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Still grappling with my character... Need help to decide.

Morgha_Kul
Morgha_Kul
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So... I've been having a great deal of difficulty getting a character "right," and I was hoping to get some feedback that might help.

In essence, I'm having three problems: Which class, which faction, and how to start.

First, I have to explain the concept. This character is supposed to be ME (I do this in most games I play, I create a character that's meant to be me, as if I found myself living in the world of the game).

Now, I'm something of a scholar. I hold several degrees, and I'm a scientist. So, in most such circumstances, I make myself a Wizard, or some such similar class. In this game, that's a Sorceror. Now, this isn't to say I'm a Sorceror in the real world, it's meant to represent my potential in Tamriel. That is, I'd start out with the skills I actually HAVE (eg. I'm a capable fencer and archer, so Bow and Melee skills are appropriate...), and might learn the Sorceror skills later on.

However, while this is thematically good, there are problems.

First, I'm only likely to use the Storm skill line, and even then likely only two of the skills (Mage's Wrath and Liquid Lightning). Dark Magic and Demon Summoning is out of character, so wouldn't be used. As such, while those two skills are great, it's sorely limiting the character.

Second, in that regard, the character would be rendered nearly defenseless, especially at first. He would have no means to heal himself, and his only shield would come from his light armour... IF I used that skill, which would require 5 light armour pieces. He COULD use a Restoration Staff, but I envision him using sword and shield... which means no magicka regeneration either. Again, that means no healing or defenses.

So, I considered the alternatives.

The Dragon Knight is out. The Nightblade is also thematically wrong. I can be pretty stealthy, but I'm not all about that. The Warden was a possibility, but I'm not very nature friendly, what with my allergies, so that seemed inappropriate. That leaves the Templar.

Now, thematically, the Templar can work. As I said, I'm a scientist, specifically a neuropsychologist. That is, I'm a PSYCHOLOGIST, so being in a class that is interested in healing is appropriate for me. It also means I can heal myself even with a sword in hand. Further, it does have some offensive spells for when I want to get more Wizardly (and there's always the Mage's Guild). Also, he's going to use at least 2 of his skill lines (healing and sun magic), which gives his gameplay some variety. Finally, in most games I play healers or tanks, so the Templar fits my preferred playstyle (though the Sorceror can too, using a Restoration Staff).

However, there are still problems.

First, and perhaps worst, it doesn't look or feel very Wizardly. Indeed, there's a decidedly religious overtone to the powers, and as an athiest, that kind of rubs against the grain (though, when there are actual living gods in the game world, that may be less of an issue). Either way, it doesn't FEEL like being a Wizard at all (perhaps in part because it all looks the same, just big yellow floaty effects). Of course, that can be mitigated to some extent by using elemental staves and Mage Guild skills, but it still feels vaguely unsatisfying.

Second, the class feels pretty squishy. That is, if he can heal himself, he does pretty well, but otherwise he's in a lot of trouble, even in heavier armour (I was also going to make an Imperial Templar who only used Spear skills, but I can't see him surviving very long without self healing). Now, for this character, he CAN self heal. The issue is that if he's using sword & board, he's going to run out of magicka, and then he's really squishy. Still, this might also be an issue for the Sorceror.

So, I'm torn. On one hand, the Sorceror FEELS more like a Wizard, but the Templar is greatly more capable and fits my playstyle (healing or tanking). So, I don't quite know what to do. What class to use...?


The next problem is to choose a faction. I expect to have a character from each race, so I'll have three characters in each faction. I'll also have three "extra" characters. One is Imperial, but there's no Imperial faction, so he'll have to go in one of the others The second is Skjald, based on my LotRO character. He's from Rohan, which made him a Nord here. Finally there's the character in question, Stephen of Canada. He's a "Breton," but actually from OUR world. So, he doesn't technically belong to ANY of the factions.

Skjald is actually the easiest. From Rohan, he journeyed into Breeland, far from home. In THIS game, that means he could go anywhere far from Skyrim.

My Imperial, Gaius Marcellus, is supposed to be an IMPERIAL Imperial. A patriotic soldier separated from his homeland by misfortune. The Dominion story would have him swear allegiance to Queen Ayrenn, and that would be out of character. So, he can't be a Dominion character. He COULD be Pact or Covenant, though.

Stephen (me) could theoretically be part of any faction. However, I gravitate toward the Covenant, as the environment is most familiar with its sort of European aesthetic. However, there's some appeal to going to the Pact, even starting in Vvardenfell, as I did create this character (after a fashion) for ES3 Morrowind, back in the day, and there's something pleasing about coming "home." I had started him as a Templar in the Dominion, but I'm finding it strangely unsatisfying. I can't even explain why.

The reason I don't go Covenant is that Marcellus might go there, and it seemed redundant having SO many characters in the same area. Marcellus might go Pact, but Covenant seemed a better fit for him.


A wrinkle in this problem is the question of where I start. Originally, the character would start in Coldharbour, the Wailing Prison. However, with the launch of Morrowind, I'm set up to start in Firemoth, and begin the game in Vvardenfell.

At this point, I should tell you the backstory.

The premise is this: Molag Bal wants to gain access to our world, to conquer Earth as well as anywhere else. However, Earth is too far removed from Oblivion (Nirn is relatively close, which is why magic can bleed over into that world, but not ours), and it takes a LOT of power to do anything in our world. To get around this, Molag Bal decided to abduct someone from our world. That person's body would come to Coldharbour, but his soul would remain in OUR world, acting like a tether along which Molag Bal might direct his power more easily.

So, he kidnapped ME from our world. At this point the backstory can be different, depending on where I start.

In one version, Azura interferes with Molag Bal's spell, and I drop into the sea near Firemoth instead of going to Coldharbour. I'm discovered and begin in Vvardenfell.

In the other version (also how it goes later on either way), I arrive in the Wailing Prison. The Prophet, aware of my presence, realizes that I would be of use to his cause. With my soul in OUR world, I would be immune to many spells and effects that affect my soul. More, I would be effectively immortal. Like the Daedra, who are not part of Nirn, I would reconstitute in time if struck down. Thus, he arranges my freedom, and I end up in Tamriel... but WHERE?

As I say, I'm not really enjoying the Dominion. The Covenant is a possibility, and has the aesthetic I like... but I've done it before with another character, and might have yet ANOTHER character coming here (Marcellus). The Pact is a possibility, as I'm comfortable in Morrowind, and especially Vvardenfell, and eventually I'd go to Skyrim, where (as a Canadian) the scenery would appeal to me.

So, do I start in Coldharbour or Vvardenfell? Which faction? Which class?


In writing this, I realize I seem to be gravitating toward playing a Templar, starting in Vvardenfell and joining the Pact... but I'm still interested in opinions and advice.

(One afterthought... I made the character a Breton, since my parents are British. I'm Canadian, though, so I had considered making him a Nord (since I like the cold). What do you think of this choice? Are the Nord passives worth switching race for?)
Exploring Tamriel since 1994.
  • freespirit
    freespirit
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    Magicka Templar is a great place to start, race should be either Breton or Altmer. Altmer is generally more favoured but my main is a Breton Templar and I love her :)

    ALL my characters are DC but that's really personal preference!
    Edited by freespirit on April 17, 2018 2:25AM
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Cryptical
    Cryptical
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    templar squishy, he says.

    Not necessarily. Find an updated blazing shield build.
    https://www.youtube.com/watch?v=F1pcECGwewU
    Xbox NA
  • VaranisArano
    VaranisArano
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    Stam Sorc? Dual Wield (fencing), bow, and lightning/storm powers. The Skill Advisor's stam sorc Arcane Warrior build was reasonably good too.

    I've got a Breton stam sorc who plays very well and was a breeze to level. Its not the ideal race/class combo, but works pretty well for most content and can be easily swapped to a mag sorc if you like that better.
  • Cryptical
    Cryptical
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    Also, all this backstory stuff sounds a little... intense.

    You do realize you don't have to stay in the alliance area, right? You don't really get to choose your starting point, you will start in vvardenfell as a slave no matter what alliance you choose, and will shift to one of the three mainland territories after completing the morrowind questline and being sacrificed to ballbag mol. And even then, you can immediately choose which of the three alliance questlines to follow.

    Ultimately, alliance choice only impacts which team you join for the fight against other players in cyrodiil and imperial city/sewers. Beyond that, alliance plays no real role.
    Xbox NA
  • Sting864
    Sting864
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    I'm glad you wrote that big exposition on your decision-making process, and found it all quite entertaining; but pardon my incredulity at you being a forum member for FOUR years and still grappling with character creation... Is this a clever ruse??
  • DanteYoda
    DanteYoda
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    Op not to be rude but i think your real life is taking over your gaming.. the whole object of gaming is to forget about real life and i suggest playing something outside of your comfort zone you never know you might like it.
  • Soleya
    Soleya
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    Sting864 wrote: »
    I'm glad you wrote that big exposition on your decision-making process, and found it all quite entertaining; but pardon my incredulity at you being a forum member for FOUR years and still grappling with character creation... Is this a clever ruse??

    After 4 years of not deciding what to make they came here to ask our opinions.
  • Yzalirk
    Yzalirk
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    Damn, that is a lot of text. I just cannot be bothered to read all of that, my eyes are bugging out.

    If you really want to make a character to reflects you to a T, you might get bored with that. There are a lot of options to choose from so be creative!

    If not, I would recommend a Magicka Sorcerer. You say you are a scientist, yes? Think of the pets as your “lab rats” and you perfected them to be superior to the average Daedra. The lightning reminds me of Tesla as well. Magicka to me seems to be used by the more educated, if you will, as there are colleges that teach it. As for race, I would say Breton as they are the only “human” race that is skillful with Magicka, at least with passives. If race does not matter that much to you, choose what you want.
  • Morgha_Kul
    Morgha_Kul
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    To clarify... I do have other characters. Many of them, in fact. I'm just having trouble figuring out how to bring this character closer to what I'd envisioned.

    The issue I'm having here is one of concept, though I suppose performance does come into it.

    I appreciate the thoughts (and if you enjoyed reading all that, I am pleased by that as well... a lot of thought goes into these things).
    Exploring Tamriel since 1994.
  • Morgha_Kul
    Morgha_Kul
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    Cryptical wrote: »
    templar squishy, he says.

    Not necessarily. Find an updated blazing shield build.
    https://www.youtube.com/watch?v=F1pcECGwewU

    Impressive...!
    Exploring Tamriel since 1994.
  • Zhaedri
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    Interesting thoughts.

    Keep in mind that a couple dual wield skill morphs do heal on strike. You'd be trading off some dps for it, but the healing may be worth it for you.

    There is also the Mages Guild and Fighters Guild skill lines, which have some fun things in them as far as 'wizardy' abilities, and when Summerset comes out next month, there will also be the Psijic Order skill line as well, which looks to be mostly 'time magic'. If you get a build that can fill a role as tank, healer, or dps, you may look at the undaunted skill line as well (though many are geared towards group use/synergies). The PVP skill lines may also be of interest to you.

    You may also want to look at Werewolf/Vampire as well, as both of those do have healing abilities (though with WW you must be transformed for it). Both have their uses, but also may not fall within your character concept.

    I think your character idea of putting yourself in the game is cool. I would try it too, but they don't make the fat sliders go far enough, and there is no 'pathetic internet denizen' class. :p

    Hope you figure it out ^.^
    @Zhaedri PC NA

  • Morgha_Kul
    Morgha_Kul
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    I think it will end up being a Pact Templar in Vvardenfell. He's still not quite the wizard I envisioned, but it can work.

    I appreciate the thoughts and feedback (and if anyone still has thoughts on the matter, I'm delighted to hear it).
    Exploring Tamriel since 1994.
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