Really miss the treasures in dungeons

Cuwen
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I really miss being able to find great treasures in mines and dungeons like you can in regular elder scrolls. I mean, finally getting to the end of a dungeon, defeating the big bad, and then discovering a treasure trove afterward made the dungeon crawl worth it. Now.... I mean, there are no decent treasure chest in dungeons and the quest 'rewards' afterward are crap.

I don't think allowing us to have decent treasures in dungeons would break their cash cow/crown system.
  • Jade1986
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    Cuwen wrote: »
    I really miss being able to find great treasures in mines and dungeons like you can in regular elder scrolls. I mean, finally getting to the end of a dungeon, defeating the big bad, and then discovering a treasure trove afterward made the dungeon crawl worth it. Now.... I mean, there are no decent treasure chest in dungeons and the quest 'rewards' afterward are crap.

    I don't think allowing us to have decent treasures in dungeons would break their cash cow/crown system.

    Totally agree with this. I mean it doesnt have to be every dungeon, but some at least.
  • Ashtaris
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    What!? You mean that green level Greatsword of the Worm is not awesome enough for you? :D
  • Eyro
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    Cuwen wrote: »
    I really miss being able to find great treasures in mines and dungeons like you can in regular elder scrolls. I mean, finally getting to the end of a dungeon, defeating the big bad, and then discovering a treasure trove afterward made the dungeon crawl worth it. Now.... I mean, there are no decent treasure chest in dungeons and the quest 'rewards' afterward are crap.

    I don't think allowing us to have decent treasures in dungeons would break their cash cow/crown system.

    I don’t think it is a case of breaking the crown store. I think it is the case of online games having a different goal then single player games.

    Single player games can focus on giving you a good experience since you paid upfront and are done. Online games need you to stick around and keep playing. So they can’t just give you stuff! You need to do it over and over and over and’earn’ it.
  • ParaNostram
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    Eyro wrote: »
    Cuwen wrote: »
    I really miss being able to find great treasures in mines and dungeons like you can in regular elder scrolls. I mean, finally getting to the end of a dungeon, defeating the big bad, and then discovering a treasure trove afterward made the dungeon crawl worth it. Now.... I mean, there are no decent treasure chest in dungeons and the quest 'rewards' afterward are crap.

    I don't think allowing us to have decent treasures in dungeons would break their cash cow/crown system.

    I don’t think it is a case of breaking the crown store. I think it is the case of online games having a different goal then single player games.

    Single player games can focus on giving you a good experience since you paid upfront and are done. Online games need you to stick around and keep playing. So they can’t just give you stuff! You need to do it over and over and over and’earn’ it.

    Skinner boxes online
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Cuwen
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    Skinner boxes online

    What does that mean?
  • Cuwen
    Cuwen
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    Eyro wrote: »

    I don’t think it is a case of breaking the crown store. I think it is the case of online games having a different goal then single player games.

    Single player games can focus on giving you a good experience since you paid upfront and are done. Online games need you to stick around and keep playing. So they can’t just give you stuff! You need to do it over and over and over and’earn’ it.

    I would be more likely to keep coming back if there were awesome treasures in the dungeons. Not getting anything good makes me feel like I wasted my time.
  • ZiRM
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    This games loot is just meh. It should be exciting and something to look forward to.
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • Mureel
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    Cuwen wrote: »

    Skinner boxes online

    What does that mean?

    Google skinner boxes.
  • Kiralyn2000
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    This makes me think back to the Oblivion and Skyrim forum threads where people complained about how there was no incentive to explore/dungeon-dive/etc, because all you'd get at the end was a chest full of useless garbage. A couple soul gems, some random green weapon/armor with a mediocre enchant, a bit of gold....

    ;)

    Skinner boxes online

    Honestly, most "random loot" games are effectively that, and have been for decades. Even before lootcrates & crown stores. Diablo & other ARPGs? Run the level again, kill the boss, see if the loot explosion dropped Shiny Object Of Desire. Repeat a thousand times. MMOs? Raid Blackwing Lair with your guild for the 20th week in a row, hoping that the loot explosion from the final boss drops your desired armor set piece. (well, and that internal guild politics actually awards the piece to you - remember, no individual loot in those days :D )


    (Hmm. Thinking further back.... arcade games weren't quite as much 'skinner box', but they certainly were "pay to win". You died? Toss in another quarter to continue! Some dude beat you at PvP, er, Street Fighter? Keep throwing quarters at it until you get your revenge! People complain about being nickle-n-dimed now? Think about how many kids blew their whole weeks allowance at the arcades, and then whined to mom for "just one more game..." And the arcade game difficulty was designed that an average game would end quickly, to encourage more plays & more quarters. Not sure why people think the game industry is so different these days..... /shrug)
    Edited by Kiralyn2000 on April 20, 2018 3:29PM
  • VaranisArano
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    Cuwen wrote: »

    Skinner boxes online

    What does that mean?

    B.F Skinner and operant conditioning.
  • Violynne
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    Cuwen wrote: »
    What does that mean?
    Equivalent of "Chase the carrot".

    Conditioning of gamers who always seek the end to a means, but never gets it.

  • Fleshreaper
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    Delve bosses drop set pieces. Some sets are more worth while than others.
  • mjonis
    mjonis
    ZiRM wrote: »
    This games loot is just meh. It should be exciting and something to look forward to.

    Try playing Neverwinter. Talk about "meh" loot.

    LOL!
  • driosketch
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    Cuwen wrote: »

    Skinner boxes online

    What does that mean?

    Operant conditioning is the part of Psychology that studies the use of reinforcement and punishment to increase or decrease the likelihood of a behavior.

    B.F. Skinner specifically studied reinforcement schedules using rats. Schedules can be reward after set number of actions, varible number of actions, first action after a set amount of time, and variable interval of time. Rats in question had a bar to press that delivered a food pellet. If they needed to press the bar 5 times for every pellet, that's exactly how much they pressed. If it was variable, they would jam on that bar until the pellet came out.

    By the way, interesting behaviors result if you break set schedules. If you've ever had your drink fail to drop from a vending machine, and you start pressing the button repeatedly, followed by pressing other things and then banging on the machine, congrats, you are a victim of a schedule break. And if the machine stiffs you multiple times, you'll stop using it. This is called extinction. A variable schedule is resistant to this because you already don't expect a reward each time.

    Everything from slot machines to pet training, and Crown Crates, involves these concepts.

    https://m.youtube.com/watch?v=tWtvrPTbQ_c
    Edited by driosketch on April 20, 2018 5:53PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • Kanar
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    They could implement a system where you get good items (like legendary gold gear, useful set weapons with good traits, etc) at the end of a delve or dungeon, and then have a timer so that you can only get those rewards once a week or something (so people don't farm them).

    I wish they gave treasure furniture items, like gold piles, gems, items. I got this cool belt from hel ra HM that I carry around; it would be awesome if I could have a treasure pile in my home where I could throw it.
  • Eyro
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    Kanar wrote: »
    They could implement a system where you get good items (like legendary gold gear, useful set weapons with good traits, etc) at the end of a delve or dungeon, and then have a timer so that you can only get those rewards once a week or something (so people don't farm them).

    I wish they gave treasure furniture items, like gold piles, gems, items. I got this cool belt from hel ra HM that I carry around; it would be awesome if I could have a treasure pile in my home where I could throw it.

    That would be cool. A storage box that looked like a pile of treasure. Seems easy enough...
  • Kiralyn2000
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    mjonis wrote: »
    ZiRM wrote: »
    This games loot is just meh. It should be exciting and something to look forward to.

    Try playing Neverwinter. Talk about "meh" loot.

    Try playing Secret World Legends. They decided to go with a mobile-card-game gear leveling system - you know, combining piles of junk loot into your chosen piece, to give it XP and level it up. And then combine two max-levels into a lv1 of the next quality, etc. So mobs don't drop loot, you just get it from quest rewards. And 99.99% of all of it, is lv1 green trash, only meant to be ground up as XP for your actual gear.

    Oh, and most of the dungeon loot is "XP distillates" which aren't even gear, to feed to your gear & level it up.

    Talk about "meh" loot.
  • Sting864
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    Eyro wrote: »

    Single player games can focus on giving you a good experience since you paid upfront and are done.

    Ummm... I believe ESO players DID pay up front... They had to BUY ESO TO PLAY ESO...
    That's kinda what B2P means...
    Your point would be more valid about a F2P game...
  • MasterSpatula
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    Discovering that the Great Treasure Hoard of some unspeakable evil that's been buried for centuries turns out to be water and lockpicks has is one of the true failures of this game.

    Unfortunately, it's endemic to the MMO genre. "Keep them playing" is a higher goal than "Create good/great game." Really satisfying loot after every boss encounter satisfies the second but fails the first.
    Edited by MasterSpatula on April 20, 2018 6:20PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Sting864
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    Kanar wrote: »

    I wish they gave treasure furniture items, like gold piles, gems, items. I got this cool belt from hel ra HM that I carry around; it would be awesome if I could have a treasure pile in my home where I could throw it.

    You just have to be right with RNGeezus.... I don't know that I've ever got GOLD gear but on several occasions, I've gotten purple... and almost every time I get blue... II believe there is a star in the Tower constellation that bumps the drop rates up....

    I display my trophies and busts in my Snugpod in Elden Root....
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