42k light attack should be possible with the new changes to empower.
but i thought only stave attacks now scale better, since stamina weapons attacks already scaled the better way. thats why everyone says, that magicka will be top notch again, since the stamina toons dont benefit.
therefore i assuma only staves didnt scale well till now, but dual wield, bow and 2h already did.
but they may do more damage than a heavy in summerset, when they are empowered. empower will grant you 40% more damage with the next light attack
42k light attack should be possible with the new changes to empower.
but i thought only stave attacks now scale better, since stamina weapons attacks already scaled the better way. thats why everyone says, that magicka will be top notch again, since the stamina toons dont benefit.
therefore i assuma only staves didnt scale well till now, but dual wield, bow and 2h already did.
Bonzodog01 wrote: »So....back to the ol Skyrim "kill everything with light attacks" then?
Check my previous post about LA and HA scaling :Ok found it : https://alcasthq.com/eso-summerset-isles-changes-pre-pts/Light and Heavy Attacks now scale differently, they now scale about the same with Magicka/ Stamina as with Spell/ Weapon damage. Therefore, weaving will be even more important from now on as the overall damage of both Light and Heavy Attacks got increased by a lot.
As always, the question to answer to know if this is a buff or a nerf is :How does this affect us and how does this affect our opponents ?
To know that we need to answer a lot of other questions :If yes, pros, neutral and cons :First we need to get the new light attack scaling equation ratio :
Are we going from 1 weapon damage = 40 max stamina to 1 weapon damage = 10 max stamina (same as skills) ?
+ Our stamina opponents who usually focus on weapon damage will not benefit as much from the new ratio
= Werewolf kit has enhanced max stamina in the same way it has enhanced weapon damage, no loss here
- Our magicka opponents who usually focus on max resources will benefit more from the new ratioIf yes, pros, neutral and cons :After looking at the ratio, we need to look at the overall output of the formula :
Will light and heavy attack damage get a general buff because weapon damage scaling will stay the same and max stamina scaling will be increased ? (no compensation for the new ratio)
+ quite a boost to our damage output
- also a boost to our opponents damage output
+ if light and heavy attacks is a bigger % of our damage output than our opponent's, then it's a buff to us
... i don't really have the time to go in-depth, but my general feeling is :
This will be an arms race that we start in a good position because light and heavy attack buff is good for us and max stamina is as much available to us than weapon damage
However this might remove some flavor to werewolf builds, more specifically our unique ability to focus on weapon damage while ignoring max stamina (only using our skills for utility) and stamina regen (thanks to heavy attack resource return). Also Pelinal's/Molag Kena might loose some appeal if stamina stacking gets to be the new optimum for us.
We might all end up with Shacklebreaker + Hulking Draugr ... or maybe not, much more calculations needed, but overall i would not worry that much
Currently LA and HA do scale with weapon/spell damage AND max resource, but the ratio is :
1 weapon/spell damage gives as much as 40 max resource for LA and HA damage
opposed to spell and abilities :
1 weapon/spell damage gives as much as 10,5 max resource for spells and abilities
This means weapon damage is a lot better at bosting LA/HA, part of the reason it's currently better to stack weapon damage than max stamina on werewolf.
The hinted change is that they will make LA/HA ratio 1/10,5 (same as abilities), this would mean a big boost to LA/HA for everyone if they only change this part of the equation. This would also mean it might be better to start stacking max resources instead of weapon damage.
Ok i've run some quick math to know where such a change would get us with our LA/HA damage ...
... and it's seems maybe too big of a change for them to only change the ratio, they would probably tune down the coef too because a 42% increase (value for my example werewolf build, it would be around 100% for a petsorc build ...) would have a very big impact on the overall game balance.