I’m pretty sure the House instances aren’t set up that way...as independent weather and time. When they change it on the dev server, it shifts it for everywhere on the server.
Anyways, this is a much demanded feature. I hope we will get it one day. I´m sure it is not that much difficult to implement it. The house instances are already separate from the world, so...
I’m pretty sure the House instances aren’t set up that way...as independent weather and time. When they change it on the dev server, it shifts it for everywhere on the server.
That may be true, but a housing instance is an "instance".
Its in no way connected to the rest of the open world, so therefore it should have its own independent variables.
It shouldnt require more than a few dozen lines of code to separate the two, and if it requires more than that, then the dev team should probably be re-evaluated.
Heck, I'll even pseudo-code if for them right now:
On Load PlayerInstance(x) {
If PlayerInstanceSetTime = WorldTime {
SetTimeOfDay = WorldTime
}
Else {
SetTimeOfDay = PlayerInstanceSetTime
}
}
Gee, that was easy.
Thats some beginner-level coding right there.
I'd presume that the software developers on Z0$'s side hopefully have many more years of experience than that.