Zorgon_The_Revenged wrote: »I used sheer venom and swamp raider (Toxic defiance set back when I used it) killers blade/poison injection/rending slashes focused build in open world, I don't gank, and it was quite potent and caught people off guard with the amount of dot damage they were getting.
I think sheer venom got hit with the no crit proc set nerf which made it a bit pointless to use.
Uhm... no, just no. These sets are absolute garbage for ganking. They are good for an open world build running double dot poison on bow bar though. Especially on a NB where you can pump a target full of dots, then go in with an incap once poison procs. I have played with sheer venom + senche for a long time. The extra pressure is nice and sheer venom is easy to proc with poison injection.I didnt use it, but its a nice setup for bowganking. Maybe have a look into legendarymages sniper build video, i think he also uses at least one of both mentioned sets. For any other ganking i would recommend other setups tough.
I tried out sheervenom and vicecannon. It works good for sniping and wrecking 1v1's. The problem is though while your DoTs are ticking you can't use cloak or go into stealth again and have to wait 15 seconds for vicecannon. If you like the hit and run tactics it will work OK but you won't win any duels or melee fights with it.
Thunderknuckles wrote: »Have any of you used this combo? If so, what was your experience with it?
Uhm... no, just no. These sets are absolute garbage for ganking. They are good for an open world build running double dot poison on bow bar though. Especially on a NB where you can pump a target full of dots, then go in with an incap once poison procs. I have played with sheer venom + senche for a long time. The extra pressure is nice and sheer venom is easy to proc with poison injection.I didnt use it, but its a nice setup for bowganking. Maybe have a look into legendarymages sniper build video, i think he also uses at least one of both mentioned sets. For any other ganking i would recommend other setups tough.
The MAJOR downside with these sets is that they are bugged and get you killed against DK's using volatile armor. Volatile armor will reflect the dot damage to you and pulls you out of cloak on each dot tick. This is a bug that I broight to the attention of ZOS many times. I even made a thread about it in which someone posted a video with evidence. But as far as I can see it is not going to be fixed with Summerset...
NightAngel690 wrote: »Rotation I use is snipe, light, poison injection, bar swap, ambush, suprise attack, light attack incap strike or killers blade (depending on their health) Also, try getting the master bow. That way when you start your rotation, you won’t be kept out of stealth by vicecanon. 9 times out of 10 the person will die. The 1 person who doesn’t is usually a tanky build which is why you have Kena. Just switch back to your bow, put up relentless focus again, then do two light. That should buff up your poison to about 1-2k depending on your cp allocation sometimes to 4K.
Edit
I also realize that most of my damage comes from the initial burst the poison dot is there to make sure the person dies or at least their health stays low when they try to pop Vigor.
Thunderknuckles wrote: »NightAngel690 wrote: »Rotation I use is snipe, light, poison injection, bar swap, ambush, suprise attack, light attack incap strike or killers blade (depending on their health) Also, try getting the master bow. That way when you start your rotation, you won’t be kept out of stealth by vicecanon. 9 times out of 10 the person will die. The 1 person who doesn’t is usually a tanky build which is why you have Kena. Just switch back to your bow, put up relentless focus again, then do two light. That should buff up your poison to about 1-2k depending on your cp allocation sometimes to 4K.
Edit
I also realize that most of my damage comes from the initial burst the poison dot is there to make sure the person dies or at least their health stays low when they try to pop Vigor.
That's very similar to what I do. I generally start, from stealth of course, with a bow HA followed by Poison Injection. That usually drops their health down to about 15% and then I come in with Ambush, SA, and Incap or an execute depending on health. Now, if they're a stamwarden they'll just "lawlwut?" and instantly recover 9 out of 10 times and then proceed to bunny hop while their near endless resource sustain keeps them going.