I suggest a change be made to the loyalty reward we get for staying in a campaign until the end. Currently we get a small amount of gold no matter how active or not we were. I think its like 3k gold, which in a month long campaign like vivec is honestly a slap in the face.
I suggest the reward for campaign loyalty should be based on your AP gained. For example if I gained 500k AP during the month I would be awarded 250k AP at the end.
This type of a change would encourage players to play in their home campaign or suffer a hit to their AP income. It would also improve upon the pitiful loyalty system that currently exists.
This part might not be popular, but with a change like this the AP gained could be toned down a bit so that we dont end up having more AP overall, but anyone playing in a campaign that is not their home will take a hit to their AP income. Basically, if you want to faction hop, you wont get as much AP.
Edited by badmojo on April 10, 2018 3:14PM [DC/NA]