Pretty good idea but it definitely needs to be fleshed out further. Also, since races only have passives, how will the morphs work?
No.But does it make sense in lore?
...take that notion and -add- another set of passives, not racial ones, but birthplace, and upbringing ones; passives that -would- be freely selectable, and thus -could- inherit the "percentage bonus on top"...Karius_Imalthar wrote: »...Maybe the player chooses to be from a lineage of hearty Bretons that lived in the mountainous regions of High Rock instead of the more urbane city dwellers.
TheShadowScout wrote: »No.But does it make sense in lore?
No it doesn't.
...because these parts are -exactly- the lore about the races, that some are better at stamina, and some are better at magica. Altmer with the magic elf blood. Redguards with the generations of warrior breeding. Nords with the toughness, etc.
Anything else is just an attempt to sugarcoat cherry-picking your passives and fumbling up some flimsy excuse for it...
I still think a much better way would be fiddling with the passives so they don't have an percentage bonus on top of everything in the end, but instead more some leg up at the start... perhaps in the form of pre-assigned attribute points, and a softcap ceiling that means the racial perks will just let people get there a bit faster. That would lessen the "must have for endgame" impact, a LOT (and also make hybrid builds more viable again)
And then......take that notion and -add- another set of passives, not racial ones, but birthplace, and upbringing ones; passives that -would- be freely selectable, and thus -could- inherit the "percentage bonus on top"...Karius_Imalthar wrote: »...Maybe the player chooses to be from a lineage of hearty Bretons that lived in the mountainous regions of High Rock instead of the more urbane city dwellers.
Like...
- Birthplace gives resistance boni, so someone who hailed from Skyrim might have sokme cold resistance even if they weren't nords, those who made it to adulthood in black marsch might have some disease resistance, those who were born in the sumerset isles might have some tolerance for magica, perhaps...
- Upbringing gives attribute boni, those who were raised in a scholar or noble household amidts libraries and tutors get an advantage in magica, those who were in a commoner housebold helping the family business an advantage in stamina, and those who grew up with outcasts in the wilds gain some heatlh advantage...
- And whatever job they might have had before the events of ESO started the adventuring career might give a bonus for sklill usage here or there - former blacksmiths might gain increased temper improvement chances, former curpurses added pickpocket chance, former librarians could gain a chance to learn something from a motic/recipe/pattern scroll without consuming it, etc. This might also come with drawbacks - like the former blacksmith might have strong but forgework-callused hands that fumble small stuff like lockpicking more then nimble thieves, while the former thief might still be vaguely remembered by the city guard and thus gain more bounty if caught, or the former librarian might be bookish and socially inept, and thus get worse deals with every vendor...
Yeah, that would be my thinking fo that one.SilverIce58 wrote: »TheShadowScout wrote: »No.But does it make sense in lore?
No it doesn't.
...because these parts are -exactly- the lore about the races, that some are better at stamina, and some are better at magica. Altmer with the magic elf blood. Redguards with the generations of warrior breeding. Nords with the toughness, etc.
Anything else is just an attempt to sugarcoat cherry-picking your passives and fumbling up some flimsy excuse for it...
I still think a much better way would be fiddling with the passives so they don't have an percentage bonus on top of everything in the end, but instead more some leg up at the start... perhaps in the form of pre-assigned attribute points, and a softcap ceiling that means the racial perks will just let people get there a bit faster. That would lessen the "must have for endgame" impact, a LOT (and also make hybrid builds more viable again)
And then......take that notion and -add- another set of passives, not racial ones, but birthplace, and upbringing ones; passives that -would- be freely selectable, and thus -could- inherit the "percentage bonus on top"...Karius_Imalthar wrote: »...Maybe the player chooses to be from a lineage of hearty Bretons that lived in the mountainous regions of High Rock instead of the more urbane city dwellers.
Like...
- Birthplace gives resistance boni, so someone who hailed from Skyrim might have sokme cold resistance even if they weren't nords, those who made it to adulthood in black marsch might have some disease resistance, those who were born in the sumerset isles might have some tolerance for magica, perhaps...
- Upbringing gives attribute boni, those who were raised in a scholar or noble household amidts libraries and tutors get an advantage in magica, those who were in a commoner housebold helping the family business an advantage in stamina, and those who grew up with outcasts in the wilds gain some heatlh advantage...
- And whatever job they might have had before the events of ESO started the adventuring career might give a bonus for sklill usage here or there - former blacksmiths might gain increased temper improvement chances, former curpurses added pickpocket chance, former librarians could gain a chance to learn something from a motic/recipe/pattern scroll without consuming it, etc. This might also come with drawbacks - like the former blacksmith might have strong but forgework-callused hands that fumble small stuff like lockpicking more then nimble thieves, while the former thief might still be vaguely remembered by the city guard and thus gain more bounty if caught, or the former librarian might be bookish and socially inept, and thus get worse deals with every vendor...
I actually like that idea, altho I'd rather it just be the character's upbringing/homeland, like if a Breton was born in Black Marsh, their passive would give more poison/disease resist (not as much as an Argonian has, but a small fraction of it. It makes sense to me.
...you do realize that playable races in oblivion -had- "racial passives" in the form of attribute boni, skill boni, some racial resistances and special effects, right? Following the lore-conforming flavor for the Oblivion system... The "birthsigns" were just on top of that...ProfessorKittyhawk wrote: »Why remove racial passives entirely and revamp the system with something similar to Oblivion where you choose signs and such that affect what you're proficient at and then once you begin to play they level up and unlock as you progress...