Maintenance for the week of July 7:
• PC/Mac: No maintenance – July 7
• PC/Mac: NA and EU megaservers for patch maintenance – July 8, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – July 9, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – July 9, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Please give dk some sustain options within the class

NegativeVibes
NegativeVibes
✭✭✭
My most played classes are stam sorc and magicka dk. The magicka dk has had horrible sustain for a while now, and with sets like desert rose nerfed in the past and the morrowind changes to cp, sustain is very difficult to pull off. Not to mention the nerf to battle roar, essentially the dk's only way to sustain through the class. With no dynamic ultimate, a weakened battle roar, and high cost abilities, it is near impossible to sustain efficiently in pvp especialyl while outnumbered. I have lost in so many 1vx situations just because my magicka pool was empty after going on the offensive for about 4-5 seconds. Note that I run light armor and have about 1200 regen. When I run heavy, the problem is even worse, even with cost reduction glyphs and sets such as lich or alteration mastery. While I do try to use my higher costing ultimate in order to get a bigger boost in resources, in a 1vx situation in openworld, being able to secure a kill before they can be healed or cast damage shields is very important, and that means using something like my leap early to secure the kill. What this does mean, though, is that that potential boost to resources is wasted early. Even if I were to save my high costing ultimate for when I get low on resources, the magicka returned is often not enough to sustain until my next ultimate is ready, which usually means I am stuck on my back bar heavy attacking while 3 guys are smashing my head in. Now, you can build for sustain on a magicka dk with sets that support that, but your damage will be minuscule and often lead to players you encounter to be unkillable. When abilities such as talons that are so important to synergize with abilities such as whip cost nearly 4k magicka, it is really hard on your resources. Magicka dks are forced to either run sustain sets and have next to no damage or pressure, or run a "balanced" setup with perhaps a damaging set and sustain set and still have to rely heavily on potions and heavy attacking in order to sustain their magicka. I think a cost reduction to abilities such as dragon blood and talons would be very beneficial, as well as dragon fire scale. These abilities can be unreliable at times and it is very hard to recover when they go wrong. For most magicka dks in pvp, talons is mostly used offensively in coordination with flame lash, and I think the cost of the ability should reflect that. Igneous shield and dragon blood are often used in unison to be effective, this means spending about 8k magicka in order to get a 5-8k heal, and while being pressured by multiple targets with the little mobility the class offers, can be a major problem for survival and sustain. I propose that one of the dragonknight abilities or passives provides magicka steal to targets so that the class can sustain. Templar has access to magicka steal and they have other sources of efficient and reliable sustain with abilities such as rune focus. Tie that in with the lack of absurdly expensive skills and you have a class that can successfully sustain in heavy armor as opposed to dragonknight. The patch notes for Summerset Isles that cover dk are mainly focused on more healing utility in the class. I believe this is a step in the wrong direction. All magicka dk needs is more reliable sustain so that those who play the class can more easily build for damage and survivability and be effective in outnumbered scenarios.
  • TarrNokk
    TarrNokk
    ✭✭✭✭
    I want it ALL and I want it NOW (Freddie Mercury)
    ...but can't have it all.
    Every class need to build around sustain, DDs does it on cost of their dps. DK is tanky and in the right hands unkillable. If you give him infinite sustain PLUS good dps, it would be way OP.
  • NegativeVibes
    NegativeVibes
    ✭✭✭
    TarrNokk wrote: »
    I want it ALL and I want it NOW (Freddie Mercury)
    ...but can't have it all.
    Every class need to build around sustain, DDs does it on cost of their dps. DK is tanky and in the right hands unkillable. If you give him infinite sustain PLUS good dps, it would be way OP.

    I'm not saying that DK shouldnt have to build for sustain, I agree that every class should. But my problem is that the effectiveness of a DK that has to focus on sustain just as much as other classes is proportionally weaker than the rest. You can disagree, but in my experience other classes such as magplar, which is quite similar in playstyle, are much more effective with similar set ups. I'm also not asking for infinite sustain, just a bit more, but not enough to make it infinite. The abilities DK has available are way too taxing to not build for sustain in order to be effective, and that has a exponentially increasing effect on the amount of damage you can dish out compared to other classes.
  • Vanzen
    Vanzen
    ✭✭✭✭✭
    Shacklebreaker/Lich/ Engine Guardian ... 5L
  • TheMystid
    TheMystid
    ✭✭✭
    1200 magicka regen in light armor? No wonder you have sustain issues expecially in 1 vs x scenarios. In light armor you can definetly go for more sustain and still have enough damage due to crit and penetration passives.

    That being said, I agree with most part of your magDk analysis.
    PC EU

    Nostalgic StamDk
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Next patch DK has closer to average sustain. Of course the costs are really high, but that comes with the fact that DK has high offstat sustain without building into it. I don't think that will be a big problem next patch.

    The issue often comes from being a stand your ground class. So you are getting hit and having to expend resources on defense constantly, whereas a class like NB has relative safety in stealth. I.e. A DK in open field would have to. Mitigate and heal though 10 projectiles, whereas an NB could press cloak and all the projectiles will not hit, for a much lower cost than that for the DK.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • grim gaming
    grim gaming
    Soul Shriven
    Do has one of the best sustai n if you know what your looking for low ult cost or high ult gen builds be come your sutain. Off one 200 point ult you can having 3/4 you magaka as a dps. With a build about 1800 recovery you should be fine for dps
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Do has one of the best sustai n if you know what your looking for low ult cost or high ult gen builds be come your sutain. Off one 200 point ult you can having 3/4 you magaka as a dps. With a build about 1800 recovery you should be fine for dps

    No DPS builds nearly that high, the tradeoff is too massive. For PvP 1800 regen is about right recovery for openworld. The 3/4 of your mag part. 200 x 46 is 9200. Less than a third of a DK's mag. (personally under a quarter)
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • montjie
    montjie
    ✭✭✭
    Skoria skoria skoria!!
    - easy farmable saltbucket -
    - retired QQ king of Daggerfall Covenant PC-EU Azura's Star/Sotha Sil/weird dragon name/Ravenwatch zone chat -
Sign In or Register to comment.