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Why is it that some important quest NPC's...

Scorpiodisc
Scorpiodisc
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...do not remember who I am?

In some cases, I single-handedly rescue them from serious life or death situations. Or I am the very crux of the plan in which the success of it depends upon. Yet, when I encounter them in a different zone they act like they have never heard of me.

I suppose that the non-linear nature of the questing has something to do with it. However, is it really that hard to have some sort of achievement trigger that would alter their behavior so that they remember that I am the one that just saved their entire realm from certain ruin?

Of course, a change like this would not be a quick fix. It would make what I feel is a great questing experience into a near flawless one though.
  • TarrNokk
    TarrNokk
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    It's just pixels.
    No real life.
    If I meet an npc the second time, I don't know if he looks the same like before.
    Just pixels.
  • Scorpiodisc
    Scorpiodisc
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    TarrNokk wrote: »
    It's just pixels.
    No real life.
    If I meet an npc the second time, I don't know if he looks the same like before.
    Just pixels.

    I don't...I don't even...ok, yes... video games are just pixels. However, that does not mean that the way those pixels behave cannot be improved upon.
  • VaranisArano
    VaranisArano
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    Are you doing the zones/ quests in the order they were designed?

    Except for DLC zones, the base game ones are pretty good about continuity if you do them in order.

    (You will be horribly confused if you do AD zones backwards)
    Edited by VaranisArano on April 8, 2018 2:44PM
  • Scorpiodisc
    Scorpiodisc
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    Are you doing the zones/ quests in the order they were designed?

    Except for DLC zones, the base game ones are pretty good about continuity if you do them in order.

    (You will be horribly confused if you do AD zones backwards)

    Maybe not...I am fairly new to ESO and I thought it was kind of like other EO games where you can tackle quests in pretty much any order...with exception to the mainline of course. I will do my best to try not to go out of order from now on and see if that improves the experience for me.

    Thanks.
  • VaranisArano
    VaranisArano
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    ✭✭✭✭✭
    Are you doing the zones/ quests in the order they were designed?

    Except for DLC zones, the base game ones are pretty good about continuity if you do them in order.

    (You will be horribly confused if you do AD zones backwards)

    Maybe not...I am fairly new to ESO and I thought it was kind of like other EO games where you can tackle quests in pretty much any order...with exception to the mainline of course. I will do my best to try not to go out of order from now on and see if that improves the experience for me.

    Thanks.

    Yeah, the order isn't required after One Tamriel, but it makes for a better story experience. You can use Cadwell's Silver and Gold as guides for two of the alliances and achievements for the rest, usually.
  • Kiralyn2000
    Kiralyn2000
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    To clarify, before the "One Tamriel" update, you had to play through one faction (5 zones) in order, then could do the second & third factions (as a sort of "what if"/"dream sequence" sort of thing).

    So there's an over-arching storyline through the five zones in each faction (along with a main plotline in each zone). But because of One Tamriel, you can just bounce around and do them in whatever order.


    (even better is when you go to one of the DLC zones, and some recurring NPCs there talk to you like they know you, when you haven't done their quests back in the original zones)
  • monktoasty
    monktoasty
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    Yer just dust in the pixel wind
  • VaranisArano
    VaranisArano
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    Are you doing the zones/ quests in the order they were designed?

    Except for DLC zones, the base game ones are pretty good about continuity if you do them in order.

    (You will be horribly confused if you do AD zones backwards)

    Maybe not...I am fairly new to ESO and I thought it was kind of like other EO games where you can tackle quests in pretty much any order...with exception to the mainline of course. I will do my best to try not to go out of order from now on and see if that improves the experience for me.

    Thanks.

    Yeah, the order isn't required after One Tamriel, but it makes for a better story experience. You can use Cadwell's Silver and Gold as guides for two of the alliances and achievements for the rest, usually.

    This page will also help you with the lists of quests for the different zones.: http://en.uesp.net/wiki/Online:Quests

    With One Tamriel, we traded being railroaded through quests (quests were level-locked and if you deviated you got more or less exp or couldn't do them at all) for being able to quest whereever we want. Which is amazing for players running their alts through the quests (like me, I'd be a card-carrying member of Altoholoics Anonymous if that existed) but not great for new players thrown into the wide open world of Tamriel going "There's so much to do! Where do I start?"

    Here's one way to play them that mirrors the pre-One Tamriel experience.

    Starting Tutorial (changes if you own a Chapter)
    If you go Base Game First:
    1. Wayshrine to the first City of your Alliance (Davon's Watch, Stonefalls for Pact; Vulkhel Guard, Auridon for Dominion; Daggerfall, Glenumbra for Covenant)
    2. Accept the quest from the Hooded Figure and do the tutorial that leads to in order to start the Main Quest
    3. The Hooded Figure opening to the Main Quest will drop you off at your Alliance's starter island, a great place to get started on a low-level character.

    Alliance Zones (In order with -> connecting zones that really fit in that order):
    Ebonheart Pact: Bleakrock Isle ->Bal Foyen -> Stonefalls, Deshaan, Shadowfen-> Eastmarch-> The Rift (EP is probably the most fragmented story line, but there's some stuff in Eastmarch that won't totally make sense unless you've done Deshaan and Shadowfen)
    Aldmeri Dominion: Khenarthi's Roost ->Auridon->Grahtwood->Greenshade->Malabal Tor->Reaper's March (yes, the AD zones are very cohesive and tell a tight story in order)
    Daggerfall Covenant: Stros M'Kai-> Betnikh->Daggerfall, Stormhaven->Rivenspire, Alikr Desert, Bangkorai (Alikr is kind of its own thing, so Stormhaven -> RivenSpire ->Bangkorai is more cohesive storywise, but chronologically Alikr happens first and Bangkorai is the final conclusion to the DC quests.)

    4. Do your Alliance's Zones in order, Fighter's Guild, Mages Guild, and Main Quest (Up to Messages Across Tamriel)
    5. Once you get Messages across Tamriel and stop getting Main Quests, and preferably are done with your Alliance quests, Mages Guild and Fighter's guild (though its not necessary), Messages Across Tamriel will start the Coldharbor questline, which is the prerequisite for finishing the Main Quest line.
    6. Finish up the Main Questline
    7. Meridia and Cadwell will send you to do Cadwell's Gold and Silver which is the 2nd and 3rd Alliance Questlines.

    DLC & Dungeons can be done at any time, but if you want a few recurring characters to remember you or you to remember them...
    The White Gold Tower dungeon serves as a 2nd conclusion for the Imperial City main quest, but can be done at any time (since that dolmen over the tower never actually closes)
    Gold Coast has recurring characters from all factions.
    Orsinium takes place after you've done Coldharbor and the Main Quest and has a lead in to the current Daedric Wars arc.
    Morrowind is best done after the Ebonheart Pact quests, otherwise there's spoilers for a minor plot point in Deshaan.

    Current Daedric Wars Arc: Morrowind Chapter->Clockwork City ->Summerset Isles (happens after Orsinium, but there's only 2 easter eggs, so Orsinium is not necessary to understand what's going on)
  • Scorpiodisc
    Scorpiodisc
    ✭✭✭
    Are you doing the zones/ quests in the order they were designed?

    Except for DLC zones, the base game ones are pretty good about continuity if you do them in order.

    (You will be horribly confused if you do AD zones backwards)

    Maybe not...I am fairly new to ESO and I thought it was kind of like other EO games where you can tackle quests in pretty much any order...with exception to the mainline of course. I will do my best to try not to go out of order from now on and see if that improves the experience for me.

    Thanks.

    Yeah, the order isn't required after One Tamriel, but it makes for a better story experience. You can use Cadwell's Silver and Gold as guides for two of the alliances and achievements for the rest, usually.

    This page will also help you with the lists of quests for the different zones.: http://en.uesp.net/wiki/Online:Quests

    With One Tamriel, we traded being railroaded through quests (quests were level-locked and if you deviated you got more or less exp or couldn't do them at all) for being able to quest whereever we want. Which is amazing for players running their alts through the quests (like me, I'd be a card-carrying member of Altoholoics Anonymous if that existed) but not great for new players thrown into the wide open world of Tamriel going "There's so much to do! Where do I start?"

    Here's one way to play them that mirrors the pre-One Tamriel experience.

    Starting Tutorial (changes if you own a Chapter)
    If you go Base Game First:
    1. Wayshrine to the first City of your Alliance (Davon's Watch, Stonefalls for Pact; Vulkhel Guard, Auridon for Dominion; Daggerfall, Glenumbra for Covenant)
    2. Accept the quest from the Hooded Figure and do the tutorial that leads to in order to start the Main Quest
    3. The Hooded Figure opening to the Main Quest will drop you off at your Alliance's starter island, a great place to get started on a low-level character.

    Alliance Zones (In order with -> connecting zones that really fit in that order):
    Ebonheart Pact: Bleakrock Isle ->Bal Foyen -> Stonefalls, Deshaan, Shadowfen-> Eastmarch-> The Rift (EP is probably the most fragmented story line, but there's some stuff in Eastmarch that won't totally make sense unless you've done Deshaan and Shadowfen)
    Aldmeri Dominion: Khenarthi's Roost ->Auridon->Grahtwood->Greenshade->Malabal Tor->Reaper's March (yes, the AD zones are very cohesive and tell a tight story in order)
    Daggerfall Covenant: Stros M'Kai-> Betnikh->Daggerfall, Stormhaven->Rivenspire, Alikr Desert, Bangkorai (Alikr is kind of its own thing, so Stormhaven -> RivenSpire ->Bangkorai is more cohesive storywise, but chronologically Alikr happens first and Bangkorai is the final conclusion to the DC quests.)

    4. Do your Alliance's Zones in order, Fighter's Guild, Mages Guild, and Main Quest (Up to Messages Across Tamriel)
    5. Once you get Messages across Tamriel and stop getting Main Quests, and preferably are done with your Alliance quests, Mages Guild and Fighter's guild (though its not necessary), Messages Across Tamriel will start the Coldharbor questline, which is the prerequisite for finishing the Main Quest line.
    6. Finish up the Main Questline
    7. Meridia and Cadwell will send you to do Cadwell's Gold and Silver which is the 2nd and 3rd Alliance Questlines.

    DLC & Dungeons can be done at any time, but if you want a few recurring characters to remember you or you to remember them...
    The White Gold Tower dungeon serves as a 2nd conclusion for the Imperial City main quest, but can be done at any time (since that dolmen over the tower never actually closes)
    Gold Coast has recurring characters from all factions.
    Orsinium takes place after you've done Coldharbor and the Main Quest and has a lead in to the current Daedric Wars arc.
    Morrowind is best done after the Ebonheart Pact quests, otherwise there's spoilers for a minor plot point in Deshaan.

    Current Daedric Wars Arc: Morrowind Chapter->Clockwork City ->Summerset Isles (happens after Orsinium, but there's only 2 easter eggs, so Orsinium is not necessary to understand what's going on)

    Wow, above and beyond on this list. Thank you so much!
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