Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Zos wants to remove the ONLY stun from Warden's kit

  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    It needs to keep the stun ffs. It’s critical for PvP. Add Minor Breach to it to make it useful for trials. Light armor already penetrates plenty in PvP.

    Although the OP is wrong there’s another stun. Permafrost.
    EU | PC | AD
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    I was using accelerated Drain so I could land my fissure...

    And WTF are you using to take advantage of the stun from fissure? Pulse? You're sad you're losing a follow up Pulse for a powerful d buff?

    The stun was at the worst most awkward time for a warden burst. If you had an execute it would be one thing, it's hardly a loss at all

    Light attack - fissure - light attack - cliff racer - light attack - force pulse

    That's all I needed to kill most players in pvp. It's a massive loss. It's no different than removing the stun from blazing spear or crystal frag. Both were horrible changes and this potential change will be just as bad.

    Which all lands at once and kills them right? Meaning the stun had nothing to do with your combos (the oldest combo in the warden book which I stopped using after the first month when most players had it already figured out)

    That combo, btw, leaves 3 GCD for your opponent to CC break and heal. Meaning if that combo did not kill your opponent, it never will.

    Again good against PuGs where the stun isn't even involved
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    I was using accelerated Drain so I could land my fissure...

    And WTF are you using to take advantage of the stun from fissure? Pulse? You're sad you're losing a follow up Pulse for a powerful d buff?

    The stun was at the worst most awkward time for a warden burst. If you had an execute it would be one thing, it's hardly a loss at all

    Light attack - fissure - light attack - cliff racer - light attack - force pulse

    That's all I needed to kill most players in pvp. It's a massive loss. It's no different than removing the stun from blazing spear or crystal frag. Both were horrible changes and this potential change will be just as bad.

    Which all lands at once and kills them right? Meaning the stun had nothing to do with your combos (the oldest combo in the warden book which I stopped using after the first month when most players had it already figured out)

    That combo, btw, leaves 3 GCD for your opponent to CC break and heal. Meaning if that combo did not kill your opponent, it never will.

    Again good against PuGs where the stun isn't even involved

    It all hits at once so there's 0 GCDs to break free. The stun is needed for the players that don't instantly die. The second force pulse (that procs my extra damage from my asylum staff) executes before they can cc break.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    I was using accelerated Drain so I could land my fissure...

    And WTF are you using to take advantage of the stun from fissure? Pulse? You're sad you're losing a follow up Pulse for a powerful d buff?

    The stun was at the worst most awkward time for a warden burst. If you had an execute it would be one thing, it's hardly a loss at all

    Light attack - fissure - light attack - cliff racer - light attack - force pulse

    That's all I needed to kill most players in pvp. It's a massive loss. It's no different than removing the stun from blazing spear or crystal frag. Both were horrible changes and this potential change will be just as bad.

    Which all lands at once and kills them right? Meaning the stun had nothing to do with your combos (the oldest combo in the warden book which I stopped using after the first month when most players had it already figured out)

    That combo, btw, leaves 3 GCD for your opponent to CC break and heal. Meaning if that combo did not kill your opponent, it never will.

    Again good against PuGs where the stun isn't even involved

    It all hits at once so there's 0 GCDs to break free. The stun is needed for the players that don't instantly die. The second force pulse (that procs my extra damage from my asylum staff) executes before they can cc break.

    Again against a PuG sure, there's no way you're gonna get that kill against the more tanky specs.

    I ran that very very very build, wrote the first guide, then wrote the guide with 8.5k birds. I literally wrote the book on Magden, and what you are saying is true against the majority of the player base, which is subpar at PvP.

    Against more experienced individuals (such those that know the stun is blockable) are gonna dance around that combo infinitium.

    I guarantee you, the difference is gonna be like 1 out of 50 times where that stun would have got you the kill now won't. Sure, but now you get group major fracture.

    In group play, this is a massive buff to the warden. And a pve buff.

    The roll dodgeable birds was far far more harsh of a nerf

    Edit: remember how ineffective that combo was on me and my group?
    Edited by Waffennacht on April 4, 2018 12:34AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Baz
    Baz
    ✭✭✭
    Light attack - fissure - light attack - cliff racer - light attack - force pulse flame reach
    :)
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Baz wrote: »
    Light attack - fissure - light attack - cliff racer - light attack - force pulse flame reach
    :)

    .......

    Think about it....

    You're losing the fissure stun

    Edit: ty for making my point
    Edited by Waffennacht on April 4, 2018 12:41AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    Don't forget magwarden will have access to an extra AOE stun next patch (Time Stop). Magwardens might still need some love, but losing the Fissure stun isn't going to break them, especially for small group play.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    I was using accelerated Drain so I could land my fissure...

    And WTF are you using to take advantage of the stun from fissure? Pulse? You're sad you're losing a follow up Pulse for a powerful d buff?

    The stun was at the worst most awkward time for a warden burst. If you had an execute it would be one thing, it's hardly a loss at all

    Light attack - fissure - light attack - cliff racer - light attack - force pulse

    That's all I needed to kill most players in pvp. It's a massive loss. It's no different than removing the stun from blazing spear or crystal frag. Both were horrible changes and this potential change will be just as bad.

    Which all lands at once and kills them right? Meaning the stun had nothing to do with your combos (the oldest combo in the warden book which I stopped using after the first month when most players had it already figured out)

    That combo, btw, leaves 3 GCD for your opponent to CC break and heal. Meaning if that combo did not kill your opponent, it never will.

    Again good against PuGs where the stun isn't even involved

    It all hits at once so there's 0 GCDs to break free. The stun is needed for the players that don't instantly die. The second force pulse (that procs my extra damage from my asylum staff) executes before they can cc break.

    Again against a PuG sure, there's no way you're gonna get that kill against the more tanky specs.

    I ran that very very very build, wrote the first guide, then wrote the guide with 8.5k birds. I literally wrote the book on Magden, and what you are saying is true against the majority of the player base, which is subpar at PvP.

    Against more experienced individuals (such those that know the stun is blockable) are gonna dance around that combo infinitium.

    I guarantee you, the difference is gonna be like 1 out of 50 times where that stun would have got you the kill now won't. Sure, but now you get group major fracture.

    In group play, this is a massive buff to the warden. And a pve buff.

    The roll dodgeable birds was far far more harsh of a nerf

    Edit: remember how ineffective that combo was on me and my group?

    You are arguing that major breach (which we already have access to) is more important than the only class skill that cc's. Now I have to waste another skill slot on an expensive blockable cc. I'd rather keep what isn't broken.

    I remember having the only positive kd running with randoms against a premade group while I had only been playing warden for a few weeks. I seem to remember only dying to your Zaan proc. It was my second or third no cp battleground on the warden in a brand new build. It would be much different now.
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    Baz wrote: »
    Light attack - fissure - light attack - cliff racer - light attack - force pulse flame reach
    :)

    And you lose 3-5k burst damage by switching from force pulse to flame reach. I have thought about it. I've tested it. I switched back to force pulse because of the asylum inferno.
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    I'm surprised that we're talking about the stun, when to my mind what this discussion brings out is what has been the real problem with magwarden: it really lacks that something extra to turn a successful Fissure + bird burst into a kill. That's why even killing pugs requires adding in Force Pulse or having an ult up, and why warden is the only class to rely on the Asylum staff in PVP. We can adapt to losing the stun, but what the class really needs is a way to deal with how easy it is for players to recover from our successful burst combo.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    I was using accelerated Drain so I could land my fissure...

    And WTF are you using to take advantage of the stun from fissure? Pulse? You're sad you're losing a follow up Pulse for a powerful d buff?

    The stun was at the worst most awkward time for a warden burst. If you had an execute it would be one thing, it's hardly a loss at all

    Light attack - fissure - light attack - cliff racer - light attack - force pulse

    That's all I needed to kill most players in pvp. It's a massive loss. It's no different than removing the stun from blazing spear or crystal frag. Both were horrible changes and this potential change will be just as bad.

    Which all lands at once and kills them right? Meaning the stun had nothing to do with your combos (the oldest combo in the warden book which I stopped using after the first month when most players had it already figured out)

    That combo, btw, leaves 3 GCD for your opponent to CC break and heal. Meaning if that combo did not kill your opponent, it never will.

    Again good against PuGs where the stun isn't even involved

    It all hits at once so there's 0 GCDs to break free. The stun is needed for the players that don't instantly die. The second force pulse (that procs my extra damage from my asylum staff) executes before they can cc break.

    Again against a PuG sure, there's no way you're gonna get that kill against the more tanky specs.

    I ran that very very very build, wrote the first guide, then wrote the guide with 8.5k birds. I literally wrote the book on Magden, and what you are saying is true against the majority of the player base, which is subpar at PvP.

    Against more experienced individuals (such those that know the stun is blockable) are gonna dance around that combo infinitium.

    I guarantee you, the difference is gonna be like 1 out of 50 times where that stun would have got you the kill now won't. Sure, but now you get group major fracture.

    In group play, this is a massive buff to the warden. And a pve buff.

    The roll dodgeable birds was far far more harsh of a nerf

    Edit: remember how ineffective that combo was on me and my group?

    You are arguing that major breach (which we already have access to) is more important than the only class skill that cc's. Now I have to waste another skill slot on an expensive blockable cc. I'd rather keep what isn't broken.

    I remember having the only positive kd running with randoms against a premade group while I had only been playing warden for a few weeks. I seem to remember only dying to your Zaan proc. It was my second or third no cp battleground on the warden in a brand new build. It would be much different now.

    It would be indeed, I'd love to compare scores, your warden vs mine. Here's my last match:

    PXqlouh.png

    Btw I've never ran in a premade group ever. I have occasionally paired up with lexxy

    Edit: trying to cast ele drain on 3-8 targets is a major pia and very wasteful on time. 1 Deep fissure will now debuff a whole flag instantly
    Edited by Waffennacht on April 4, 2018 1:15AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    I was using accelerated Drain so I could land my fissure...

    And WTF are you using to take advantage of the stun from fissure? Pulse? You're sad you're losing a follow up Pulse for a powerful d buff?

    The stun was at the worst most awkward time for a warden burst. If you had an execute it would be one thing, it's hardly a loss at all

    Light attack - fissure - light attack - cliff racer - light attack - force pulse

    That's all I needed to kill most players in pvp. It's a massive loss. It's no different than removing the stun from blazing spear or crystal frag. Both were horrible changes and this potential change will be just as bad.

    Which all lands at once and kills them right? Meaning the stun had nothing to do with your combos (the oldest combo in the warden book which I stopped using after the first month when most players had it already figured out)

    That combo, btw, leaves 3 GCD for your opponent to CC break and heal. Meaning if that combo did not kill your opponent, it never will.

    Again good against PuGs where the stun isn't even involved

    It all hits at once so there's 0 GCDs to break free. The stun is needed for the players that don't instantly die. The second force pulse (that procs my extra damage from my asylum staff) executes before they can cc break.

    Again against a PuG sure, there's no way you're gonna get that kill against the more tanky specs.

    I ran that very very very build, wrote the first guide, then wrote the guide with 8.5k birds. I literally wrote the book on Magden, and what you are saying is true against the majority of the player base, which is subpar at PvP.

    Against more experienced individuals (such those that know the stun is blockable) are gonna dance around that combo infinitium.

    I guarantee you, the difference is gonna be like 1 out of 50 times where that stun would have got you the kill now won't. Sure, but now you get group major fracture.

    In group play, this is a massive buff to the warden. And a pve buff.

    The roll dodgeable birds was far far more harsh of a nerf

    Edit: remember how ineffective that combo was on me and my group?

    You are arguing that major breach (which we already have access to) is more important than the only class skill that cc's. Now I have to waste another skill slot on an expensive blockable cc. I'd rather keep what isn't broken.

    I remember having the only positive kd running with randoms against a premade group while I had only been playing warden for a few weeks. I seem to remember only dying to your Zaan proc. It was my second or third no cp battleground on the warden in a brand new build. It would be much different now.

    It would be indeed, I'd love to compare scores, your warden vs mine. Here's my last match:

    PXqlouh.png

    Btw I've never ran in a premade group ever. I have occasionally paired up with lexxy

    Edit: trying to cast ele drain on 3-8 targets is a major pia and very wasteful on time. 1 Deep fissure will now debuff a whole flag instantly

    You could be good at warden. I have no idea if you are. I had no idea who you were fill you posted a video of me getting 2v1 Zaan procced. Posting a screenshot of a BG match with a bunch of randoms that I've never heard of isn't going to convince me one way or another.

    No one will ever convince me that losing the only real class stun outside of permafrost is going to be a good thing. I saw what happened to Templars and sorcs. This won't be any different.
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    Pretty experienced BG magWarden here, Deep Fissure stun is essential (!!!) to magWarden play. Please reconsider, ZOS.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Namarkas
    Namarkas
    ✭✭✭
    All "this combo is good/bad" discussions aside, the stun on fissure might not break magwarden, but it will hurt, and cannot be easily replaced by "just pick flame reach". Because flame/shock reach a) needs a target and b) is dodgeable. Being able to stun shuffle monkeys and stealthers relies on fissure, and is a thing I would not want to lose.
  • Namarkas
    Namarkas
    ✭✭✭
    casparian wrote: »
    Don't forget magwarden will have access to an extra AOE stun next patch (Time Stop). Magwardens might still need some love, but losing the Fissure stun isn't going to break them, especially for small group play.

    Which would mean having to make space on my already packed bar (no magelight), which would probably even be possible, granted, but annoying, having it built in is nicer. Also, the way Time Stop sounds, it will be a ground targetable, which will be much harder to aim at a specific player than fissure. Add the extra 1.5 sec it needs to actually stun, catching a rolling stam sorc with that sounds....not really promising^^.

    To me this all sounds a bit like a stamwarden nerf that gets carried over to magwarden and hits them as well because "the skill should be consistent". And if it is not...



    ZOS fix shalks (and similar skills) please so that the stun doesn't hit people 3 stories below in Arcane University instead of removing it :smile:
    But I guess that would be a much harder task, considering how skills in this game work in regards to the third dimension
    Edited by Namarkas on April 4, 2018 8:49AM
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    I was using accelerated Drain so I could land my fissure...

    And WTF are you using to take advantage of the stun from fissure? Pulse? You're sad you're losing a follow up Pulse for a powerful d buff?

    The stun was at the worst most awkward time for a warden burst. If you had an execute it would be one thing, it's hardly a loss at all

    Light attack - fissure - light attack - cliff racer - light attack - force pulse

    That's all I needed to kill most players in pvp. It's a massive loss. It's no different than removing the stun from blazing spear or crystal frag. Both were horrible changes and this potential change will be just as bad.

    Which all lands at once and kills them right? Meaning the stun had nothing to do with your combos (the oldest combo in the warden book which I stopped using after the first month when most players had it already figured out)

    That combo, btw, leaves 3 GCD for your opponent to CC break and heal. Meaning if that combo did not kill your opponent, it never will.

    Again good against PuGs where the stun isn't even involved

    It all hits at once so there's 0 GCDs to break free. The stun is needed for the players that don't instantly die. The second force pulse (that procs my extra damage from my asylum staff) executes before they can cc break.

    Again against a PuG sure, there's no way you're gonna get that kill against the more tanky specs.

    I ran that very very very build, wrote the first guide, then wrote the guide with 8.5k birds. I literally wrote the book on Magden, and what you are saying is true against the majority of the player base, which is subpar at PvP.

    Against more experienced individuals (such those that know the stun is blockable) are gonna dance around that combo infinitium.

    I guarantee you, the difference is gonna be like 1 out of 50 times where that stun would have got you the kill now won't. Sure, but now you get group major fracture.

    In group play, this is a massive buff to the warden. And a pve buff.

    The roll dodgeable birds was far far more harsh of a nerf

    Edit: remember how ineffective that combo was on me and my group?

    You are arguing that major breach (which we already have access to) is more important than the only class skill that cc's. Now I have to waste another skill slot on an expensive blockable cc. I'd rather keep what isn't broken.

    I remember having the only positive kd running with randoms against a premade group while I had only been playing warden for a few weeks. I seem to remember only dying to your Zaan proc. It was my second or third no cp battleground on the warden in a brand new build. It would be much different now.

    It would be indeed, I'd love to compare scores, your warden vs mine. Here's my last match:

    PXqlouh.png

    Btw I've never ran in a premade group ever. I have occasionally paired up with lexxy

    Edit: trying to cast ele drain on 3-8 targets is a major pia and very wasteful on time. 1 Deep fissure will now debuff a whole flag instantly

    You could be good at warden. I have no idea if you are. I had no idea who you were fill you posted a video of me getting 2v1 Zaan procced. Posting a screenshot of a BG match with a bunch of randoms that I've never heard of isn't going to convince me one way or another.

    No one will ever convince me that losing the only real class stun outside of permafrost is going to be a good thing. I saw what happened to Templars and sorcs. This won't be any different.

    Btw in that video you have a DK Ally, he just died, I didn't want to correct you on that.

    Applying a major debuff to a whole group for the least controllable CC is fine.

    Edit: my mistake, his name is Lightning Baron and he never died, he was there, just wasn't able to make a difference

    Edit AGAIN: Ah man, My Big Mistake actually, there was You, Lightning AND a sorc, so 3 of your 4 man team.vs.the two of us. My mistake, please forgive me, you actually out numbered us

    I don't know why you keep thinking you were alone
    Edited by Waffennacht on April 4, 2018 8:44AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    Warden bars already seem a bit crowded for pvp dps if you want to get a good burst. Granted mine is only like lvl 40, but that's 30 lvl worth of kyne pvp. It pretty much forces me to run flame staff and drop deep fissure which is lame because I liked running ice staff with ele drain. Plus wth am I gonna do with the winterborn set I farmed. Was so gonna run my warden with winterborn and asylum Ice staff.
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    I was using accelerated Drain so I could land my fissure...

    And WTF are you using to take advantage of the stun from fissure? Pulse? You're sad you're losing a follow up Pulse for a powerful d buff?

    The stun was at the worst most awkward time for a warden burst. If you had an execute it would be one thing, it's hardly a loss at all

    I get what you're saying, if definitely wasn't the most ideal stun. But it was something. Now iif you want a hard cc you have to run flame reach. And at that point you might as well just throw on a master staff and use it as a spammable.

    But imo deep fissure would be ruined no one would use it for breech over ele drain
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    I was using accelerated Drain so I could land my fissure...

    And WTF are you using to take advantage of the stun from fissure? Pulse? You're sad you're losing a follow up Pulse for a powerful d buff?

    The stun was at the worst most awkward time for a warden burst. If you had an execute it would be one thing, it's hardly a loss at all

    Light attack - fissure - light attack - cliff racer - light attack - force pulse

    That's all I needed to kill most players in pvp. It's a massive loss. It's no different than removing the stun from blazing spear or crystal frag. Both were horrible changes and this potential change will be just as bad.

    Which all lands at once and kills them right? Meaning the stun had nothing to do with your combos (the oldest combo in the warden book which I stopped using after the first month when most players had it already figured out)

    That combo, btw, leaves 3 GCD for your opponent to CC break and heal. Meaning if that combo did not kill your opponent, it never will.

    Again good against PuGs where the stun isn't even involved

    It all hits at once so there's 0 GCDs to break free. The stun is needed for the players that don't instantly die. The second force pulse (that procs my extra damage from my asylum staff) executes before they can cc break.

    Again against a PuG sure, there's no way you're gonna get that kill against the more tanky specs.

    I ran that very very very build, wrote the first guide, then wrote the guide with 8.5k birds. I literally wrote the book on Magden, and what you are saying is true against the majority of the player base, which is subpar at PvP.

    Against more experienced individuals (such those that know the stun is blockable) are gonna dance around that combo infinitium.

    I guarantee you, the difference is gonna be like 1 out of 50 times where that stun would have got you the kill now won't. Sure, but now you get group major fracture.

    In group play, this is a massive buff to the warden. And a pve buff.

    The roll dodgeable birds was far far more harsh of a nerf

    Edit: remember how ineffective that combo was on me and my group?

    You are arguing that major breach (which we already have access to) is more important than the only class skill that cc's. Now I have to waste another skill slot on an expensive blockable cc. I'd rather keep what isn't broken.

    I remember having the only positive kd running with randoms against a premade group while I had only been playing warden for a few weeks. I seem to remember only dying to your Zaan proc. It was my second or third no cp battleground on the warden in a brand new build. It would be much different now.

    It would be indeed, I'd love to compare scores, your warden vs mine. Here's my last match:

    PXqlouh.png

    Btw I've never ran in a premade group ever. I have occasionally paired up with lexxy

    Edit: trying to cast ele drain on 3-8 targets is a major pia and very wasteful on time. 1 Deep fissure will now debuff a whole flag instantly

    You could be good at warden. I have no idea if you are. I had no idea who you were fill you posted a video of me getting 2v1 Zaan procced. Posting a screenshot of a BG match with a bunch of randoms that I've never heard of isn't going to convince me one way or another.

    No one will ever convince me that losing the only real class stun outside of permafrost is going to be a good thing. I saw what happened to Templars and sorcs. This won't be any different.

    Btw in that video you have a DK Ally, he just died, I didn't want to correct you on that.

    Applying a major debuff to a whole group for the least controllable CC is fine.

    Edit: my mistake, his name is Lightning Baron and he never died, he was there, just wasn't able to make a difference

    Edit AGAIN: Ah man, My Big Mistake actually, there was You, Lightning AND a sorc, so 3 of your 4 man team.vs.the two of us. My mistake, please forgive me, you actually out numbered us

    I don't know why you keep thinking you were alone

    Probably because I received 0 help from them while I was getting procced to death by Zaan in a no cp environment. You're trying to use a 10 second clip including a Zaan proc as proof of skill. Good luck with that.
    Edited by Ron_Burgundy_79 on April 4, 2018 12:29PM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why do people think just because they defeated another player(s), it invalidates other people's opinion on game balance?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Subversus
    Subversus
    ✭✭✭✭✭
    Why do people think just because they defeated another player(s), it invalidates other people's opinion on game balance?

    Not to mention noCP talk, noCP is literally irrelevant this patch. The game has been buffed around cp for a while now, and in cp unless you play with procs or bleeds+troll king you’re rarely successful against players that do.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Did you read the entire reveals? Wardens are getting another few sources of ult gain on top of already strong ult gain. DBoS will practically become a spammable for wardens and comes with a built-in stun.

    Also: permafrost

    Also extra damage from Portals now could be fun.
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    Why do people think just because they defeated another player(s), it invalidates other people's opinion on game balance?

    I don't really understand it. I die a lot. Probably more than the average player, but that's what happens when you play solo or duo in open world.

    My views on the warden toolkit are coming from someone already playing at a disadvantage due to numbers. I don't want to give up an important skill on my bar for a buff that I can gain elsewhere. Thats why i don't run elemental drain now. All other skills on my bar are more important.
  • Irylia
    Irylia
    ✭✭✭✭✭
    Just remove all the mag stuns
    Shards
    Frag
    shalk
    Petrify range nerf

    It’s not fair that stamina doesn’t get a class based stun.

    Not to mention their Stam weapon abilities require a master weapon or else it will cost an obscene amount and do less damage without.

    Shame on you. Magicka is already top dog in solo/small group/1vx

    Maybe we can finally say goodbye to talons/petrify next.

    Good riddance I say.


    For those of you autistic enough to believe this is serious... it’s sarcasm.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    This will actually make Magwarden DPS much more playable in fights like vMoL twins. If you want a stun, just use clench or reach.
    Edited by WrathOfInnos on April 4, 2018 3:39PM
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    This will actually make Magplar DPS much more playable in fights like vMoL twins. If you want a stun, just use clench or reach.

    Why though? The tanks always Puncture the Twins and healers always have Ele Drain on them. How does the Major Breach on Fissure change anything at all? :/
    EU | PC | AD
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Irylia wrote: »
    Just remove all the mag stuns
    Shards
    Frag
    shalk
    Petrify range nerf

    It’s not fair that stamina doesn’t get a class based stun.

    Not to mention their Stam weapon abilities require a master weapon or else it will cost an obscene amount and do less damage without.

    Shame on you. Magicka is already top dog in solo/small group/1vx

    Maybe we can finally say goodbye to talons/petrify next.

    Good riddance I say.


    For those of you autistic enough to believe this is serious... it’s sarcasm.

    The middle part gives it away ;). Thanks for the laugh!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    This will actually make Magplar DPS much more playable in fights like vMoL twins. If you want a stun, just use clench or reach.

    Assume you mean Warden. How exactly does providing a debuff the tank will already use going to increase my Warden's DPS in vMoL twins?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    This will actually make Magwarden DPS much more playable in fights like vMoL twins. If you want a stun, just use clench or reach.

    Assume you mean Warden. How exactly does providing a debuff the tank will already use going to increase my Warden's DPS in vMoL twins?

    Yes I did mean magwarden, fixed my post. It's not about Major Breach. The stun is a liability in situations where tanks need to be able to chain. And which target gets stunned is not always predictable. Yes it is the closest target, but if that one is CC immune then it finds another. If a light add happens to drop behind the dark boss, it will get stunned, most likely in a void, and can easily cause deaths or a wipe.

    To a lesser extent, this also applies to cats on vMoL first boss. Sure, careful positioning or dropping Deep Fissure from the rotation, is a solution (that I've had to use). However, positioning is critical in both of those fights. And dropping the hardest-hitting Warden skill because it messes with mechanics only makes Warden DPS look even worse than it is.

    The stun is equally annoying in vDSA, where a delayed burst ability should be great for using before enemies come out of portals. However the stun then makes it so they cannot be chained in, so the best tool in magwarden's burst kit has to be avoided.

    I would also prefer if the stun was removed from the Sorc scamp for all these same reasons. Delayed, unpredictable AoE stuns are not helpful in PVE.
    Edited by WrathOfInnos on April 4, 2018 3:51PM
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    This will actually make Magwarden DPS much more playable in fights like vMoL twins. If you want a stun, just use clench or reach.

    Assume you mean Warden. How exactly does providing a debuff the tank will already use going to increase my Warden's DPS in vMoL twins?

    Yes I did mean magwarden, fixed my post. It's not about Major Breach. The stun is a liability in situations where tanks need to be able to chain. And which target gets stunned is not always predictable. Yes it is the closest target, but if that one is CC immune then it finds another. If a light add happens to drop behind the dark boss, it will get stunned, most likely in a void, and can easily cause deaths or a wipe.

    To a lesser extent, this also applies to cats on vMoL first boss. Sure, careful positioning or dropping Deep Fissure from the rotation, is a solution (that I've had to use). However, positioning is critical in both of those fights. And dropping the hardest-hitting Warden skill because it messes with mechanics only makes Warden DPS look even worse than it is.

    The stun is equally annoying in vDSA, where a delayed burst ability should be great for using before enemies come out of portals. However the stun then makes it so they cannot be chained in, so the best tool in magwarden's burst kit has to be avoided.

    I would also prefer if the stun was removed from the Sorc scamp for all these same reasons. Delayed, unpredictable AoE stuns are not helpful in PVE.

    Someone gets it.

    The stun is like literally the least important part of the ability.

    I'm not trying to invalidate anyone's opinions, mine is just the correct one however

    Edit: Ron you have never beat me, the warden Combo use is old and outdated, to cling to a subpar combo because it beats scrubs is no reason to keep Warden damage down. I am the better warden player
    Edited by Waffennacht on April 4, 2018 3:58PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
Sign In or Register to comment.