So there was a comment in a thread that shall be unmamed that rather stood out for me, as something that had made me ponder:
I think this is one of the biggest myths of ESO currently and it is going to be even more so after Summerset. This and the actual importance of "perfect gear" on the DPS result.
You only need "multiple sets of specific gear" if you want to play at Hodor, Mechanically Challenged and other guilds' level. It definetly helps if you are after Tick-Tock Tormentor or Immortal Redeemer. But it is definetly not necessary for completing it.
We see those guilds doing trials, then Andy S, LHZ and others doing vMA in 25 minutes and think "we need that gear" first, instead of "I need to memorize the spawns and attacks just like they do".
The DPS required to complete those contents is MUCH LOWER than most people think. Because some guilds will ask for 40k solo dummy parses doesn't mean a group with 30-32k won't manage to complete it. It will take longer, it won't be as clean, but definetly can.
There are groups completing Maw right now with 200k less group DPS than the top groups.
Again, having the "perfect setup" helps, but the actually DPS/mathematical limit to actually complete the content is not as high as some people make it seem.
There are worlds of people not in the level of those top guilds/vMA/vDSA groups/players completing that very same content.
This stood out to me, as I essentially am of the belief that to really get anywhere close in to being considered "Worthy" of doing harder PvE content, you would have to go through a rigorous preparing process of doing dungeons on normal to get certain pieces of gear, before you would even be allowed entry in to Veteran Dungeons, let alone doing Trial runs.
But apparently I am incorrect to think as such, that one isn't required to go through that and it is enough to have a decently fleshed out set to be able to go in to harder PvE content.
If that is the case, why am I getting chewed out for doing 10K DPS instead of 20-30k in Veteran dungeons?
AzraelKrieg wrote: »Because those people getting mad at you expect that in the trials they do and expect the same in vet dungeons even though it isn't required. Being geared enough to be able to a vet dungeon is enough to get through most of them, you don't need to be in fully legendary gear and have a perfect rotation for dungeons
Ok its increased, nice. Still an cp160 will still be in training gear, at cp300 you except two sets, gold weapons and some experience running vet dungeons.Peekachu99 wrote: »AzraelKrieg wrote: »Because those people getting mad at you expect that in the trials they do and expect the same in vet dungeons even though it isn't required. Being geared enough to be able to a vet dungeon is enough to get through most of them, you don't need to be in fully legendary gear and have a perfect rotation for dungeons
Good luck clearing Falkreath’s last boss (pure dps race) or Vet Mazz or most of the DLC dungeons with a leet team of 10K dpses. Why put yourself through that level of stress?
Edit: Also ZOS has acknowledged the power creep and need for burn is real—CP 300 in Summerset for all DLC dungeons (still should be closer to 450, I think).
Shad0wfire99 wrote: »10k dps is a serious rotation problem, not a gear problem.
Shad0wfire99 wrote: »10k dps is a serious rotation problem, not a gear problem.
Excuse me, but I call that false.
I'm currently playing a Stamina Nightblade (Cliche, I know), using a bow and dual wielding. My bow attacks have pretty good burst (But apparently burst does not equal acceptable damage done), and can deal with packs quite well, and while melee I spam one main ability, mix in light and heavy attacks where needed, and yet I still don't break past 10k, despite doing everything that should be considered "Correct" in a rotation.
What else is there to turn on then, as opposed to what gear I am using and what setup I have with my CP's?
Yes, a rotation is one part of the course when it comes to dealing damage, but it is clear to me that a majority of it comes down from the gear, and gear itself requires spreadsheets (At least, that is the impression I am getting). That makes no sense to me.
Thorstienn wrote: »"Mix in light and heavy attacks where needed" is your problem, and why posters are meaning by rotation. Rotation in this game is not only the activation of your abilities in and appropriate order (I.e. buff, apply DoTs, spam, repeat), it's also light attack weaving/animation cancelling (The 2 are really the same). Light attacks need to be going off between (almost simultaneously) every ability. It's a feature(unintentional originally) the game developers have embraced fully and content is created (DPS checks) with it in mind.
NOTE: It is never explained or demonstrated in-game, so you can be forgiven for not knowing, it is all over the forums and in YouTube videos though so is often considered (unfairly) a "l2p" issue.
None of this is meant as an attack, and all stated in the nicest possible way.
MLGProPlayer wrote: »10k DPS is awful and indicates a rotation problem, as others have said. You can hit 20-30k on every class with crafted gear.
Shad0wfire99 wrote: »10k dps is a serious rotation problem, not a gear problem.
Excuse me, but I call that false.
I'm currently playing a Stamina Nightblade (Cliche, I know), using a bow and dual wielding. My bow attacks have pretty good burst (But apparently burst does not equal acceptable damage done), and can deal with packs quite well, and while melee I spam one main ability, mix in light and heavy attacks where needed, and yet I still don't break past 10k, despite doing everything that should be considered "Correct" in a rotation.
What else is there to turn on then, as opposed to what gear I am using and what setup I have with my CP's?
Yes, a rotation is one part of the course when it comes to dealing damage, but it is clear to me that a majority of it comes down from the gear, and gear itself requires spreadsheets (At least, that is the impression I am getting). That makes no sense to me.
Thorstienn wrote: »"Mix in light and heavy attacks where needed" is your problem, and why posters are meaning by rotation. Rotation in this game is not only the activation of your abilities in and appropriate order (I.e. buff, apply DoTs, spam, repeat), it's also light attack weaving/animation cancelling (The 2 are really the same). Light attacks need to be going off between (almost simultaneously) every ability. It's a feature(unintentional originally) the game developers have embraced fully and content is created (DPS checks) with it in mind.
NOTE: It is never explained or demonstrated in-game, so you can be forgiven for not knowing, it is all over the forums and in YouTube videos though so is often considered (unfairly) a "l2p" issue.
None of this is meant as an attack, and all stated in the nicest possible way.
Thorstienn wrote: »"Mix in light and heavy attacks where needed" is your problem, and why posters are meaning by rotation. Rotation in this game is not only the activation of your abilities in and appropriate order (I.e. buff, apply DoTs, spam, repeat), it's also light attack weaving/animation cancelling (The 2 are really the same). Light attacks need to be going off between (almost simultaneously) every ability. It's a feature(unintentional originally) the game developers have embraced fully and content is created (DPS checks) with it in mind.
NOTE: It is never explained or demonstrated in-game, so you can be forgiven for not knowing, it is all over the forums and in YouTube videos though so is often considered (unfairly) a "l2p" issue.
None of this is meant as an attack, and all stated in the nicest possible way.
DPS checks are a myth... Let's take it down to a simpler level...[SPOILERS] In one of the first mages' guild quests, you are presented with the choice of pushing some guy off a tower or not... Say you do... the guy's dead and can't help you fight your way up to the boss... your "DPS checks" on those mobs are a lot higher because that guy can't help you.... since he's dead... and you have to do all the damage... But say you let him live, and he's imprisoned with you, and can help you fight your way up to the boss... you're "DPS checks" are much smaller because he's helping you do damage... (admittedly not a bunch but he's also serving as a meat shield...)...[/SPOILERS]
Did not notice that on my 1 new time through, bit I guess that would be a start. Thanks.VaranisArano wrote: »
Not to diminish what you are saying, but light attack weaving (firing a light attack in between skills) is now a part of the Level Up Advisor's tips. So the devs really are embracing, and teaching, this rotation mechanics for DPS.
DPS checks are a myth... Let's take it down to a simpler level...[SPOILERS] In one of the first mages' guild quests, you are presented with the choice of pushing some guy off a tower or not... Say you do... the guy's dead and can't help you fight your way up to the boss... your "DPS checks" on those mobs are a lot higher because that guy can't help you.... since he's dead... and you have to do all the damage... But say you let him live, and he's imprisoned with you, and can help you fight your way up to the boss... you're "DPS checks" are much smaller because he's helping you do damage... (admittedly not a bunch but he's also serving as a meat shield...)...[/SPOILERS]
while melee I spam one main ability, mix in light and heavy attacks where needed, and yet I still don't break past 10k, despite doing everything that should be considered "Correct" in a rotation.
Edit: after reading the OP’s replies, I’m starting to think this is a troll thread. Well-played!
I agree on you with stamblade, and magsorc, both has serious dots.VaranisArano wrote: »Shad0wfire99 wrote: »10k dps is a serious rotation problem, not a gear problem.
Excuse me, but I call that false.
I'm currently playing a Stamina Nightblade (Cliche, I know), using a bow and dual wielding. My bow attacks have pretty good burst (But apparently burst does not equal acceptable damage done), and can deal with packs quite well, and while melee I spam one main ability, mix in light and heavy attacks where needed, and yet I still don't break past 10k, despite doing everything that should be considered "Correct" in a rotation.
What else is there to turn on then, as opposed to what gear I am using and what setup I have with my CP's?
Yes, a rotation is one part of the course when it comes to dealing damage, but it is clear to me that a majority of it comes down from the gear, and gear itself requires spreadsheets (At least, that is the impression I am getting). That makes no sense to me.
PVE DPS is all about layering damage on top of itself. So most stamina DPS have a very standard Bow back bar: Endless Hail, Rearming Trap, Caltrops, Posion Injection to really amp up those DOTs, before swapping over to their front bar for more DOTs and single target spammables from dual wield and class abilities. In melee fights, I'm still dropping all my AOEs and DOTs because those damage sources add up enormously over time. The only time you need to spam one ability is when the boss is in execute range.
Here's a build I'm looking at, but really those skills I listed are pretty standard for Stam DPS - they're on my stam sorc, for example. https://alcasthq.com/eso-stamina-nightblade-build-for-pve/
Personally, I saw the biggest change in my DPS come when I got a proper rotation, not from getting meta gear.
Doing 10k DPS instead of 20 or 30 has nothing to do with gear and everything with how you use your skills. People are getting mad at you because nobody likes to carry others. It’s not that hard to reach 20k DPS, and that’s why most people don’t settle for much less in dungeon runs.
Doctordarkspawn wrote: »Doing 10k DPS instead of 20 or 30 has nothing to do with gear and everything with how you use your skills. People are getting mad at you because nobody likes to carry others. It’s not that hard to reach 20k DPS, and that’s why most people don’t settle for much less in dungeon runs.
People say this, but honestly, gear helps more than people let on.
I'd say it's a 40/60 split between gear and skills.
I'd also like to say it really is much harder than elitists make it out to be to reach that DPS. It's not just rotation based, ESO has so many spinning plates to manage compared to other MMO's.