So I have been putting a lot of thought into the age old PvP vs PvE concerns and wanted to come up with an idea that both could live with. Without costing ZOS a ton of dollars in Development cost or creating entirely new content. I am putting this in the General Forum because I would like to have both views about it. This may have been suggested before even though I have never come across it. I have never seen it suggested in this way:
For the PVEers:
One of the PVErs biggest dislikes are Duels in towns and the constant dueling spam. I would change it to when you activate a duel in a town you are immediately KOS by guards. One of the funniest things in the game is when you kill a Pedestrian with the Blade of Woe and the entire town becomes outraged and proceeds to put the Smack down on the assassin. The amount of time put into these reactions by developers and quality of the NPC reactions still makes me LOL a year into the game I want to see these more often.
For the PVPers:
Modify the dueling were you have an option to group duel. When you activate a duel you are given the option for solo or group dueling. If group dueling is selected each (now Group leader) gets to invite up to 11 additional members into the duel. Why set the limit at 12 for both sides? Well we don't want to cause lag issues and I think they try to keep instant sizes close or slight over 24 in most instant zones. Once the group duel starts it is not over until all members leave the group on a side. Activating the group size up front could be an option. It locks the Size of that instance by how many you selected will be participating. If I am invited into the dueling group I can travel to that instance by traveling to group mate like we already do. You can now go wherever you want to in the zone use whatever terrain you want and not affect peoples PVE experience (well other than making it more realistic for them) I mean who does not want to see an Orc go flying past them Javelin-ed off a Cliff. I think this is a great alternative to the often asked for make regular zones PVP zones. I believe that they have the ability to turn on PVP in any zone but for obvious reason choose not too so cost and coding would be minimal.
From this point on we create our own content. The ideas are virtually limitless. From Guild vs Guild to made up events it will add an element to the game that will both draw past PVPer back to the game and draw others interested in PVP wanting a more team based experience. More sandbox elements without forcing people into a game mode they do not enjoy.
Cons:
*It will effect Cyrodiil size. Yes it will. They may have to shut down one of the existing servers to bump up population, But by no means would it prevent us from totally filling up at least 1 server.
*I don't want to run around getting resources and see fighting. Well it does kinda add realism to the game. Would you be willing to live with it to increase player base bringing on more resources for PVE development?
Please don't make this a ***-fest. Please keep comments constructive one way or the other. Thanks for considering the idea.... Jack