Not to sure about this one mixed feelings. I think the developers use them currently as a means of whacking your stones on the way back to base to turn in your stones and forcing a larger population into the city vs the sewers. If they increased them I don’t think it should equal top side but maybe double what the current drop rate is. People would be farming them making the return to base a zero risk proposition. Agree about the change you are suggesting op just not the payout amount.
An experienced Zerg group (as you call them) can and do just as easily avoid these boses. But we all know there are tons of plebs solo, duo, small, group or Zerg running through blindly to base all the time losing their stones and that is the effect the developers want. I do wonder what would happen in The sewers if they payed out just as much as the top side boses though. It would bring tons of action to the sewers. Where you around Odin when they used to pay out much more? What was it like?
My point is mainly with the rewards. Most of the surface bosses in the districts are easy to solo and net you a decent amount of stones. Anywhere from 5-10k typically. However, the sewers bosses have been neglected. They are both harder to kill and give you a horrible reward of 2k stones if you solo one.
An upgrade in the drops to match the surface bosses would be nice considering they are more mechanic based, hit harder and give little room to fight. What do you think?
UppGRAYxDD wrote: »Just let the bosses drop transmute crystals as well as the current rewards...the sewer population would grow exponentially. Then just make the Sewers part of the base game.