the sumerset isles might have some tolerance for magica, perhaps...
    • Upbringing gives attribute boni, those who were raised in a scholar or noble household amidts libraries and tutors get an advantage in magica, those who were in a commoner housebold helping the family business an advantage in stamina, and those who grew up with outcasts in the wilds gain some heatlh advantage...
    • And whatever job they might have had before the events of ESO started the adventuring career might give a bonus for sklill usage here or there - former blacksmiths might gain increased temper improvement chances, former curpurses added pickpocket chance, former librarians could gain a chance to learn something from a motic/recipe/pattern scroll without consuming it, etc. This might also come with drawbacks - like the former blacksmith might have strong but forgework-callused hands that fumble small stuff like lockpicking more then nimble thieves, while the former thief might still be vaguely remembered by the city guard and thus gain more bounty if caught, or the former librarian might be bookish and socially inept, and thus get worse deals with every vendor...

    I actually like that idea, altho I'd rather it just be the character's upbringing/homeland, like if a Breton was born in Black Marsh, their passive would give more poison/disease resist (not as much as an Argonian has, but a small fraction of it. It makes sense to me.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • MalakithAlamahdi
    MalakithAlamahdi
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    You got my vote good sir/ madam.
  • geonsocal
    geonsocal
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    breton - you suddenly receive a 10k mailing while in combat :)
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    Why remove racial passives entirely and revamp the system with something similar to Oblivion where you choose signs and such that affect what you're proficient at and then once you begin to play they level up and unlock as you progress. Truly let us build our own character rather than being pegged into this or that.
  • Highlor3
    Highlor3
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    Aye!
    [PC-NA] CP 1810+ The Conquest of Tamriel & Taverna do Mestre
    The Scientia Consortium:
    • Rodbertus Quercus, Imperial, Dragonknight [EP]
    • Robert Bethencourt, Breton, Templar [DC]
    • Karlindah Telvanni, Dunmer, Sorcerer [AD]
    • Hejthuxis (former Raises-Her-Rear), Argonian, Nightblade [EP]
    • Limeril Bravewind, Altmer, Warden [AD]
    • Isilarelen, Dunmer, Dragonknight [EP]
    • Elindael, Bosmer, Warden [AD]
    • Hrodberaht Bright-Fame, "Nordguard", Warden [EP]
    • Ra'Kham, Khajiit, Nightblade [DC]
    • Brazilia gra-Bagol, Orsimer, Dragonknight [EP]
    • Nirrah al-Hegathe, Redguard, Necromancer [DC]
    • Theodora Quercus, Imperial, Templar [DC]
    • Cainneach the Pale, Reachman, Necromancer [AD]
    • Dughlas af-Fearley, Redguard, Sorcerer [DC]
    • Roze Cloturier, Breton, Arcanist [AD]
    • Vinnus Limia, Imperial, Templar [AD]
    • Ravhungorn Orangewood, Bosmer, Arcanist [EP]
    [PC-EU] CP 300+ Autumn Rose & Portucale
    • Adaltos Indoril, Dunmer, Templar [EP]
    • Geralt of Evermore, Breton, Dragonknight [DC]
    • Robert Cloturier-Baudiae, Breton, Arcanist [DC]
    • M'ahnurr the Elusive, Khajiit, Necromancer [AD]
    • Bruis al-Shornhelm, Breton, Nightblade [DC]
  • VyersReaver
    VyersReaver
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    I think races are unbalanced as is, no need to break races even further (when's the last time you saw anything BUT Redguard for stamina builds?)
  • TheShadowScout
    TheShadowScout
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    Tasear wrote: »
    But does it make sense in lore?
    No.
    No it doesn't.

    ...because these parts are -exactly- the lore about the races, that some are better at stamina, and some are better at magica. Altmer with the magic elf blood. Redguards with the generations of warrior breeding. Nords with the toughness, etc.
    Anything else is just an attempt to sugarcoat cherry-picking your passives and fumbling up some flimsy excuse for it...

    I still think a much better way would be fiddling with the passives so they don't have an percentage bonus on top of everything in the end, but instead more some leg up at the start... perhaps in the form of pre-assigned attribute points, and a softcap ceiling that means the racial perks will just let people get there a bit faster. That would lessen the "must have for endgame" impact, a LOT (and also make hybrid builds more viable again)

    And then...
    ...Maybe the player chooses to be from a lineage of hearty Bretons that lived in the mountainous regions of High Rock instead of the more urbane city dwellers.
    ...take that notion and -add- another set of passives, not racial ones, but birthplace, and upbringing ones; passives that -would- be freely selectable, and thus -could- inherit the "percentage bonus on top"...
    Like...
    • Birthplace gives resistance boni, so someone who hailed from Skyrim might have sokme cold resistance even if they weren't nords, those who made it to adulthood in black marsch might have some disease resistance, those who were born in the sumerset isles might have some tolerance for magica, perhaps...
    • Upbringing gives attribute boni, those who were raised in a scholar or noble household amidts libraries and tutors get an advantage in magica, those who were in a commoner housebold helping the family business an advantage in stamina, and those who grew up with outcasts in the wilds gain some heatlh advantage...
    • And whatever job they might have had before the events of ESO started the adventuring career might give a bonus for sklill usage here or there - former blacksmiths might gain increased temper improvement chances, former curpurses added pickpocket chance, former librarians could gain a chance to learn something from a motic/recipe/pattern scroll without consuming it, etc. This might also come with drawbacks - like the former blacksmith might have strong but forgework-callused hands that fumble small stuff like lockpicking more then nimble thieves, while the former thief might still be vaguely remembered by the city guard and thus gain more bounty if caught, or the former librarian might be bookish and socially inept, and thus get worse deals with every vendor...

    I actually like that idea, altho I'd rather it just be the character's upbringing/homeland, like if a Breton was born in Black Marsh, their passive would give more poison/disease resist (not as much as an Argonian has, but a small fraction of it. It makes sense to me.
    Yeah, that would be my thinking fo that one.

    Though I also thought it ought to make a difference if some character grew up getting training for their mind with books, tutors, and such, or more training for their body with work or knightly practice... you know, the usual "nerdy / athletic / tough" split... possibly with more then three options, I mean, there could be one "all into magica" and one "all into stamiona" and a couple hybrid "one third - two thirds" options as well...
    Why remove racial passives entirely and revamp the system with something similar to Oblivion where you choose signs and such that affect what you're proficient at and then once you begin to play they level up and unlock as you progress...
    ...you do realize that playable races in oblivion -had- "racial passives" in the form of attribute boni, skill boni, some racial resistances and special effects, right? Following the lore-conforming flavor for the Oblivion system... The "birthsigns" were just on top of that...
    That being said, the oblivion system is -just- what I am thinking of when I say "make them just be a leg up in the start, not a percentage on top for endgame" - since that was how it had been there. You could get -everything- to 100 if you spent enough effort on it... those "+10" racial boni just got you there a bit faster...
  • Banana
    Banana
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    Yes. My breton wants Dunmer passives
  • sneakymitchell
    sneakymitchell
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    Fine. It would be nice to add. But we always got to make sure it’s unquie like the classes. Sure have some race share the same stat for one morph but make sure it’s little weaker overall stat.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • VaxtinTheWolf
    VaxtinTheWolf
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    Aside from this game I played LOTRO the most in my past where they had an ability based on race. Like the Race of Man got a vitality heal(on a long CD though). I wouldn't mind some small Race-based abilities(one per) or something of the such.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
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