Avran_Sylt wrote: »Is this intended? It seems like it makes taking resources first a terrible idea. Much better to flag keep at door, then cap resources.
redspecter23 wrote: »Personally, I don't agree with bloodporting at all. I just don't like the idea of benefiting from dying on purpose. My preferred mechanic would be the ability to rez at a keep if you're within range of it, but this across the map porting is a bit of nonsense. If bloodporting has to remain in game for some reason could it at least be legitimized by allowing players do do it without dying? Some sort of "liveporting" or something.
redspecter23 wrote: »If bloodporting has to remain in game for some reason could it at least be legitimized by allowing players do do it without dying? Some sort of "liveporting" or something.
redspecter23 wrote: »If bloodporting has to remain in game for some reason could it at least be legitimized by allowing players do do it without dying? Some sort of "liveporting" or something.
"Liveporting" defeats the entire purpose of transitus shrines within the keeps. You'd be basically bypassing them to go wherever you want as long as it is owned by your alliance.
Bloodporting technically also defeats the purpose of transitus, but there are situations outside of moving deeper into enemy territory for which it could be validated in some people's heads. Such as using bloodporting to return to your faction's spawn gates to turn in quests or maybe leave Cyrodiil.