I have a few questions about Templar mechanics. I play on console, so some of these are harder to figure out, and for others I could figure it out on my own but I’d have to take a while to level up an ability on my low-level Templar to get the answer, so I figured I’d ask here:
1. I know Burning Light has a cooldown. The tooltip says 0.5 seconds, but I’ve read that it’s 1 second. Which is it? Is it that it can proc every 0.5 seconds but no individual ability can proc it more than once per second (i.e. Puncturing Sweeps can’t proc it more than once per second, but it could be procced more than once per second if you use Blazing Spear and Puncturing Sweeps)?
2. Does Burning Light have a separate cooldown per enemy? In other words, if I’m attacking 3 enemies at once with Puncturing Sweeps and Burning Light procs on one of them, does that trigger the cooldown for the other two enemies as well? Or can Burning Light proc on multiple enemies at once because the cooldown is separate? The answer to this seems like it would have a very significant effect on a Templar’s AOE damage potential.
3. Does Reflective Light’s (or Vampire’s Bane’s) damage over time component count as “burning” for the purposes of getting extra damage from Wall of Elements? Similarly, does it count as “burning” for the purposes of getting AOE damage from Force Pulse? I think the answer to this is no. My assumption would be that the flame damage from Reflective Light has a chance to proc the “burning” status effect but that it does not itself directly cause that status effect, so it doesn’t directly proc the extra effects on Wall of Elements and Force Pulse. But can someone confirm that? If I’m wrong, it would be a big boon to the Templar.