Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Draining Shot is bugged to hell and back
I know this has been reported previously, but it seems to be EVEN WORSE these past few days. Or perhaps more people started running it to take advantage of the borderline-exploitative functionality. Either way, this needs to be highlighted and addressed.
- The CC (following the knockback) is downright unbreakable sometimes. I was spamming my CC-break (bound to a SINGLE key for easy and reliable use) during a duel today, and my character simply didn't respond. Just crouched there on the ground for the FULL 1.5s duration, which is an eternity when you are taking a ballista (the bow ult, not the siege equipment) to the face. Stamina bar was close to full.
- Very frequently I get hit by the shot and knocked back, disabled during the travel time, as per standard mechanics. Upon landing, however, I do NOT receive a hard CC, meaning I have no opportunity to CC-break and gain immunity, and consequently the enemy can IMMEDIATELY use draining shot on me AGAIN. Or any other CC, really.
I understand that CC mechanics bug-out from time to time (I've slid across the ground following an incap enough times to know this), but this skill malfunctions far more frequently than the background rate.
PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
Kalazar Chalhoub — Redguard Nord Stamplar
Kalaron Caemor — Altmer Magsorc
Kalahad Cirith — Dunmer Magden