@ZOS_GinaBruno@ZOS_Wrobel
Over the last few years, some if not many people have discussed about a passive in the Soul Magic passive that many are quite familiar with:
Soul Lock
Most of the discussions "And" Commentary have suggested that putting an additional skill point to have a 10% chance to fill an empty soul gem by killing enemies with weapon abilities instead of 5% is quite Underwhelming for a passive as a whole.
While this may be fine from a perspective, but I speak for the people
(& the Ambassadors & other such noble folk) when I say: "Soul Lock needs a change".
Because figuratively speaking on a technological format, People only have to put in one skill point just for the 5% bonus & then the second skill point could be used for something completely different, like a different skill line perhaps, maybe to do with existing classes, guilds, etc. the point is, Soul Lock needs more meaning to the people of Tamriel
(primarily those who's souls were stolen by the lord of domination.)
Now here is where I get straight to the point:
instead of having a passive that just increases the percentage value of trapping souls by killing enemies with weapon abilities, why not this that I have provided below?
Keeper of Souls:
- (1/2): Kills have a 5% chance to fill an empty soul gem. While you have no empty soul gems: enemies killed while affected by "soul trap/soul splitting trap/consuming trap" will build up soul charges within for 20 seconds, increasing weapon & spell damage by 10 for each soul charge accumulated, stacking up to a maximum of 10 times.
- (2/2): Kills have a 10% chance to fill an empty soul gem. While you have no empty soul gems: enemies killed while affected by "soul trap/soul splitting trap/consuming trap" will build up soul charges within for 20 seconds, increasing weapon & spell damage by 20 for each soul charge accumulated, stacking up to a maximum of 10 times.
Notes:
- Excessive kills after hitting the 10th stack will simply refresh the duration to max.
- Soul charges only accumulate when you have both no empty soul gems and only when the killed target was affected by Soul trap and its morphs beforehand.
- When it expires, the whole stack falls off back to zero.
A passive like this could be a type of all-round balanced passive that could be plausible regardless of class chosen or what armor one wears
(remember the old heavy armor passive called wrath? The one where getting hit by enemy attacks would increase your weapon & spell damage by a small amount for a few seconds.) but more importantly, what do you ZOS staff think of this? And what does the whole ESO forum community think of this change? Do you want to see this happen coming summerset or after summerset?
(Seriously, don't hold back.)Personal feedback on this reworked passive: this passive not only gives more incentive in spending their skill points on a good passive, but it also gives players a greater incentive in using soul trap & their morphs in any unique builds created by the community, this could also give a slightly "unexpected" incentive to give molag bal what he deserves & getting your soul back. (Spoiler alert.)
Edit 1: @Avran_Sylt asked if the stacks fall off on expiration, They do indeed. (Added to notes.)
Edited by Skullstachio on April 12, 2018 1:12PM If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...
If a game does not respect your time, best thing to do is move on from it and find something else.