the only thing regarding this topic did i mentioned in another thread.
what really are some pain points in the two handed and one handed weapon stuff is, that they dont have all the same base spell/weapon damage. bows and staves are behind 2h and dual wield.
second point is, that there are traits, which dont the doubled effect for two handed weapons or the other way round. one trait is infused, which always gives you 50% cool down reduction in legendary, that also affects the non infused weapon in dual wield. ok this may stay 50%, but shouldnt affect the non infused weapon at all. but the 30% increase in effectiveness for the glyph should be the doubled amount for 2 handed weapons (or half the amount in one hand weapons).
then there is the nirn trait, which is a percentage number equal to 200 damage on one hand weapons with shields, bows and staves. but thx to the higher base damage on 2h this number is bigger for them. additionally you pretty much get the same amount of you only make your main hand nirn in a dual wield setup, while your offhand can have an additional trait.
those problems are easy to solve: same base damage for two handed weapons and a lower one for 1 handed weapons, tough dual wield should be on par with 2h.
align infused trait with others, so the trait has a bigger effect on 2 handed weapons.
nirn should be a fix value (also the number should be doubled on 2 handed weapons).
or two handed weapons should incorporate two traits, which makes them equal to dual wield or one hand and shield, where you already have two different traits. therefore you could stack two times the same trait in a 2h or staff, but you also could go two different traits. for this suggestion, naturally the doubled amount of trait effects for two handed weapons must go away.
thats why i wanted some changes there. my suggestion about infused is rather a nerf, since i suggested halfing the enchantement effect on one hand weapons, so 30% on a 2h weapons, but only 15% on a 1h. to get 30% with duel wield, you have to make both weapons infused. thats the idea behind my suggestion.
the same goes for nirnhoned. what i suggested is a buff to nirnhoned bows and staves, since they would get a higher additional value than 1h weapons. especially dual wield would be "nerfed", since you wont get the alomst whole increase of the mainhand in nirn. you would have to make both nirnhoned to get that values, and therefore you would sacrifice the trait n your offhand.
probably i didnt make it 100% clear or you cant read.
This makes no sense. 1h weapons have half the trait strength and enchant strength of 2h weapons. You can equip two of them, which makes them equal.
I find it pretty aggravating that for the past 4+ years dual wield has been vastly superior to 2h options due to the set bonus disparity, and now that things are actually being made equal all the dual wielders are crying.
I agree with the buff. Stam and Magika DW alike, however i think buffing the passives would be a better way.
Something needs to happen as Cyro is already rife with 2H or Wizards with wands and its only going to get harder not to run meta
Khivas_Carrick wrote: »
My friend, welcome to the world of MMORPGs, and hell, reality as well.
The OP will always cry when things get balanced because they've never had to deal with any actual competition except from their own.
Now 2H will be a hell of a lot more viable in PvE, and even then, DWing will still be king, it just won't be by such a large margin anymore.
BrokenGameMechanics wrote: »Debating whether, Dizzy Swing / Reverse Slice never hits anyone vs Rapid Strikes channel precludes major expedition kiting anyone at speed ... will be a agree to disagree thing between folks.
However there is some "factual evidence" here which I hope is not that subjective. I play a lot of PVP and I assure you, I die all the time and consistently. Everyone, all build varieties, in all kinds of situations kill me and routinely so. And my observational statistics which should lack any sort of self selecting mode of death bias are:Conclusion: Very, very few DW out there using the DW skills in PVP melee. (modulo Steel Tornado)
- The ratio of 2H vs DW users in PVP is overwhelmingly 2H.
- Observing a reasonable variety of 2H skills in my death log is routine.
- Observing DW skills beyond Steel Tornado is relatively rare.
As someone who does slot DW, who has and continues to try and find ways to compete with Slashes, Strikes etc anytime I see anyone using similar skills in my death log it really stands out, because it is so rare. I can play hours and hours of PVP and never see a single Strikes and maybe a couple of Slashes. I especially note it because it is good to know that at least a select few are also out there trying to make DW work in PVP. Even if I know in my heart that at this point it's "not so good", but I still am out there experimenting.
But at the end of the day, you have to give some credence to the wisdom of masses. The preponderance of PVP'rs slot 2H over DW for a reason(s). This implies some distinct advantages of 2H over DW as it stands. Clearly the soon to be additional Set bonus change will exaggerate and extend this gap further. These are as close to "facts" about the situation as I think anyone can make. I am sure that many will dispute even these. But cool, just more polite agree to disagree then.
BrokenGameMechanics wrote: »The issue here is that everyone saying something valid in this context/situation. In PVP DW is pretty rare as raw DPS over a period of time is meaningless in comparison to CCs and Burst. Clearly not the same as skeleton pounding.
Consider a DW vs 2H head to head in PVP. DW can spam Rapid Strikes and DOT Slashes. Since Rapid Strikes is a channel, the DW is effectively self-rooted. One Dizzy Swing later the DW is near one shot'd in damage, stunned, knocked back and I'm not sure these days, after stun recovery will also endure an off-balance debuff. (The DW lines does offer a single CC across the entire line, forget multiple effects in a single skill.) After that, at most a Reverse Slice / Executioner and ding ding ding, its over. (Another issue, DW has no execute.) DW is now, 2 hits, dead, done and dusted.
DW in PVP only made sense in the context of giving up effective melee combat for the offset of gaining the 5-5-2 build option. With that advantage now gone, very hard pressed to find a reason (ok, lets be blunt, there are none) for DW in PVP. Currently, it is already pretty rare to see DW in PVP, with a much larger ratio of 2H over DW. Expect DW to vanish like the Dodo for PVP when the changes hit.
If you play PVP, how many times have you looked at the Death Log and seen some serious damage from Flurry? Or even seen Flurry for that matter. Now how many times have you bit the dust from Dizzy Swing and/or Reverse Slice? One is a never happens and one is a yea, all the time. This is not serendipity.
So currently in a straight-up 1v1 DW vs 2H there is a big, big gap in PVP. Now consider that 2H just received for free!! an additional 400 Weapon Damage across the entire 2H line because they now get the Set Bonus from Automaton. Or now will get a big windfall in Stam + Stam recovery because their Dubious now procs Bone Pirate. These are not minor tooltip swings.
The ubiquitous nature of this change plus there are already so many 2H and Bow builds in PVP that will now get that Bone Pirate or Automaton or XXX buff from some second meta Set that wasn't there before, will clearly have the largest single impact to PVP balance ever. One can assume that historically Sets and Tooltips were balanced (or attempted to be) on the assumption of 5-5-2 or not 5-5-2. Now all that is out the window and I don't think there no compensating Tooltip and Set adjustments happening with this change. Pro or Con, which depends totally on your current build, it does mean that everyone's current build is now N/A and will radically change. For some it will be a Set adjustment, for others entire "styles of play" are gone and builds are dead. There will also be another big drop in PVP build diversity and skills.
Why are you insisting that flurry is the only thing dual wield has access to in pvp?
Shrouded daggers or flying blade. Burst damage, major brutality, and it can be thrown at range.
You mean like Infused trait that increases value of enchantment for same amount on 1H as on 2H and it even reduces cooldown of the second enchant on DW.
Or Nirnhoned trait that increases weapon damage of 1H by same value as staves or bows?
Because those are current meta traits...
there are not more 2h builds out there because of the damage skills of 2h, but because 2h provides rally or forward momentum, a really strong skill with immunity to snares, major brutality and some healing (at least the FM morph). what you mostly see in your death recap is reverse slice, right? because its an execute and synergizes well with an AS 2h. there is also some synergy between uppercut, deep fissure, dawnbreaker and leap. but mostly its because of momentum. actually most of your encountered builds run sword and shield on the other bar and smash those heroic slashes, reverb bashes and ransack buttons before you get finished with reverse slice. but damage wise dual wield is better, also in PvP. its just another playstyle to let your bleeds and flurry heal you, while they do damage over time. anyway dual wield builds have a 2h on the other bar for the same reasons: FM and execute, but they fist smash the dual wield buttons.
actually its not a 2h vs dual wield issue, since 2h is for buffing and healing, while most damage is done on either the sword and board or dual wield bar. and sword and board just provides so much utility with its skills: snare, heroism, maim, defile, major fracture and blocking passives. this is what is superior to dual wield setups, not the 2h all alone.
2h provides burst?
Are you talking about uppercut?
I havent seen any competent player using uppercut for a long time. You get pretty much the same damage out of sword and board skills and weaving, just that those skills all provides debuffs additionally. For raw damage dual wield is best.
Still talking about burst and 2h, then you are probablx referring to deep fissure, dawnbreaker and leap, but nut 2h skills, since uppercut has no use against most decent players.
You can run dual wield on pretty much every stam toon, especially if you are going for a bleed build (master axes a must have). Stamina dot dragonknight, dual wield, stamina nightblade also works with dual wield, stamplar, uses bleeds to make might of the light always hit hard, so dual wield, stam wardens can use it too, stamsorcs running also dual wield and has a nice execute chance with flurry and bleed.
The only burst 2h provides is its ultimate, and there every class also can use dawnbreaker.
BrokenGameMechanics wrote: »The issue here is that everyone saying something valid in this context/situation. In PVP DW is pretty rare as raw DPS over a period of time is meaningless in comparison to CCs and Burst. Clearly not the same as skeleton pounding.
Consider a DW vs 2H head to head in PVP. DW can spam Rapid Strikes and DOT Slashes. Since Rapid Strikes is a channel, the DW is effectively self-rooted. One Dizzy Swing later the DW is near one shot'd in damage, stunned, knocked back and I'm not sure these days, after stun recovery will also endure an off-balance debuff. (The DW lines does offer a single CC across the entire line, forget multiple effects in a single skill.) After that, at most a Reverse Slice / Executioner and ding ding ding, its over. (Another issue, DW has no execute.) DW is now, 2 hits, dead, done and dusted.
DW in PVP only made sense in the context of giving up effective melee combat for the offset of gaining the 5-5-2 build option. With that advantage now gone, very hard pressed to find a reason (ok, lets be blunt, there are none) for DW in PVP. Currently, it is already pretty rare to see DW in PVP, with a much larger ratio of 2H over DW. Expect DW to vanish like the Dodo for PVP when the changes hit.
If you play PVP, how many times have you looked at the Death Log and seen some serious damage from Flurry? Or even seen Flurry for that matter. Now how many times have you bit the dust from Dizzy Swing and/or Reverse Slice? One is a never happens and one is a yea, all the time. This is not serendipity.
So currently in a straight-up 1v1 DW vs 2H there is a big, big gap in PVP. Now consider that 2H just received for free!! an additional 400 Weapon Damage across the entire 2H line because they now get the Set Bonus from Automaton. Or now will get a big windfall in Stam + Stam recovery because their Dubious now procs Bone Pirate. These are not minor tooltip swings.
The ubiquitous nature of this change plus there are already so many 2H and Bow builds in PVP that will now get that Bone Pirate or Automaton or XXX buff from some second meta Set that wasn't there before, will clearly have the largest single impact to PVP balance ever. One can assume that historically Sets and Tooltips were balanced (or attempted to be) on the assumption of 5-5-2 or not 5-5-2. Now all that is out the window and I don't think there no compensating Tooltip and Set adjustments happening with this change. Pro or Con, which depends totally on your current build, it does mean that everyone's current build is now N/A and will radically change. For some it will be a Set adjustment, for others entire "styles of play" are gone and builds are dead. There will also be another big drop in PVP build diversity and skills.
@IAVITNI You are wrong.
2h is a trash weapon for doing damage.
Dizzing swing is the best burst stamina can have ?
This is just false. 1&D deal more burst damage than dizzing swing, and the gap will be increase even more next patch.
The 1h&S is infused + berserk glyph. The 2h is nirn with the infused berserk glyph proced on the 1&S bar. I took the best WD possible for 2h and a 100% uptime wd for 1h&S.
2h WD : 4626 => Dizzing swing burst: 17 691.
1h&S WD : 4134 => Heroic slash burst is a combo : light attack (4556) + heroic slash (9685) + bash (5250) = 19491.
2h burst is the noob burst. Good people cut anim and make it instant and without a cast time.