VaranisArano wrote: »For PVE, I'd still recommend DW/Bow. 2hander has more utility in PVP.
However, if you are comfortable leveling a stam sorc, (I have 3, I keep coming back to stam sorc) I'd level all 3 skill lines by putting a skill from each weapon line on my active bar.
VaranisArano wrote: »For PVE, I'd still recommend DW/Bow. 2hander has more utility in PVP.
However, if you are comfortable leveling a stam sorc, (I have 3, I keep coming back to stam sorc) I'd level all 3 skill lines by putting a skill from each weapon line on my active bar.
VaranisArano wrote: »For PVE, I'd still recommend DW/Bow. 2hander has more utility in PVP.
However, if you are comfortable leveling a stam sorc, (I have 3, I keep coming back to stam sorc) I'd level all 3 skill lines by putting a skill from each weapon line on my active bar.
I have to disagree on this point. 2H offers next to no benefit over DW in PvP because it’s so clunky and especially next patch when it’s LA and HA gets nerfed and DW LA gets buffed. Defensive rune is soooo much better in PvP than dizzying swing for a cc. It protects you from ganks and ranged attackers and is very reliable. Plus it’s passive as the enemy essentially applies it to themselves. Defensive rune is also undodgeable and unblockbale and being able to circumvent block is a really good thing. The bleeds from dw also go theough block. As Ive said many times before, 2h is good against one type of player, complete noobs. It’s burst power is unparalleled but only if your opponent doesn’t know anything or you get lucky. It’s also a terrible weapon if your latency is anything but perfect. Plus stam sorcs naturally synergize well with dots and dots tend to sneak up on people all at once whereas they can react to direct damage a lot of people don’t understand how much damage is being applied over time.
Lightspeedflashb14_ESO wrote: »
Lightspeedflashb14_ESO wrote: »
Could you? Cuz yea, sounds awesome and wasn't aware of that change but if it doesn't apply then its the old way I reckon.
And thanks all for the feedback, sounds like I made a good choice for class but I have to laugh...one posts laments on how well a 2H is/could be/will be and then the very next says the opposite! Gotta love the forums eh, everyone has their own way, which is just fine! Cheers all!
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »
Could you? Cuz yea, sounds awesome and wasn't aware of that change but if it doesn't apply then its the old way I reckon.
And thanks all for the feedback, sounds like I made a good choice for class but I have to laugh...one posts laments on how well a 2H is/could be/will be and then the very next says the opposite! Gotta love the forums eh, everyone has their own way, which is just fine! Cheers all!
It is not a change, this is the way it has always acted, you can turn on exp gains with AUI or FTC, i forget which, there is always 2, one for regular skill exp and one for champion points.
see here
before exp
the exp gain, the lighter blue is champion point exp and the darker blue is skill exp.
after exp
as you can see the pre exp was 124,637, the exp gain was 621 and the amount at the end was 125,258. not 127,121, like it would be if want you say was happening.
Lightspeedflashb14_ESO wrote: »
twistedmonk wrote: »one main reason for 2h in PvP is for the snare removal/immunity (momentum)
so how do you manage to remove snares if you are using dw/bow? i guess you are either perma-snared in pvp or you are using 5 piece medium armor + shuffle.
it seems like every skill has snare + all the npcs
edit: well this applies to both pve and pvp since everything snares you constantly.