generalmyrick wrote: »i hope it is hard to achieve so we don't have a watered down skill line.
i actually don't like it that research scrolls were introduced...let folks work, BE PATIENT, to be a master crafter.
MasterSpatula wrote: »This is surprising, but I guess it shouldn't be.
I'm let down, though. Every time I give them the benefit of the doubt....
I believe 150 for a normal station and 250 for an Attuned one.I’m guessing old mate Rolis will be flogging off Jewellery Crafting Stations for Master writs. Has there been any indication on the price? If I had to guess I’d say it’ll be similar to the transmutation stations (1250 I think). Has there been any indication otherwise? I’m currently saving up vouchers.
imnotanother wrote: »I believe 150 for a normal station and 250 for an Attuned one.I’m guessing old mate Rolis will be flogging off Jewellery Crafting Stations for Master writs. Has there been any indication on the price? If I had to guess I’d say it’ll be similar to the transmutation stations (1250 I think). Has there been any indication otherwise? I’m currently saving up vouchers.
To be honest, I know I'm in the minority, but to me, it should take ages to become a master crafter.
I can get to level 50 in alc and provisioning in next to no time (probably under an hour each),
Wood, blacksmith and clothing only takes a couple of days, and thats on'y because I need to frm a few dungeons etc to get decon mats.
The only one that takes any time is enchanting. And even that, if you have a friend making them for you, it can be done in hours.
I prefer mmos when it takes you ages to get to end level and it feels a real achievement, same for crafting.
Whats the point of releasing jewelry crafting if within two or three days everyone's a master, personally I think it's better if you have to choose. Devote a ton of time to become one or pay someone else who has done so to make them (or if your in a small friendly guild, maybe have them made for nothing).
This is just another case of a game system where people want it to be faster so they can get it done faster - and this mentality is troublesome for the longevity and health of an MMORPG where time invested in character growth and developement is a key element in keeping people engaged and interested.
Why does it matter whether something takes 10 or 100 hours? Whether you find 5 or 500 nodes during your harvesting run? Any number given by any player is arbitrary and completely subjective in terms of how long they think it should take.
Any time anything is implemented in this game - that requires time investment - I see people complaining.
Hell - mention a new skill line or anything that will require people to grow their character and they will throw a fit on forums for being "forced" to play the game to be effective.
It's an MMORPG - sometimes I think people might be playing the wrong game for them.
If anything ESO is very generous with the little amount of time you need to invest to get a working character - and in my opinion that is not a good thing.
EDIT: You have no way of knowing whether I have been on the PTS or not - any comment made regarding this is just speculation.
Plus you can now make 5Sets out of Crafted Sets, which makes for infinite more combinations including the weaponslot.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Thunderknuckles wrote: »I hope ZoS doesn't launch this with a titanic grind behind it. I don't mind a few days or a couple of weeks of working on it to reach 50, but if it's a 6 month grind then....nah.
Apache_Kid wrote: »
Is this a serious question? I can't even imagine the amount of free time you must have on your hands to have that attitude about this system.
mommadani907 wrote: »I was on the PTS for at least 4 hours yesterday. I wasn't focused on finding nodes, but I only found 1. Once I get through the quests, and open that skill line, I'm going to spend some time only looking for the new nodes and see how many I find when actively looking for them. But all the running around I did yesterday, I'm not overly optimistic on the time it's going to take to build up a decent stash.
montiferus wrote: »Apache_Kid wrote: »
Is this a serious question? I can't even imagine the amount of free time you must have on your hands to have that attitude about this system.
This!!!
I find some of the comments in this thread amusing. It amazes me that people want to spend so much time on grinding. It seems like some actually enjoy and look forward to it. Takes a special kind of sicko for that.
Uh boy, where you there in the beginning? Level50 Enchanters where so rare, you knew them by name.....Not sure why people talk about enchanting as if it was time-consuming to level...it was one of the FASTEST skill lines to level, the only ones faster were the consumable lines....after all with enchanting, all you did was decon junk glyphs you had(or buy whatever was cheap on guild traders to decon) and craft junk glyphs and you were done in a couple days, there was no researching involved.
montiferus wrote: »Apache_Kid wrote: »
Is this a serious question? I can't even imagine the amount of free time you must have on your hands to have that attitude about this system.
This!!!
I find some of the comments in this thread amusing. It amazes me that people want to spend so much time on grinding. It seems like some actually enjoy and look forward to it. Takes a special kind of sicko for that.
Some of us enjoy the journey, the process of creation and accumulation, not the end result itself.
Not everyone is in a rush to get to the destination.
Juju_beans wrote: »Thunderknuckles wrote: »I hope ZoS doesn't launch this with a titanic grind behind it. I don't mind a few days or a couple of weeks of working on it to reach 50, but if it's a 6 month grind then....nah.
The research is absolutely going to take more than a "few days" or a "couple of weeks"
Apache_Kid wrote: »
It matters because time is a any player's most valuable resource as it is the one thing we cannot get more of. Making players spend too much time doing BS menial labor to get what they want is a great way to turn players off of the game. There is so much to do, complete, and progress through, with more difficult content with even more difficult achievements every 3 months. I have put in the time for crafting. I am now paying money to unlock a new form of crafting and still have to put in an unreasonable amount of time to even gather a measly amount of materials to make a couple pieces?
The important point here is that there are so many grinds in the game that it makes little sense to make something super grindy.
Having said that, ZOS does what most games do and every three months nerfs the previous grind. Just not enough imo.
[Edited to remove quote]
This is just another case of a game system where people want it to be faster so they can get it done faster - and this mentality is troublesome for the longevity and health of an MMORPG where time invested in character growth and developement is a key element in keeping people engaged and interested.
Why does it matter whether something takes 10 or 100 hours? Whether you find 5 or 500 nodes during your harvesting run? Any number given by any player is arbitrary and completely subjective in terms of how long they think it should take.
Any time anything is implemented in this game - that requires time investment - I see people complaining.
Hell - mention a new skill line or anything that will require people to grow their character and they will throw a fit on forums for being "forced" to play the game to be effective.
It's an MMORPG - sometimes I think people might be playing the wrong game for them.
If anything ESO is very generous with the little amount of time you need to invest to get a working character - and in my opinion that is not a good thing.
EDIT: You have no way of knowing whether I have been on the PTS or not - any comment made regarding this is just speculation.
So what? Its difficult to create gold jewelry in the trait of your choice. Did you people really expect any different? Look at the existing methods to get gold Jewelry:
1.Vet trials...a few specific sets, higher difficulty level
2. The golden: ..many sets, but at a couple pieces offered per week it takes years for what you are waiting on to come around...also quite expensive for an average player at 200k gold or 500k AP a piece
And...thats it, no option for gold jewlery for any crafted set or many other sets in the game such as willpower. I believe in addition to jewelry crafting they need to add a rare chance to drop gold jewelry from treasure maps, most of this will be garbage, but gives you more decon options.
I honestly don't mind the grind, after all the available build diversity will make it all worth it. So what if it takes me 2 months to master jewelry crafting? Its not a big deal, it took me a lot longer to master the other crafting skill lines. So what if the materials are rare? That will give people who explore every corner of the map a nice source of income they didn't have before. My point is its ALREADY grindy to get the existing gold jewelry, this is no different.
THIS so go away and stop whining. So tired of people trying to make this game miserable - and people are the only thing that do!
If you think THIS is grindy at all, you seriously need to try any other MMO (and if you have, I beg you - GO BACK TO IT!), or go back to single player.
Over players being the real single and only detriment to this game.
Y'all suck.
It took me four years to level up enchanting, but I did it.
Max out Jewelry crafting?
Challenge accepted.