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Can we please get a PVP update? Enough with the trash pve garbage.

kholsh
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Make Imperial City relevant as a PVP area again or add something to the map or give us a new map altogether. I mean seriously, Imperial city came out years ago. Pvp'ers are the ones keeping the game alive yet we can't get a friggen update.
Keep pumping out these trash updates and the game will be dead in no time
  • Tabbycat
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    What? You got Battlegrounds in Morrowind. I'd be surprised if they don't add another one in Summerset but I don't recall hearing anything.
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • DieAlteHexe
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    kholsh wrote: »
    Make Imperial City relevant as a PVP area again or add something to the map or give us a new map altogether. I mean seriously, Imperial city came out years ago. Pvp'ers are the ones keeping the game alive yet we can't get a friggen update.
    Keep pumping out these trash updates and the game will be dead in no time

    How do you figure that? Last I saw the proportion was like 3:1 PvE to PvP. If you've newer information, I'd be interested to read it since usually PvE or PvE/PvP are the majority.

    TIA!

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • hiymeh
    hiymeh
    Tabbycat wrote: »
    What? You got Battlegrounds in Morrowind. I'd be surprised if they don't add another one in Summerset but I don't recall hearing anything.

    Seems like summerset is mostly PvE

    But ya never know!
    Edited by hiymeh on April 9, 2018 10:42PM
  • Ladislao
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    This is the OP's first topic for almost three years on the forum, and it's extremely toxic.
    Everything is viable
  • TequilaFire
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    Edited by TequilaFire on April 9, 2018 11:11PM
  • SilverIce58
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    kholsh wrote: »
    Make Imperial City relevant as a PVP area again or add something to the map or give us a new map altogether. I mean seriously, Imperial city came out years ago.Pvp'ers are the ones keeping the game alive yet we can't get a friggen update.
    Keep pumping out these trash updates and the game will be dead in no time

    That's funny! Tell another one.
    PC - NA
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  • Juhasow
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    kholsh wrote: »
    Make Imperial City relevant as a PVP area again or add something to the map or give us a new map altogether. I mean seriously, Imperial city came out years ago. Pvp'ers are the ones keeping the game alive yet we can't get a friggen update.
    Keep pumping out these trash updates and the game will be dead in no time

    What ? PvPers are the ones keeping the game alive ? LOL :lol:
  • Juhasow
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    hiymeh wrote: »
    Tabbycat wrote: »
    What? You got Battlegrounds in Morrowind. I'd be surprised if they don't add another one in Summerset but I don't recall hearing anything.

    Seems like summerset is mostly PvE

    But ya never know!

    Battlegrounds will be moved into base game which is huge update for PvP.
  • Kendaric
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    kholsh wrote: »
    Pvp'ers are the ones keeping the game alive yet we can't get a friggen update.
    Keep pumping out these trash updates and the game will be dead in no time

    Thanks for making me laugh real hard.

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Kiralyn2000
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      "trash PvE garbage" is what pays the bills in MMOs.

      If you want an "all PvP, all the time" game, join all the 'real' pvpers/eJocks playing MOBAs, fighting games, Overwatch, and battle royale.
    • JD2013
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      A big update to Cyrodiil would be most welcome.

      New objectives, different weapons, different things to hold ... Extend the PVP map to the rest of Nibenay Basin/Nibenay Valley and Blackwood. Put new objectives there, too. Blackwood could make for interesting PvP.
      Edited by JD2013 on April 9, 2018 11:10PM
      Sweetrolls for all!

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      Crafting bag OP! ZOS nerf pls!
    • Jade1986
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      kholsh wrote: »
      Make Imperial City relevant as a PVP area again or add something to the map or give us a new map altogether. I mean seriously, Imperial city came out years ago. Pvp'ers are the ones keeping the game alive yet we can't get a friggen update.
      Keep pumping out these trash updates and the game will be dead in no time

      How do you figure that? Last I saw the proportion was like 3:1 PvE to PvP. If you've newer information, I'd be interested to read it since usually PvE or PvE/PvP are the majority.

      TIA!

      This age old argument.

      When this game was released its major selling point was the conflict in cyrodiil. The population was huge, almost all campaigns were constantly filled.

      Then came the consistant and constant series of ridiculous decisions on ZoS part that lead players to leave in droves, which is WHY you see more people playing PVE now and less pvp. Why should they stick around if they are starved for content and are forced into loading screens 50-75 % of the time. The lack of population in PvP is not the players fault, but directly ZoS' fault.
    • VaranisArano
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      kholsh wrote: »
      Make Imperial City relevant as a PVP area again or add something to the map or give us a new map altogether. I mean seriously, Imperial city came out years ago. Pvp'ers are the ones keeping the game alive yet we can't get a friggen update.
      Keep pumping out these trash updates and the game will be dead in no time

      I'm a PVPer, so let me tell you how we're keeping the game alive with those PVP updates.

      Check out Imperial City! T thriving metropolis of small-scale PVP and gankers, with the occasional zerg of players looking for Tel Var...for four weeks out the year during the anniversary event and Midyear Mayhem. Everytime else, its the home of solo tel var farmers, solo gankers, solo questers and well...its pretty much dead on everything but the most populated campaigns.

      Check out Battlegrounds! Its a 4v4v4 small scale PVP battle where you'll never get zerged down! First they were No CP proc-set fests, then they were CP unkillable tank fests, and now they are No CP slightly-less-proc-fests again and none of those options has solved the low population problem. Every game is a Deathmatch, unless you actually focus on those silly objectives. You also have the option to queue as a pre-made group or a solo, duo, or trio. But if you queue randomly, be prepared to see and get crushed by a few of the same pre-mades over and over and over again. Now featuring increased AP for matches because ZOS will do anything to get more players into Battlegrounds. Soon to be included in the base game because ZOS has run out of ideas for how to get more players into Battlegrounds while still getting money out them.

      Yeah, boy, its a huge mystery as to why ZOS isn't developing more PVP content for the ravening hordes of PVP players who swarm the content...

      Maybe we'd get more PVP updates if Imperial City and Battlegrounds didn't have crippling low population issues.
    • mb10
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      My unrealistic wish would be: The Planemeald is now over and the Molag Bal threat is gone.

      Now to remove the outer keeps and towns by turning those areas to a PVE zone.


      The 6 middle keeps, the bridges to the imperial city fixed together and the whole imperial city without doors/loading screens for each distrect to be the PVP zone. The sewers as well.
      The daedra all gone and daylight shinning in the Imperial City again, however, the 3 banner war is still present.

    • Icy_Waffles
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      Thats a great attitude you have when asking for something.
    • rfennell_ESO
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      kholsh wrote: »
      Make Imperial City relevant as a PVP area again or add something to the map or give us a new map altogether. I mean seriously, Imperial city came out years ago. Pvp'ers are the ones keeping the game alive yet we can't get a friggen update.
      Keep pumping out these trash updates and the game will be dead in no time

      WWWWWWHHHHHHHHHAAAAAAATTTTTTTTT?

      We obviously want more 2 dungeon drops with no overland content!
    • DieAlteHexe
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      Jade1986 wrote: »
      kholsh wrote: »
      Make Imperial City relevant as a PVP area again or add something to the map or give us a new map altogether. I mean seriously, Imperial city came out years ago. Pvp'ers are the ones keeping the game alive yet we can't get a friggen update.
      Keep pumping out these trash updates and the game will be dead in no time

      How do you figure that? Last I saw the proportion was like 3:1 PvE to PvP. If you've newer information, I'd be interested to read it since usually PvE or PvE/PvP are the majority.

      TIA!

      This age old argument.

      When this game was released its major selling point was the conflict in cyrodiil. The population was huge, almost all campaigns were constantly filled.

      Then came the consistant and constant series of ridiculous decisions on ZoS part that lead players to leave in droves, which is WHY you see more people playing PVE now and less pvp. Why should they stick around if they are starved for content and are forced into loading screens 50-75 % of the time. The lack of population in PvP is not the players fault, but directly ZoS' fault.

      Argument? Not yet. I've not seen any data to argue from supporting the assertion that PvP is what is keeping ESO alive. When I see that, then I'll argue.

      As to whose fault? Easy. ZMax because they are quite aware of the metrics and I'd bet my farm that the PvPers are not the majority. If they were, there absolutely would be more content because this dev. house is in this to make money and they, sensibly enough, will cater to the players that are bringing them the most money.


      Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
    • Jade1986
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      Jade1986 wrote: »
      kholsh wrote: »
      Make Imperial City relevant as a PVP area again or add something to the map or give us a new map altogether. I mean seriously, Imperial city came out years ago. Pvp'ers are the ones keeping the game alive yet we can't get a friggen update.
      Keep pumping out these trash updates and the game will be dead in no time

      How do you figure that? Last I saw the proportion was like 3:1 PvE to PvP. If you've newer information, I'd be interested to read it since usually PvE or PvE/PvP are the majority.

      TIA!

      This age old argument.

      When this game was released its major selling point was the conflict in cyrodiil. The population was huge, almost all campaigns were constantly filled.

      Then came the consistant and constant series of ridiculous decisions on ZoS part that lead players to leave in droves, which is WHY you see more people playing PVE now and less pvp. Why should they stick around if they are starved for content and are forced into loading screens 50-75 % of the time. The lack of population in PvP is not the players fault, but directly ZoS' fault.

      Argument? Not yet. I've not seen any data to argue from supporting the assertion that PvP is what is keeping ESO alive. When I see that, then I'll argue.

      As to whose fault? Easy. ZMax because they are quite aware of the metrics and I'd bet my farm that the PvPers are not the majority. If they were, there absolutely would be more content because this dev. house is in this to make money and they, sensibly enough, will cater to the players that are bringing them the most money.

      Oh god, metrics. Metrics show the effect after the cause. The metrics show most ppl pve now a days, however the metrics also showed, at launch, that tons pvped. Then came the new dev team and the focus has been pretty pve-centric and thats when pvp went through the floor. The old saying " if you build it , they will come " Works here. They didnt build anything, so its no surprise pvp is much less popular now adays.
    • Franieck
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      I'm happy with the focus on PVE content.
    • DieAlteHexe
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      Jade1986 wrote: »
      Jade1986 wrote: »
      kholsh wrote: »
      Make Imperial City relevant as a PVP area again or add something to the map or give us a new map altogether. I mean seriously, Imperial city came out years ago. Pvp'ers are the ones keeping the game alive yet we can't get a friggen update.
      Keep pumping out these trash updates and the game will be dead in no time

      How do you figure that? Last I saw the proportion was like 3:1 PvE to PvP. If you've newer information, I'd be interested to read it since usually PvE or PvE/PvP are the majority.

      TIA!

      This age old argument.

      When this game was released its major selling point was the conflict in cyrodiil. The population was huge, almost all campaigns were constantly filled.

      Then came the consistant and constant series of ridiculous decisions on ZoS part that lead players to leave in droves, which is WHY you see more people playing PVE now and less pvp. Why should they stick around if they are starved for content and are forced into loading screens 50-75 % of the time. The lack of population in PvP is not the players fault, but directly ZoS' fault.

      Argument? Not yet. I've not seen any data to argue from supporting the assertion that PvP is what is keeping ESO alive. When I see that, then I'll argue.

      As to whose fault? Easy. ZMax because they are quite aware of the metrics and I'd bet my farm that the PvPers are not the majority. If they were, there absolutely would be more content because this dev. house is in this to make money and they, sensibly enough, will cater to the players that are bringing them the most money.

      Oh god, metrics. Metrics show the effect after the cause. The metrics show most ppl pve now a days, however the metrics also showed, at launch, that tons pvped. Then came the new dev team and the focus has been pretty pve-centric and thats when pvp went through the floor. The old saying " if you build it , they will come " Works here. They didnt build anything, so its no surprise pvp is much less popular now adays.

      Which goes to my point that there are more PvEers than PvPers. They will, as will any company out to make a profit, cater to those who buy what they are selling. That they chose not to "build" well, they made a call and here we are. If they change their minds, which I highly doubt they will because PvP in MMOs isn't usually a "big thing" then I think there will be an exodus depending upon how much more focus goes to PvP. Every MMO since UO that has released numbers has shown that PvE is far more populated. I remember being shocked when I was playing WoW that the PvPers were 11%. I would've thought it higher. Anyway, PvP is much more popular in other genres specifically crafted for PvP and that's great.

      Edit: Because it's 0200 and I got edit-happy and deleted something which rendered a sentence incomprehensible. G'night. :)
      Edited by DieAlteHexe on April 9, 2018 11:59PM

      Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
    • spencer2361
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      having mobs have a small chance to drop crowns for use in the crown store would really help boost the amount of activity there. Just my 2 cents
    • Dapper Dinosaur
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      Pvp'ers are the ones keeping the game alive

      HAH!
    • DieAlteHexe
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      having mobs have a small chance to drop crowns for use in the crown store would really help boost the amount of activity there. Just my 2 cents

      I cannot be bought like that. :)

      Might work for some though. I'd rather just buy the things and not have to play something I don't want to.

      Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
    • spencer2361
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      having mobs have a small chance to drop crowns for use in the crown store would really help boost the amount of activity there. Just my 2 cents

      I cannot be bought like that. :)

      Might work for some though. I'd rather just buy the things and not have to play something I don't want to.

      I don’t see how that would change. You can still buy what you want by buying crowns, I was just thinking of a decent incentive to spend time there
    • vamp_emily
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      they should have another PvP update.

      1. A campaign for PvE players to do quests without being ganked - no emp achievement
      2. A campaign for flip flopping faction players, play with your friends - no emp achievement
      3. A campaign for zone pvp players, for the players that think pvp is just talking in chat - no emp achievement
      4. A competitive campaign for loyal players


      If you want a friend, get a dog.
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    • Emmagoldman
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      There's a lot i'd like to see, but taking to for performance is major. Thanks for the update
    • Strider__Roshin
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      Alright bud, I'm a PvPer, and I can tell you right now that we're not keeping this game alive. Casuals and new players are.

      The mediums for PvP in this game definitely need some TLC. Cyrodiil is the prime spot for zerging for the zerglings. IC is a haven for gankers.

      Now here are the play styles that need to be addressed.

      Small scale PvP:
      The BG match types are not good, and the team structure is also bad. They really need to just scrap this and redo it the way the players wanted it from the start.

      Duelers:
      Okay truthfully the dueling system in this game is great. Unfortunately it's not even remotely rewarding other than fun factor. A dueling arena that earns you AP, gear, and has a leaderboard would be great.
    • Thunderknuckles
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      kholsh wrote: »
      ..... Pvp'ers are the ones keeping the game alive yet we can't get a friggen update.
      Keep pumping out these trash updates and the game will be dead in no time

      Man, mostly all I do anymore is PvP and I have to tell ya that that just ain't true at all in any shape, form, or fashion. There is not a single MMO in existence where PvP'ers are "keeping the game alive". LOL Don't mean to insult you at all, but that's just garbage. The majority of players are into PvE.
    • Tannus15
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      I rarely do PvP but I'd be happy to see a PVP update.

      Summerset looks like it'll have some interesting changes to cyrodil which is some welcome attention to it.
      The problem with PvP updates is that putting a new "area" in really just splits the player base and makes everything worse.

      What PvP really needs is a cyrodil overhaul to make it more interesting somehow and the lag fixed so we can get very large scale zerg fights again.

      Small scale PvP is fine and I genuinely can't see a way to make it work better than it already does.

      The big problem with PvP is that you need a completely different setup for PvE. different gear, different morphs, different build. so when PvE'ers go to "check it out" they get wrecked, don't understand why their great dps build sucks, get their caltrops and get the hell out.

      If PvP was fun for PvE'ers you could draw them in when they grind out their caltrops and vigor, but the fact is they don't enjoy PvP when they have to do it.
    • Dredlord
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      Ladislao wrote: »
      This is the OP's first topic for almost three years on the forum, and it's extremely toxic.

      Dont go bringing your pvp hate speech in here like that...
    This discussion has been closed.