All of these class changes, and they still neglect to do anything about swarm, fetcher infection, or growing swarm? This is where the change needs to happen to bring warden dps where it needs to be.
One of these, preferrably fetcher infection, should be a stamina morph and deal poison or disease damage. I dont mind the double-cast mechanic on fetcher infection, necessarily, but stamden not having access to a decent DoT is an issue.
Growing swarm is only very situationally useful, as your target either needs to die or it has to run the full 10 second duration to spread. In that same amount of time just about any other AoE will have outdamaged it, before growing swarm even has a chance to spread. Ideally, I would like to see growing swarm made into a hurricane-like placed AoE effect: you drop it on the ground, and over 12-15 seconds it grows in radius and damage, a cloud of insects that multiplies and consumes everything within it. That would still fit with the warden theme of requiring timing to amp things up to full effect, and it would fit with the name of the ability.
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank