Soul_Marrow wrote: »25 dollars for a digital re-skin is obviously overpriced. Has everyone in the world lost their minds? Whether or not someone likes it enough to pay for it is beside the point.
strangeradnd wrote: »Soul_Marrow wrote: »25 dollars for a digital re-skin is obviously overpriced. Has everyone in the world lost their minds? Whether or not someone likes it enough to pay for it is beside the point.
I think it is exactly the point. As long as someone considers it to have that value than it is worth it to them. It is the same with everything, even the currency used to pay for it. Now for me, not a chance I would spend that for it.
Soul_Marrow wrote: »They tested the market and enough consumers purchased the digital content to justify that meteoric rise in price. Please resist bad economic practices and vote with your wallet. This takes foresight and discipline, but in the long run we all win.
danielclarkb16_ESO wrote: »Soul_Marrow wrote: »They tested the market and enough consumers purchased the digital content to justify that meteoric rise in price. Please resist bad economic practices and vote with your wallet. This takes foresight and discipline, but in the long run we all win.
It's not just ZOS that are doing this, think this is just how most games are these days. I can think of loads of new games with overpriced micro transactions. The industry itself tested the market, not ZOS.
Soul_Marrow wrote: »strangeradnd wrote: »Soul_Marrow wrote: »25 dollars for a digital re-skin is obviously overpriced. Has everyone in the world lost their minds? Whether or not someone likes it enough to pay for it is beside the point.
I think it is exactly the point. As long as someone considers it to have that value than it is worth it to them. It is the same with everything, even the currency used to pay for it. Now for me, not a chance I would spend that for it.
Yes, but the entire post needs to be read for context. Cherry-picking 2 sentences from the post certainly doesn't move the conversation forward at all.
strangeradnd wrote: »Soul_Marrow wrote: »strangeradnd wrote: »Soul_Marrow wrote: »25 dollars for a digital re-skin is obviously overpriced. Has everyone in the world lost their minds? Whether or not someone likes it enough to pay for it is beside the point.
I think it is exactly the point. As long as someone considers it to have that value than it is worth it to them. It is the same with everything, even the currency used to pay for it. Now for me, not a chance I would spend that for it.
Yes, but the entire post needs to be read for context. Cherry-picking 2 sentences from the post certainly doesn't move the conversation forward at all.
I thought my statement carried my thought on the whole post. It doesn't matter the item or price if someone sees value. I know people that wouldn't pay full price for the game but because they were able to get it at a discounted price they happily spend on crown items I consider over priced. It is all based on the markets perception. I agree with you that it is expensive but I understand that to many it is not.
Soul_Marrow wrote: »strangeradnd wrote: »Soul_Marrow wrote: »strangeradnd wrote: »Soul_Marrow wrote: »25 dollars for a digital re-skin is obviously overpriced. Has everyone in the world lost their minds? Whether or not someone likes it enough to pay for it is beside the point.
I think it is exactly the point. As long as someone considers it to have that value than it is worth it to them. It is the same with everything, even the currency used to pay for it. Now for me, not a chance I would spend that for it.
Yes, but the entire post needs to be read for context. Cherry-picking 2 sentences from the post certainly doesn't move the conversation forward at all.
I thought my statement carried my thought on the whole post. It doesn't matter the item or price if someone sees value. I know people that wouldn't pay full price for the game but because they were able to get it at a discounted price they happily spend on crown items I consider over priced. It is all based on the markets perception. I agree with you that it is expensive but I understand that to many it is not.
Respectfully, you keep missing the mark ever-so-slightly with what I am failing to convey. I am just having trouble putting it into words in any meaningful way. It does not matter whether someone considers it expensive or not. It's a matter of value/content per dollar. This wasn't a post about someone's personal perception of what they are willing to pay for it and it isn't a debate about wages because they make above or below average wages, etc. It's a matter of not being worth it from a value/content standpoint. It's a comparison. The purchase is silly whether you make 10k a year or 400k a year because of the value/content per dollar, but that doesn't mean someone isn't welcome to make that purchase with their own money. I do realize some people will buy it anyway. Apples to oranges.
I'm not making an argument from opinion, I'm making an argument from data. I'm an engineer. Emotional/impulsive/opinion based decisions or discussions do not interest me. What does interest me is the discussion of the data, the empirical comparisons between the 2 and what they do or do not offer someone to entice them to make the purchase in the first place. I feel like we are discussing the same subject, but from an entirely misunderstood perspective.
Imagine how many people would go to GameStop or Wal-Mart and buy a disc with JUST a digital horse on it for 35 or 40 dollars. Now imagine how many people may walk into the same stores and purchase a fully developed game that they can enjoy for 200 hours... something with a story, a single player campaign, a multiplayer aspect, unlockable things to keep them coming back for that sense of accomplishment, etc...lots of content. My only point is that the item being offered is hardly worth the cost regardless of whether or not someone is willing to pay for it. Purely from a value perspective. This is an item that can't even exist on it's own. It only exists within the context of the fully developed game. These are over-priced, cosmetic, digital parasites. Now if they sold mounts at 2 or 3 dollars a piece then you could make an entirely different argument based on the value perspective because it is nowhere near as disproportionate. I don't want you to think this is an ACTUAL argument. I am simply explaining what I meant in the first couple posts in hopes to be on the same page.
I think 2000 or 2500 crowns would have been a more appropriate price.
strangeradnd wrote: »Soul_Marrow wrote: »strangeradnd wrote: »Soul_Marrow wrote: »strangeradnd wrote: »Soul_Marrow wrote: »25 dollars for a digital re-skin is obviously overpriced. Has everyone in the world lost their minds? Whether or not someone likes it enough to pay for it is beside the point.
I think it is exactly the point. As long as someone considers it to have that value than it is worth it to them. It is the same with everything, even the currency used to pay for it. Now for me, not a chance I would spend that for it.
Yes, but the entire post needs to be read for context. Cherry-picking 2 sentences from the post certainly doesn't move the conversation forward at all.
I thought my statement carried my thought on the whole post. It doesn't matter the item or price if someone sees value. I know people that wouldn't pay full price for the game but because they were able to get it at a discounted price they happily spend on crown items I consider over priced. It is all based on the markets perception. I agree with you that it is expensive but I understand that to many it is not.
Respectfully, you keep missing the mark ever-so-slightly with what I am failing to convey. I am just having trouble putting it into words in any meaningful way. It does not matter whether someone considers it expensive or not. It's a matter of value/content per dollar. This wasn't a post about someone's personal perception of what they are willing to pay for it and it isn't a debate about wages because they make above or below average wages, etc. It's a matter of not being worth it from a value/content standpoint. It's a comparison. The purchase is silly whether you make 10k a year or 400k a year because of the value/content per dollar, but that doesn't mean someone isn't welcome to make that purchase with their own money. I do realize some people will buy it anyway. Apples to oranges.
I'm not making an argument from opinion, I'm making an argument from data. I'm an engineer. Emotional/impulsive/opinion based decisions or discussions do not interest me. What does interest me is the discussion of the data, the empirical comparisons between the 2 and what they do or do not offer someone to entice them to make the purchase in the first place. I feel like we are discussing the same subject, but from an entirely misunderstood perspective.
Imagine how many people would go to GameStop or Wal-Mart and buy a disc with JUST a digital horse on it for 35 or 40 dollars. Now imagine how many people may walk into the same stores and purchase a fully developed game that they can enjoy for 200 hours... something with a story, a single player campaign, a multiplayer aspect, unlockable things to keep them coming back for that sense of accomplishment, etc...lots of content. My only point is that the item being offered is hardly worth the cost regardless of whether or not someone is willing to pay for it. Purely from a value perspective. This is an item that can't even exist on it's own. It only exists within the context of the fully developed game. These are over-priced, cosmetic, digital parasites. Now if they sold mounts at 2 or 3 dollars a piece then you could make an entirely different argument based on the value perspective because it is nowhere near as disproportionate. I don't want you to think this is an ACTUAL argument. I am simply explaining what I meant in the first couple posts in hopes to be on the same page.
They do go into Walmart just to buy a mount. I know people who specifically purchase PS store cards with the intent to buy crowns. I even do this on occasion. I don't mind spending $50 for crowns and don't even look at the other games when I go in to do this. Like myself I know many people who focus on a single game at a time and can easily play only 1 game during the course of a year so we are more willing to spend on things we want for that game.
Like I added I agree it is expensive but I still see where it is worth it. If someone is going to use that mount for 1000 hours of game play it is worth more than a new game that won't get played.
strangeradnd wrote: »By the way. I understand your point and am not trying to pick a fight. You are right they could sell more cheaper, but they would likely make less. 1000 at $40 is worth more than 10000 at $3.
I run an operation where sales vs. price determines what my year will look like. In most occasions selling less for more leaves me better off at the end of the year.
Soul_Marrow wrote: »strangeradnd wrote: »By the way. I understand your point and am not trying to pick a fight. You are right they could sell more cheaper, but they would likely make less. 1000 at $40 is worth more than 10000 at $3.
I run an operation where sales vs. price determines what my year will look like. In most occasions selling less for more leaves me better off at the end of the year.
And 100,000 at 1 dollar is worth more than both examples you've given. What's the point in saying it? . When the cost is lower, more people buy. It's very simple. If you don't believe me then look up the rate at which dollar stores have grown over the last 2 decades...and now even ".99 cent stores. Notice how more of them are springing up than niche market boutiques? There is a reason that the most successful businesses that exist today are in the business of QUANTITY That is exactly how they became the most successful businesses that exist today. Do you think that Amazon or Walmart got as far as they did by selling high to a smaller customer base? Of course not. What you are describing is called a "niche market" and while that can be very successful for some business owners (typically small businesses), they are rarely, if ever, more successful than the mass appeal approach when you have the proper customer base. This game HAS the customer base. I could go along with you on this example that you gave IF the game only had 100,000 users. It doesn't. It has MILLIONS of users across multiple platforms.
Soul_Marrow wrote: »strangeradnd wrote: »By the way. I understand your point and am not trying to pick a fight. You are right they could sell more cheaper, but they would likely make less. 1000 at $40 is worth more than 10000 at $3.
I run an operation where sales vs. price determines what my year will look like. In most occasions selling less for more leaves me better off at the end of the year.
And 100,000 at 1 dollar is worth more than both examples you've given. What's the point in saying it? . When the cost is lower, more people buy. It's very simple. If you don't believe me then look up the rate at which dollar stores have grown over the last 2 decades...and now even ".99 cent stores. Notice how more of them are springing up than niche market boutiques? There is a reason that the most successful businesses that exist today are in the business of QUANTITY That is exactly how they became the most successful businesses that exist today. Do you think that Amazon or Walmart got as far as they did by selling high to a smaller customer base? Of course not. What you are describing is called a "niche market" and while that can be very successful for some business owners (typically small businesses), they are rarely, if ever, more successful than the mass appeal approach when you have the proper customer base. This game HAS the customer base. I could go along with you on this example that you gave IF the game only had 100,000 users. It doesn't. It has MILLIONS of users across multiple platforms.