As a magDK, one of your hardest hitting DoTs is your wall of elements in the destruction staff skill line. This skill is further buffed by the Maelstrom staff that increases the damage of your light attacks on enemies that are standing in your wall of elements (~3k DPS increase).
After the wall of elements skill, your next best skill is having the destruction staff ultimate for another extremely strong AoE damaging ability.
You pair those 2 skills with the option for a ranged interrupt/dmg skill in Crushing Shock and the skill line passive that increases your single target DPS if you are using a flame staff and have a destruction staff ability on your bar, and you have a very large DPS increase.
So there is for sure a reason to run a staff as a magdk...
However... You can choose to run a Maelstrom staff on your back bar with your wall of elements and other DoTs and then switch to your front bar where you use, maybe, dual wield swords (since magDKs are really melee characters still anyway). Your front bar would have your main damaging abilities like Power Lash, Burning Embers (claw), Fiery Breath etc.. You will just be missing out on the passive for extra single target damage from the inferno staff passive.
So you could definitely run something like a DW/Destro staff build if you wanted to - it works just as well for 4man dungeons and overland content.
As a magDK, one of your hardest hitting DoTs is your wall of elements in the destruction staff skill line. This skill is further buffed by the Maelstrom staff that increases the damage of your light attacks on enemies that are standing in your wall of elements (~3k DPS increase).
After the wall of elements skill, your next best skill is having the destruction staff ultimate for another extremely strong AoE damaging ability.
You pair those 2 skills with the option for a ranged interrupt/dmg skill in Crushing Shock and the skill line passive that increases your single target DPS if you are using a flame staff and have a destruction staff ability on your bar, and you have a very large DPS increase.
So there is for sure a reason to run a staff as a magdk...
However... You can choose to run a Maelstrom staff on your back bar with your wall of elements and other DoTs and then switch to your front bar where you use, maybe, dual wield swords (since magDKs are really melee characters still anyway). Your front bar would have your main damaging abilities like Power Lash, Burning Embers (claw), Fiery Breath etc.. You will just be missing out on the passive for extra single target damage from the inferno staff passive.
So you could definitely run something like a DW/Destro staff build if you wanted to - it works just as well for 4man dungeons and overland content.
LittlePinkDot wrote: »As a magDK, one of your hardest hitting DoTs is your wall of elements in the destruction staff skill line. This skill is further buffed by the Maelstrom staff that increases the damage of your light attacks on enemies that are standing in your wall of elements (~3k DPS increase).
After the wall of elements skill, your next best skill is having the destruction staff ultimate for another extremely strong AoE damaging ability.
You pair those 2 skills with the option for a ranged interrupt/dmg skill in Crushing Shock and the skill line passive that increases your single target DPS if you are using a flame staff and have a destruction staff ability on your bar, and you have a very large DPS increase.
So there is for sure a reason to run a staff as a magdk...
However... You can choose to run a Maelstrom staff on your back bar with your wall of elements and other DoTs and then switch to your front bar where you use, maybe, dual wield swords (since magDKs are really melee characters still anyway). Your front bar would have your main damaging abilities like Power Lash, Burning Embers (claw), Fiery Breath etc.. You will just be missing out on the passive for extra single target damage from the inferno staff passive.
So you could definitely run something like a DW/Destro staff build if you wanted to - it works just as well for 4man dungeons and overland content.
Question... Can a magdk use flame staff front bar then SnB back bar for defense? Reverberating bash has major defile. Heroic slash gives minor heroism. And shield charge is a gap closer with a CC. Sounds like it could be useful no?