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Pelinals bugged.

OneKhajiitCrimeWave
OneKhajiitCrimeWave
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Ok, so i have been having a play around with Pelinals Aptitude on the live servers and i've noticed that on my build at the moment, Major Brutality doesn't apply as it should. Tested this with potions and momentum/rally.

While i understand that it's not a commonly used set, it still probably shouldn't be bugged like this which makes it even less likely to be used.
Edited by OneKhajiitCrimeWave on April 22, 2018 9:34AM
Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • maddiniiLuna
    maddiniiLuna
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    Can you maybe describe the bug? I hope you understand, that more weapon damage does not necessarily mean more Magick damage.

    Lets say your Magick damage is 2000 and weapon damage 1000. With pelinals both would be at 2000, but if you buff weapon damage it might be at 1200. In that case both will still show 2000, because the weapon damage is not higher then the Magick damage.

    Try buffing Magick damage instead.
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
    ✭✭✭✭✭
    Can you maybe describe the bug? I hope you understand, that more weapon damage does not necessarily mean more Magick damage.

    Lets say your Magick damage is 2000 and weapon damage 1000. With pelinals both would be at 2000, but if you buff weapon damage it might be at 1200. In that case both will still show 2000, because the weapon damage is not higher then the Magick damage.

    Try buffing Magick damage instead.

    I had a bit of a play around and found what you described to be the case. I then flipped my sets around and got my weapon damage to be the original higher stat so that it was affected by major brutality and by things such as the Flawless Dawnbreaker passive and this carries over to spell damage too. Thanks for the reply.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
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