No, hear is why:
* The Werewolf heal (Hircine´s Bounty and morphs) has one of the best scaling mechanics (aka the amount of heal you get for each invested point into spell-damage and max magicka) in the game. The heal isn´t bad, you just need to adjust your build a little. Making it scale from weapon-damage and max stamina with the same calculations would make it the strongest heal in the game, so a part of it is for the sake of balance.
* The 2nd part has to do with resource-management. Werewolf skills are rather costly and therefore you need to carefully manage your stamina. Making it cost stamina would make the werewolf-sustain even more difficult. Having a skill that uses another resource-pool help you to manage your stamina better.
If playing a werewolf in PvE you don´t need to stack a huge amount of spell-damage and max magicka because your healing will be good anyway. In PvP you need to adjust your build if you want strong heals.
I don´t like to say it because it makes me look like an "elitist jerk" (and hopefully I´m not pictured as one), but the majority of the issues people have with werewolfs (especially in PvP) are L2P issues.
I say the same thing I do in all "Buff werewolf"-threads:
Werewolf´s doesn´t need a major overhaul (changing they way their heal works is a major overhaul), they need small adjustments, especially when it comes to group-play and offering synergies to a group.
No, hear is why:
* The Werewolf heal (Hircine´s Bounty and morphs) has one of the best scaling mechanics (aka the amount of heal you get for each invested point into spell-damage and max magicka) in the game. The heal isn´t bad, you just need to adjust your build a little. Making it scale from weapon-damage and max stamina with the same calculations would make it the strongest heal in the game, so a part of it is for the sake of balance.
* The 2nd part has to do with resource-management. Werewolf skills are rather costly and therefore you need to carefully manage your stamina. Making it cost stamina would make the werewolf-sustain even more difficult. Having a skill that uses another resource-pool help you to manage your stamina better. The option to make it work like Flames of Oblivion (aka scale of your max stats but cost magicka) would also make it too strong.
If playing a werewolf in PvE you don´t need to stack a huge amount of spell-damage and max magicka because your healing will be good anyway. In PvP you need to adjust your build if you want strong heals.
I don´t like to say it because it makes me look like an "elitist jerk" (and hopefully I´m not pictured as one), but the majority of the issues people have with werewolfs (especially in PvP) are L2P issues.
I say the same thing I do in all "Buff werewolf"-threads:
Werewolf´s doesn´t need a major overhaul (changing they way their heal works is a major overhaul), they need small adjustments, especially when it comes to group-play and offering synergies to a group.
Have your damage and your heal scale off of one stat? That would be too OP.
Imagine if a sorcerer could just stack everything into a large magic pool and have strong defense and offensive capabilities!
usmcjdking wrote: »
And 0 class and weapon passives as well.