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Inventory space after Summerset

Jolipinator
Jolipinator
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I'm quoting a post I made last year from a topic about housing storage, just so I don't have to do all the calculations again.
A non-plus bank has a total of 240 spaces, and a character can have 200 inventory spaces. Let's look at crafting materials:

Alchemy: 26 reagents. 9 potion solvents. 9 poison solvents.
Blacksmithing: 10 raw items. 10 ingots. 4 upgrade materials.
Clothing: 20 raw items. 20 cloth/leathers. 4 upgrade materials.
Enchanting: 32 potency runes. 18 essence runes. 5 aspect runes.
Provisioning: 25 food ingredients. 25 beverage ingredients. 3 gold ingredients.
Woodworking: 10 raw items. 10 wood types. 4 upgrade materials.

A total of 244 items so far. Bank is already full, but wait, there's more.

18 trait gems.

Style materials vary, depending on your access to DLC, and if you have played during holiday events:
(crown store styles not included)
Base game: 10 racial styles, 12 rare (Daedric, Celestial, Ebony etc), 4 Cyrodiil styles, 2 holiday event styles
DLC up to Clockwork City: 23 styles

That's another 69 items. For a total of 313. Which is fine, if you only want to craft on one character and divide the items between the bank and that character (what I currently do). But I assume most crafters don't bother keeping the low level solvents, or the champion level materials. Remove those and you are left with a total of 265.

Again that sounds reasonable. If you only plan to craft with one character. All other plans are too awkward. These numbers only account for you having one stack of each item. Go above one stack on a few items and things start to get tricky.

There are so many other things to take into account. Holding on to gear sets, master writs that you can't complete yet (especially because they can require dlcs), treasure maps/surveys, stacks of items for daily writs.

More space please.


Today the details of jewelry crafting were revealed here.
From my previous post I assumed a max level crafter will have a minimum of around 265 inventory slots used to store crafting materials. Now we get to add:

Levels 1-25 Pewter Raw and Refined
Levels 26-50 Copper Raw and Refined
Champion Level 10-60 Silver Raw and Refined
Champion Level 70-140 Electrum Raw and Refined
Champion Level 150-160 Platinum Raw and Refined

9 new trait gems.

4 raw upgrade material grains.
4 refined upgrade material bars.

A total of 27 new items for crafting. Removing the Silver and Electrum brings it down to 23. So our new minimum is 288, still viable. However, in my previous post I never included the raw versions of style materials. There are 14 of those currently, which takes us to 302. Next, assuming Summerset gives us the same amount of motifs as Morrowind (7) and the same amount of raw style materials (5) our total will be 314 (yay Pi).

314 out of 440 slots will be used for crafting. Remember that this is the best case scenario, assuming you store only 1 stack of each item. Goodnight.
PS5 EU.
  • Merlin13KAGL
    Merlin13KAGL
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    Zero of 440 slots will be used for crafting.

    You either have a community Guild bank or you ESO+.

    Just ask Marketing, lack of space is very much "working as intended."
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • pdebie64b16_ESO
    pdebie64b16_ESO
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    A better scenario is a crafting bag.
  • neverwalk
    neverwalk
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    2 years of ESO+, craft Bag should be added to players account. reward for 2 year investment in ESO.
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