So... I've been having a great deal of difficulty getting a character "right," and I was hoping to get some feedback that might help.
In essence, I'm having three problems: Which class, which faction, and how to start.
First, I have to explain the concept. This character is supposed to be ME (I do this in most games I play, I create a character that's meant to be me, as if I found myself living in the world of the game).
Now, I'm something of a scholar. I hold several degrees, and I'm a scientist. So, in most such circumstances, I make myself a Wizard, or some such similar class. In this game, that's a Sorceror. Now, this isn't to say I'm a Sorceror in the real world, it's meant to represent my potential in Tamriel. That is, I'd start out with the skills I actually HAVE (eg. I'm a capable fencer and archer, so Bow and Melee skills are appropriate...), and might learn the Sorceror skills later on.
However, while this is thematically good, there are problems.
First, I'm only likely to use the Storm skill line, and even then likely only two of the skills (Mage's Wrath and Liquid Lightning). Dark Magic and Demon Summoning is out of character, so wouldn't be used. As such, while those two skills are great, it's sorely limiting the character.
Second, in that regard, the character would be rendered nearly defenseless, especially at first. He would have no means to heal himself, and his only shield would come from his light armour... IF I used that skill, which would require 5 light armour pieces. He COULD use a Restoration Staff, but I envision him using sword and shield... which means no magicka regeneration either. Again, that means no healing or defenses.
So, I considered the alternatives.
The Dragon Knight is out. The Nightblade is also thematically wrong. I can be pretty stealthy, but I'm not all about that. The Warden was a possibility, but I'm not very nature friendly, what with my allergies, so that seemed inappropriate. That leaves the Templar.
Now, thematically, the Templar can work. As I said, I'm a scientist, specifically a neuropsychologist. That is, I'm a PSYCHOLOGIST, so being in a class that is interested in healing is appropriate for me. It also means I can heal myself even with a sword in hand. Further, it does have some offensive spells for when I want to get more Wizardly (and there's always the Mage's Guild). Also, he's going to use at least 2 of his skill lines (healing and sun magic), which gives his gameplay some variety. Finally, in most games I play healers or tanks, so the Templar fits my preferred playstyle (though the Sorceror can too, using a Restoration Staff).
However, there are still problems.
First, and perhaps worst, it doesn't look or feel very Wizardly. Indeed, there's a decidedly religious overtone to the powers, and as an athiest, that kind of rubs against the grain (though, when there are actual living gods in the game world, that may be less of an issue). Either way, it doesn't FEEL like being a Wizard at all (perhaps in part because it all looks the same, just big yellow floaty effects). Of course, that can be mitigated to some extent by using elemental staves and Mage Guild skills, but it still feels vaguely unsatisfying.
Second, the class feels pretty squishy. That is, if he can heal himself, he does pretty well, but otherwise he's in a lot of trouble, even in heavier armour (I was also going to make an Imperial Templar who only used Spear skills, but I can't see him surviving very long without self healing). Now, for this character, he CAN self heal. The issue is that if he's using sword & board, he's going to run out of magicka, and then he's really squishy. Still, this might also be an issue for the Sorceror.
So, I'm torn. On one hand, the Sorceror FEELS more like a Wizard, but the Templar is greatly more capable and fits my playstyle (healing or tanking). So, I don't quite know what to do. What class to use...?
The next problem is to choose a faction. I expect to have a character from each race, so I'll have three characters in each faction. I'll also have three "extra" characters. One is Imperial, but there's no Imperial faction, so he'll have to go in one of the others The second is Skjald, based on my LotRO character. He's from Rohan, which made him a Nord here. Finally there's the character in question, Stephen of Canada. He's a "Breton," but actually from OUR world. So, he doesn't technically belong to ANY of the factions.
Skjald is actually the easiest. From Rohan, he journeyed into Breeland, far from home. In THIS game, that means he could go anywhere far from Skyrim.
My Imperial, Gaius Marcellus, is supposed to be an IMPERIAL Imperial. A patriotic soldier separated from his homeland by misfortune. The Dominion story would have him swear allegiance to Queen Ayrenn, and that would be out of character. So, he can't be a Dominion character. He COULD be Pact or Covenant, though.
Stephen (me) could theoretically be part of any faction. However, I gravitate toward the Covenant, as the environment is most familiar with its sort of European aesthetic. However, there's some appeal to going to the Pact, even starting in Vvardenfell, as I did create this character (after a fashion) for ES3 Morrowind, back in the day, and there's something pleasing about coming "home." I had started him as a Templar in the Dominion, but I'm finding it strangely unsatisfying. I can't even explain why.
The reason I don't go Covenant is that Marcellus might go there, and it seemed redundant having SO many characters in the same area. Marcellus might go Pact, but Covenant seemed a better fit for him.
A wrinkle in this problem is the question of where I start. Originally, the character would start in Coldharbour, the Wailing Prison. However, with the launch of Morrowind, I'm set up to start in Firemoth, and begin the game in Vvardenfell.
At this point, I should tell you the backstory.
The premise is this: Molag Bal wants to gain access to our world, to conquer Earth as well as anywhere else. However, Earth is too far removed from Oblivion (Nirn is relatively close, which is why magic can bleed over into that world, but not ours), and it takes a LOT of power to do anything in our world. To get around this, Molag Bal decided to abduct someone from our world. That person's body would come to Coldharbour, but his soul would remain in OUR world, acting like a tether along which Molag Bal might direct his power more easily.
So, he kidnapped ME from our world. At this point the backstory can be different, depending on where I start.
In one version, Azura interferes with Molag Bal's spell, and I drop into the sea near Firemoth instead of going to Coldharbour. I'm discovered and begin in Vvardenfell.
In the other version (also how it goes later on either way), I arrive in the Wailing Prison. The Prophet, aware of my presence, realizes that I would be of use to his cause. With my soul in OUR world, I would be immune to many spells and effects that affect my soul. More, I would be effectively immortal. Like the Daedra, who are not part of Nirn, I would reconstitute in time if struck down. Thus, he arranges my freedom, and I end up in Tamriel... but WHERE?
As I say, I'm not really enjoying the Dominion. The Covenant is a possibility, and has the aesthetic I like... but I've done it before with another character, and might have yet ANOTHER character coming here (Marcellus). The Pact is a possibility, as I'm comfortable in Morrowind, and especially Vvardenfell, and eventually I'd go to Skyrim, where (as a Canadian) the scenery would appeal to me.
So, do I start in Coldharbour or Vvardenfell? Which faction? Which class?
In writing this, I realize I seem to be gravitating toward playing a Templar, starting in Vvardenfell and joining the Pact... but I'm still interested in opinions and advice.
(One afterthought... I made the character a Breton, since my parents are British. I'm Canadian, though, so I had considered making him a Nord (since I like the cold). What do you think of this choice? Are the Nord passives worth switching race for?)
Exploring Tamriel since 1994.