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Is there still a tank meta?

  • Strider__Roshin
    Strider__Roshin
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    Great feedback guys, thanks! I like the idea that the axe is universally useful against all opponents, and the extra DoT will apply a lot of pressure in conjunction with Poison Injection.
  • Minno
    Minno
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    Checkmath wrote: »
    jabs do that, when they hit...
    which is rarely the case, when rooted by magdks talons....(we are talking about those permablockers, right?)

    gotta get that root!

    Does poison injection proc poisons? if so, slot those immobilize/stam cost poisons ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Strider__Roshin
    Strider__Roshin
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    Minno wrote: »
    Checkmath wrote: »
    jabs do that, when they hit...
    which is rarely the case, when rooted by magdks talons....(we are talking about those permablockers, right?)

    gotta get that root!

    Does poison injection proc poisons? if so, slot those immobilize/stam cost poisons ;)

    I prefer to have a charged bow with a disease glyph to reliably proc defile.
  • Checkmath
    Checkmath
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    Minno you know what i meant ;)
    jabs dont hit when yu get rooted and the enemy just walks behind you....
  • Escorpiao_Noturno
    Escorpiao_Noturno
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    i hate those tanks
  • Minno
    Minno
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    Daus wrote: »
    Minno wrote: »
    Checkmath wrote: »
    jabs do that, when they hit...
    which is rarely the case, when rooted by magdks talons....(we are talking about those permablockers, right?)

    gotta get that root!

    Does poison injection proc poisons? if so, slot those immobilize/stam cost poisons ;)

    I prefer to have a charged bow with a disease glyph to reliably proc defile.

    that part is subject to discussion; argonians and bosmers will make you wish you slotted an ability/poison that gave you the defile without the beating-around-the-bush proc off status effects.

    Then there's the part about shields and disease dmg. "Reliably" is kinda misinformation.
    Checkmath wrote: »
    Minno you know what i meant ;)
    jabs dont hit when yu get rooted and the enemy just walks behind you....

    yea I did ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • lazerlaz
    lazerlaz
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    Baconlad wrote: »
    Tanks havnt been a problem since before morrowind.
    The meta now is building for high damage, and stacking defiles.
    Any spec that relies on vigor, rally, damage shields is fine.
    Magdk and to a much greater extant magplar have been nerfed patch after patch. The only thing magplar is good at these days is healing a group and taking up a slot in a group as damage that would be better taken by another spec.
    Heavy armor never was the issue. It was the set bonuses. It still has a place for stamina builds but magplar are not very good in heavy armor. The mitigation is not what you wear heavy armor for. Fortified brass in all of my testing is garbage, and even light armor sets like wizards riposte are feeling less and less tanky as more and more players stack more and more damage. Forcing magplar to stack even more passive mitigation and regen. Than ever before.
    ZOS has had magplar in their sights for such a long time it's getting sad.

    Players get mad at me for wearing pirate skeleton, riposte and desert rose. But trust me, I'd luv to be able to wear two damage sets and only one defense set...you know, like everyone else? But the regen nerfs, the block nerfs, honor the dead and puncturing sweeps nerfs, sun shield, flashes...they've taken everything away from us for passive mitigation. When I'm in a bad place the only thing I can do now is purge and honor the dead spam...
    Tank meta has been dead. Defile meta began, and magplar left in droves. There's a reason no streamer runs a magplar Damage build...cause they aren't fun to play. Oh yeah and don't forget the easiest skills to counter in game as well...

    You are so far from the dang truth it's not even funny. But I applaud you for making it sound like Templars are garbage. If you're a Templar and crying about defile or any other status affect you're DOING IT WRONG.

    And lord knows you Templars don't do a single combo or heal without weaving ritual in every second or third cast.

    What are you trying to do here? Get the arguably strongest class in PvP more buffs? Y'all get nerfed because ZOS set Templars so damn far from the other classes they can still get nerfed and prob nothing change.

    OP heals
    Purge whenever you like
    Awesome anytime dps
    Strongest execute
    Gap closer
    Ranged CC
    Massive aoe snare to fight in.

    What the heck else you need?

  • Checkmath
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    Templar OP? What???
    Templar are stick in offense or defense. Either we can deal some damage or we are healing up. You ever saw a templar healing up and doing damage at the sane time? No, we dont have any defensive mechanics, we dont have hots. We are stuck behind this gameplay.
    We have a strong heal right, but a templar healing up is very vulnerable, since its an oportunity to go even more offensive as enemy.
    Extended ritual is pretty expensive, all two or 3 seconds isnt sustainable and you would do things very wrong like this. Its a *** statement, that templars do so, anyway if they did, where will the damage come from to pressure the enemy?
    Awesome anytime dps? Laughable. In your thesis we can cast jabs once, followed by a cleanse and a bol, then repeat. Where is the damage here??? Anyway jabs get mitigated more than everything else, are bugged like hell and dont hit reliably against good enemies? About which danage (skill) where you talking?
    Strongest execute? It got nerfed so much that it is bad. It gets interrupted very fast and the templar is open wide to cast it.
    Gapcloser? Into a loading screen yes. Charge is very slow, easy avoidable and ends up in loading screens like no other gapcloser.
    Ranged cc without any additional effect...great. Pretty much every class has it, just better.
    Smallest snare in the game and half of all enemies are immune...great again....
    Do you even know the templar class and how much they struggle? I dont think so...
  • Baconlad
    Baconlad
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    @lazerlaz ight man...here we go.

    OP heals: what's OP about them? A sorc shield is bigger than my crit heal. Just one of them, they get to have two of them up at one time, not including healing ward, cast them both and have five seconds of incoming damage free casting. NBs have cloak. Mitigates more damage used outnumbered than honor the dead ever could. Stamina gets a hot that deals 25% or more than honor the dead on TOP of a bigger burst heal. DK gets better passive mitigation, warden....don't even get me started on warden. Magplar have to TAKE damage before out main heal will be worth anything. Everyone else doesn't have to. Why OP again when I have build into gear so much passive mitigation that my damage is lowest among classes. ONLY due to the way honor the dead works.

    Purge whenever you like: hah....no....that's not how that works. Watch a magplar purge three time in a row and he's spent more of his mag pool than a sorc streaking three times. Don't get me wrong, it's good. But when every thing you purge gets reapplied before the purge animation ends...no where near as badass as you would think.

    Awesome anytime DPS: this one is my favorite! First, as mentioned above...we have to build in massive passive mitigation. Way more than anyone else would need. We do have great scaling abilities I'll give you that. Ever been hit with my 29k cyrodil dark flare and I'd understand that. That build utilizes three damage sets, but I can't survive a fart in the wind on that build. Seriously I get one shot by sorc meteors, when they get to have all that damage AND superior defense even when I'm on a proper magplar build. Fair? Also we can talk about our *** abilities...but I'll save that for next individually XD

    Strongest execute: let me correct you....
    Radiant oppression WAS*********** the strongest execute. You know what's stronger now? Anything you can light attack weave cancel with and anything that's delayed...basically every other execute. Hell even poison injection is arguably better. Let's break them down, executioner. You can light attack cancel it, you can dodge cancel it. Weave ur other skills into it to deal WAY more damage per cast than the first tic on RD, NB execute is similar. Sorcs get mages wrath, you get to cast it with light attacks cancels, wait for curse, drop instant cast frags then boom, I hope ur blocking, cause if not ur dead. There's a reason BGs are plagued with high ass numbers of magsorc and high killing blows. Cause mages is superior....vastly...oh yeah and cause implosion...

    Gap closer: ok...I assume ur talking about toppling charge? Yeh...you must be, why would I waste the slot? If there's a slight rock in ur way smaller than ur toons foot? It won't fire...stairs? Nope won't fire...enemy Is on ur nuts? Betcha wish you had vamp drain slotted...

    Ranged CC: oh boy... javelin is fun, that's about it. It doesn't help you to javelin someone 8 meters further than your sweeps, if ur snared when you cast it than ur not sweeping him...ur casting purge for the third time in ten seconds, by that time ur enemy is already up. Great for trolling bridges though...much fun

    Massive AOE snare: you mean the snare that can negated by all stam toons? Streaked out of by Sorcs? Or misted out of by everyone else? Oh yeah and if you don't have mist? Its ok...the snare is actually very pitifull in strength so...pretend it's not even there. And we're not fighting in it, were too busy casting mist right afterward because our passive mitigation sucks monkey ***. Good try though....

    Let's keep this going man! This is getting fun!

    Every skill we have is completely and utterly the EASIEST skill to counter by all classes. Some classes counter others, it's quite even. Sorcs somewhat counter other mag builds nicely. But EVERYONE counters magplar.

    Dark flare? Giant ass ball of light that screams **oh hey...I should tap dodge or block**

    Sweeps? Skill that has bad range, miserable in lag, can't light attack cancel with it every GCD since it's a channel, just walk through me...just root me, stay at range. Easy AF.

    Eclipse? Doesn't CC but can be broken free from. Negating everything it does and not allowing you to get the use out of it for 6 seconds AFTER the end of the effect.

    Spear ultimate? For it's cost, it's not bad...but burst is better and I'd rather use magical DB/ soul assault or meteor for superior burst and damage per ultimate point.

    Purifying light? Oh the curse that's weaker right?
    Skill that you can deal the same damage as a Sorcs curse...only if you are able to hit them with ur other skills.

    Good players know that having a magplar in group is a wasted spot as damage. They know that you healing them is ten times better than you damaging enemies. Cause our damage sucks...

    The fact that you called me out, without knowing my experience with this class/ spec, and dared to claim that I "AM DOING IT WRONG" shows your vast ignorance of what's "gud" in this game.
    Let me introduce myself, I have played this game since beta and have 200 days /played on my magplar, who happens to be my only class and spec. All I know is magplar/ stamplar and all I know is it's weaknesses and capabilities. I'm NOT claiming to know all about the class or how to fix magplar issues, or that I am the best magplar out here. But ive played enough in multiple different PVP modes to know whats wrong with it. Even if I don't know how to fix it's issues.

    The fact that you said : "Lord knows *YOU* templars...." shows that you do not, have not and will not play this class. The entire population of hardcore PvPers know everything that's been stated, even if they might argue on the level of severity of weaknesses or strengths. They will all tell you that there's somthing...WRONG with magplar.

    PLS do not respond to the thread. This thread is a magplar pity party...after four years of getting utterly nerfed into the ground, were entitled to it.


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