PixelatedDonkey wrote: »Thanks guys.
Don't think I'll be wasting time and resources on it then. Not really worth the effort for the "rewards" I am getting. Using the top tier materials just to receive a few coins and low level materials in return is a waste of time, in my opinion. Specially is the thing I'd like to get has that many conditions and RNG. I'll be better of crafting gear and selling it.
Yep, this is pretty much it. Some do it because there's a chance a writ can be triple digit.PixelatedDonkey wrote: »Thanks guys.
Don't think I'll be wasting time and resources on it then. Not really worth the effort for the "rewards" I am getting. Using the top tier materials just to receive a few coins and low level materials in return is a waste of time, in my opinion. Specially is the thing I'd like to get has that many conditions and RNG. I'll be better of crafting gear and selling it.
PixelatedDonkey wrote: »Thanks guys.
Don't think I'll be wasting time and resources on it then. Not really worth the effort for the "rewards" I am getting. Using the top tier materials just to receive a few coins and low level materials in return is a waste of time, in my opinion. Specially is the thing I'd like to get has that many conditions and RNG. I'll be better of crafting gear and selling it.
I disagree.It is not a waste of time. Asardes already explained clearly.
Of course it is all up to you, but if your char is capable of doing the daily writs, you better do them.
If you get a master writs with a good point and easy to do, you may even sell it for good gold. Or if you do the writs and collect the points, you may buy some good stuff to make money by selling them as well. In any case, I don't think you will be loosing with daily crafts and master writs. Be careful though, for not spending an alloy/wax/rosin for a low point writ.
Only maximum tier CP150 ordinary writs will have a chance of dropping master writs. A number of conditions will increase the odds of getting one:
Alchemy: having all reagent properties discovered, and the associated achievements.
Enchanting: having all runes translated, and the associated achievements.
Provisioning: knowing purple recipes and maybe having achievements associated with crafting them [Master Chef]
Blacksmith/Clothier/Woodworking: having traits researched, knowing motifs and maybe having achievements for tempering.
Generally the Alchemy and Enchanting master writs will be much more numerous than the other, since the conditions for maximizing their drop chance are less stringent: it takes 10-15 minutes to translate all runes and discover all reagent propertites. Note that provisioning will drop less often, because, just like any other master writ, it drops only from maximum tier ordinary writs. Provisioning is actually split between CP50 and CP150 recipes, and only when the writ asks for the latter does a master writ does actually have a chance to drop.
Concerning the gear ones, from my experience I would say that traits researched have more influence than motifs known since there's barely any difference between my characters that have all the the traits researched, but few motifs learned, and the one that has all the traits researched and motifs known, but there's a noticeable difference between chars that have neither traits researched nor motifs known and the former. Also the number of voucher per writ seems to be completely random: you have better odds of receiving one with traits and motifs known, but there's no guarantee you'll get a 200 voucher or a 6 voucher one. I've even gotten 100+ voucher ones from inexperienced crafters with no traits researched and only the basic motifs known.
The only thing you can do to get a steady supply of master writs is to have multiple characters doing the writs every day. And there's actually more in it for you since you'll receive kuta and legendary tempers quite regularly from those.
PixelatedDonkey wrote: »PixelatedDonkey wrote: »Thanks guys.
Don't think I'll be wasting time and resources on it then. Not really worth the effort for the "rewards" I am getting. Using the top tier materials just to receive a few coins and low level materials in return is a waste of time, in my opinion. Specially is the thing I'd like to get has that many conditions and RNG. I'll be better of crafting gear and selling it.
I disagree.It is not a waste of time. Asardes already explained clearly.
Of course it is all up to you, but if your char is capable of doing the daily writs, you better do them.
If you get a master writs with a good point and easy to do, you may even sell it for good gold. Or if you do the writs and collect the points, you may buy some good stuff to make money by selling them as well. In any case, I don't think you will be loosing with daily crafts and master writs. Be careful though, for not spending an alloy/wax/rosin for a low point writ.
The problem is the rng factor for me. With the main character I have done at least 50 writs (likely more because I've been doing them since pretty much as soon as I could) and I have gotten not even one master writ voucher. The amount of gold given for completing writs is miserly. I can get much more gold just doing the thieves guild "tip board" mission. The only materials I have gotten back were useless to me (iron ingots, flax and the like) since I am using gear that is 160. I get higher drop rate of useful materials from just running through some delves or pub dungeons (not counting the gold, soul gems and whatever else I get from deconstructing the equipment I find in those places).
Kuramas9tails wrote: »Only maximum tier CP150 ordinary writs will have a chance of dropping master writs. A number of conditions will increase the odds of getting one:
Alchemy: having all reagent properties discovered, and the associated achievements.
Enchanting: having all runes translated, and the associated achievements.
Provisioning: knowing purple recipes and maybe having achievements associated with crafting them [Master Chef]
Blacksmith/Clothier/Woodworking: having traits researched, knowing motifs and maybe having achievements for tempering.
Generally the Alchemy and Enchanting master writs will be much more numerous than the other, since the conditions for maximizing their drop chance are less stringent: it takes 10-15 minutes to translate all runes and discover all reagent propertites. Note that provisioning will drop less often, because, just like any other master writ, it drops only from maximum tier ordinary writs. Provisioning is actually split between CP50 and CP150 recipes, and only when the writ asks for the latter does a master writ does actually have a chance to drop.
Concerning the gear ones, from my experience I would say that traits researched have more influence than motifs known since there's barely any difference between my characters that have all the the traits researched, but few motifs learned, and the one that has all the traits researched and motifs known, but there's a noticeable difference between chars that have neither traits researched nor motifs known and the former. Also the number of voucher per writ seems to be completely random: you have better odds of receiving one with traits and motifs known, but there's no guarantee you'll get a 200 voucher or a 6 voucher one. I've even gotten 100+ voucher ones from inexperienced crafters with no traits researched and only the basic motifs known.
The only thing you can do to get a steady supply of master writs is to have multiple characters doing the writs every day. And there's actually more in it for you since you'll receive kuta and legendary tempers quite regularly from those.
I must be an exception. My Alchemy isn't max on one of my characters. Not all alchemy ingredients are researched and I surly do not have all points in my alchemy. She's a little behind. But some how, I got a master alchemy writ yesterday from her.