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Bloodporting to Resource Capped Keeps

Avran_Sylt
Avran_Sylt
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Is this intended? It seems like it makes taking resources first a terrible idea. Much better to flag keep at door, then cap resources.

Best Answer

  • Grampa_Smurf
    Grampa_Smurf
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    Avran_Sylt wrote: »
    Is this intended? It seems like it makes taking resources first a terrible idea. Much better to flag keep at door, then cap resources.

    Been around since start so it is very well known. But in saying that you have to find away to kill yourself and most of the time not to hard :)

    Blood porting to a keep that is a pain in the @ss to get to when you have no enemy rss or keeps or players around can be a little painfull. That's why you will see a lot of players yelling at others to stay away from rss till keeps flags but those resources attract players like a moth to a flame.

    At least they stoped you blood porting to Camps......that was fun :smiley:



    Life isn't measured by the breaths we take, but by the moments that take our breath away.
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  • redspecter23
    redspecter23
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    Personally, I don't agree with bloodporting at all. I just don't like the idea of benefiting from dying on purpose. My preferred mechanic would be the ability to rez at a keep if you're within range of it, but this across the map porting is a bit of nonsense. If bloodporting has to remain in game for some reason could it at least be legitimized by allowing players do do it without dying? Some sort of "liveporting" or something.
  • DoctorESO
    DoctorESO
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    Personally, I don't agree with bloodporting at all. I just don't like the idea of benefiting from dying on purpose. My preferred mechanic would be the ability to rez at a keep if you're within range of it, but this across the map porting is a bit of nonsense. If bloodporting has to remain in game for some reason could it at least be legitimized by allowing players do do it without dying? Some sort of "liveporting" or something.

    Yep. When the goal is not to die, bloodporting smells somewhat exploity (not saying it is an exploit) and unintuitive, for sure.
  • Goshua
    Goshua
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    You're right if you're taking a keep. if your just holding resources hostage then it makes little difference.

    Edited by Goshua on April 17, 2018 1:46AM
  • Ethoir
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    If bloodporting has to remain in game for some reason could it at least be legitimized by allowing players do do it without dying? Some sort of "liveporting" or something.

    "Liveporting" defeats the entire purpose of transitus shrines within the keeps. You'd be basically bypassing them to go wherever you want as long as it is owned by your alliance.

    Bloodporting technically also defeats the purpose of transitus, but there are situations outside of moving deeper into enemy territory for which it could be validated in some people's heads. Such as using bloodporting to return to your faction's spawn gates to turn in quests or maybe leave Cyrodiil.
    Participant in the Sanguine's Tester beta group since November 2013.
  • redspecter23
    redspecter23
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    Ethoir wrote: »
    If bloodporting has to remain in game for some reason could it at least be legitimized by allowing players do do it without dying? Some sort of "liveporting" or something.

    "Liveporting" defeats the entire purpose of transitus shrines within the keeps. You'd be basically bypassing them to go wherever you want as long as it is owned by your alliance.

    Bloodporting technically also defeats the purpose of transitus, but there are situations outside of moving deeper into enemy territory for which it could be validated in some people's heads. Such as using bloodporting to return to your faction's spawn gates to turn in quests or maybe leave Cyrodiil.

    I guess my point is, it just feels wrong to die in order to accomplish something. As I mentioned, I'm against bloodporting in general and would prefer it be limited in range to close keeps/home gate only. Howerver, since it is a thing, why do we have to die in order to do it? If it has to be kept in game, why not just add a long port timer that we can use to do it while alive? Players should never be rewarded for death more than they are for living.
  • danno8
    danno8
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    I think you should always be able to port back to your starting areas, as long as you are out of combat.

    The reason I think bloodporting should be kept is that it encourages people to extend themselves further into enemy territory to take back-keeps. If you start to put a range on this and make it so people have to start over at their starting areas whenever they die across the map, it will simply encourage people to never do anything but stay in range of an owned keep.

    I don't want that. More fights, less riding horses. If that means taking a keep sneakily is a little bit harder, then that's just fine. Besides if you and 10 others lay down 20 siege on a door, that thing will be flagged within 30 seconds, making it virtually impossible to save the keep.
    Edited by danno8 on April 17, 2018 5:33PM
  • Beardimus
    Beardimus
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    Feels like an exploit, and defies the whole cut off tactic as per the other big thread about that.
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